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HMS Enterprize

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In my mod it seems the AI rarely puts any of the various divisions into any sort of corps...

I was wondering if anyone knows where & how to control this? At the moment every new division is deployed singularly resulting in no concerntration of force.

Any help would be appreciated.
 

unmerged(42223)

Imperial Minister
Mar 28, 2005
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That will depend on whether the country is as war or not. For there is technically two AI's for each country. One is garrison which does not generally load units into larger groups, whereas the 'combat AI' will if they are available.

Another consideration is the 'base' unit, where the lowest rank only commands one. Here the 'garrison ai' thinks it is loading units to compacity. So, maybe do what some have done and change this to four, then six, eight etc.
 

HMS Enterprize

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Ok, thanks

But which part of the AI file controls the deployment of troops?
 

unmerged(42223)

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Greetings !!
In each AI file find:

'max_front_ratio = '
'max_garrison_prop = '
'min_garrison_prop = '

secondly consider;
'exp_force_ratio =

These are overall factors influencing availability of forces to both the 'garrison AI' and the 'combat AI' when at war. (these commands are generally found on top an AI file)

Next find:

'garrison = ' (and then underneath these sub-commands)
...'beach = '
...'capitol = '
...'human_border = '
...'war_target = '
...'reserves = '
...'opposing_alliance = '
...'claim_threat = '
...'unstable_border = '
...'home_peace_cap = '

Now each of these further defines 'where' troop are to be deployed as weighted by priority. The first obvious problem of getting a build up is, 'how many diverse demands' are being made on the troops available relative to size of country and number of antagonistic neighbors?

Note the ‘home_peace_cap = ‘ sets the number a max. divisions to be posted in the capitol.

Emphasis is accumulated by the demand these commands press upon deployment. To pile up troops on the borders by the ‘garrison AI’ or stack them on beaches or in the capitol.

Additionally usually posted just above the ‘garrison’ set of commands is the ‘leader_ratio = ‘

For this I recommend:

leader_ratio = {
land_field_marshal =0.05
land_general =0.6
land_lt_general =3.1

sea_grand_admiral =0.1
sea_admiral =0.6
sea_vice_admiral =0.3

air_marshal =0.5
air_general =0.4
air_lt_General =0.1
}


For the combat ai or those commands under; ‘front = ‘

These commands most affect build-up:

…’min_attack_odds = ‘
…’max_attack_odds = ‘

but do not ignore these:

…’support_defense_prop = ‘
…’reserve_prop = ‘
…’base_attack_odds = ‘
…’dig_in = ‘

I hope this helps.

For summation think of it like this. You have one cup of water to spread around, some for the home, some perhaps for overseas holdings. Then again to protect the capitol, and even more pressure to post divisions counter some dis-favored neighbors. What is left piles up. If you have a large amount (relative the whole OOB) slated to defend all the beaches and capitol then do not expect anything but one or two divisions spread out over a wide area.

There may be some 35 commands of various import that ‘affect’ division distribution. It is like cooking perhaps, just keep experimenting till it tastes right. (Or copy someone else who already has it working the way you like).
 

HMS Enterprize

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^thanks for the assistance, much appreciated...the strange thing is, this problem seems to be effecting USA & France in my mod, however their AI files are at least partly based on their vanilla files....strange... :wacko: