Honestly speaking I had problems to give proper name to this thread - possibly it is my poor English
.
The purpose of this thread is to ask devs if there is possible to make something with the way AI is handling units fighting under certain chain of command.
Currently if you do not allow your theater/army/corps AI manage structure automatically you can find divisions of one corps (fighting for example in Russia) in distant locations, often without radio contact to its HQ. That's why I think the tick box allowing AI manage structure is a Paradox Dev team trick to partially bypass the problem I have described above
I am aware that game can't be 100% realistic - first of all it's just a game and second - most probably would be not playable however I think this is so annoying and unrealistic that something has to be done.
In reality
divisions were trying to form consolidated front - it's not check board of divisions from different corps, armies; to cordinate such a set up would be a nightmare. That's why units from one corps fight together in real life. That was als the reason why attacks on the connection of 2 corps were so dangerous - due to the fact that co-ordinating defence was much more difficult (different command chains). That's one of the reasons for having HQ and what is totally not represented in HoI3 (HQ also co-ordinating supplies what is again not represented in HoI3 - but this is different topic). Of course in real life divisions were shifted between HQ's in situations I've described above for example however this was due to described by me reasons (co-ordination) not inability to keep them together what in my opinion is problem of HoI3. I don't want to give freedom of doing changes in structure for AI as soon my fast units will be totally mixed with infantry, garrison and Gods know with what else
so I do not give this possibility to AI. However AI than disperse units fighting under one corps all over the front what IMHO is broken.
I was thinking how to fix it. I have to say now - I have never investigated too deep game mechanics, I don't do modding etc. I am interested in playing. I am also not playing with calculator
I rather rely on my belly 
My idea was following:
- Introduce bonus/malus system for combat efficiency if divisions from one corps fight together; it means when divisions from 1 corps attach together one province they got co-operation bonus. If there is more than one corps attacking proving – malus for combat efficiency. Maybe this would encourage AI to keep units together?
What do you think about this? And if you are annoyed with this AI behavior? Looking forward to hearing from you guys!
The purpose of this thread is to ask devs if there is possible to make something with the way AI is handling units fighting under certain chain of command.
Currently if you do not allow your theater/army/corps AI manage structure automatically you can find divisions of one corps (fighting for example in Russia) in distant locations, often without radio contact to its HQ. That's why I think the tick box allowing AI manage structure is a Paradox Dev team trick to partially bypass the problem I have described above
I am aware that game can't be 100% realistic - first of all it's just a game and second - most probably would be not playable however I think this is so annoying and unrealistic that something has to be done.
In reality
I was thinking how to fix it. I have to say now - I have never investigated too deep game mechanics, I don't do modding etc. I am interested in playing. I am also not playing with calculator
My idea was following:
- Introduce bonus/malus system for combat efficiency if divisions from one corps fight together; it means when divisions from 1 corps attach together one province they got co-operation bonus. If there is more than one corps attacking proving – malus for combat efficiency. Maybe this would encourage AI to keep units together?
What do you think about this? And if you are annoyed with this AI behavior? Looking forward to hearing from you guys!