Yes I know the "AI cheats aren't the way to go" philosophy.
I've read the Hands-off thread in which the Daywalkers AI cheat events are tested. I'm not a fan of enforcing things just because they happened in history.
However we all know that the in-game Artificial Inteligence lacks.. inteligence. Since the game is playable only at the Coward level, the AI DoWs, but the wrong guy.
I've just got fed up with seeing a well developed Russia (having all of their historical European holdings) stop their expansion at Orenburg just because they are scared of DoWing the Uzbeks or any other steppe country. Or a well developed Ottoman Empire spreading from Croatia to.. Konya beacause they are scared of DoWing Egypt or just too dumb to take out Ramazan first. Or the Spanish. Sitting around doing nothing while they know perfectly well that Aztecs are still pagans.
I thought about it lately. Yes, events like "Russia conqueres the Golden Horde" (with inherit) are out of question. But what about events that encourage the AI to do ANYTHING about their nearby enemy.
But what about events that force teh AI to go to war if they have a stable and strong country? For example:
The number of troops and cash should be appropriate for the situation. In this case it's a major war, thus the aid is quite significant. But if the OT was to attack a 1 province minor, there would be no money or troops at all.
I made a bunch of events for the OT and they work just fine. They no longer sit around with thousands of troops doing just nothing. What do you think?
I've read the Hands-off thread in which the Daywalkers AI cheat events are tested. I'm not a fan of enforcing things just because they happened in history.
However we all know that the in-game Artificial Inteligence lacks.. inteligence. Since the game is playable only at the Coward level, the AI DoWs, but the wrong guy.
I've just got fed up with seeing a well developed Russia (having all of their historical European holdings) stop their expansion at Orenburg just because they are scared of DoWing the Uzbeks or any other steppe country. Or a well developed Ottoman Empire spreading from Croatia to.. Konya beacause they are scared of DoWing Egypt or just too dumb to take out Ramazan first. Or the Spanish. Sitting around doing nothing while they know perfectly well that Aztecs are still pagans.
I thought about it lately. Yes, events like "Russia conqueres the Golden Horde" (with inherit) are out of question. But what about events that encourage the AI to do ANYTHING about their nearby enemy.
But what about events that force teh AI to go to war if they have a stable and strong country? For example:
Code:
event = {
id = <event>
trigger = {
ai = yes
OR = {
atwar = no
war = { country = TUR country = MAM }
}
land = 5 # Technology superiority
stability = 1
neighbour = MAM
}
random = no
country = TUR
name = "Sultan Selim I prepers for war (AI)"
desc = "AI Only event"
style = 2
date = { day = 1 month = january year = 1514 }
offset = 30
deathdate = { day = 1 month = december year = 1524 }
action_a ={ #Ok#
name = "They shall fall!"
command = { type = war which = MAM }
command = { type = treasury value = 200 }
command = { type = badboy value = -5 } # To prevent other contries from interfering
command = { type = INF which = 476 value = 10000 } # Angora
command = { type = CAV which = 476 value = 7000 } # Angora
command = { type = ART which = 476 value = 20 } # Angora
command = { type = warships which = -2 value = 5 }
command = { type = transports which = -2 value = 10 } }
}
The number of troops and cash should be appropriate for the situation. In this case it's a major war, thus the aid is quite significant. But if the OT was to attack a 1 province minor, there would be no money or troops at all.
I made a bunch of events for the OT and they work just fine. They no longer sit around with thousands of troops doing just nothing. What do you think?