Problem is, this game has too many "-2000 hates you" modifiers, plus the questionable rival system, to allow for dynamic alliances and interventions. The A.I. is only able to dogpile, a.k.a make shortsighted decisions to augment their power, regardless of the political situation.
You're kinda right on track here. As an AI programmer, I'm limited in what I can do when, for various reasons displayed to the user, countries are supposed to hate or like each others. Changing the game design is of course doable as well but is a more extensive process.
I completely agree with the thread starter that it's a problem AI is often siding with the strongest power, resulting in a very static game once you grow large enough.
We're certainly going to continue working towards solving it, it might however take some time. I do read threads like these all the time and pay attention to what people suggest.
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