Say you are Spain, with a negative attitude towards both England and France (who also hate each other). One day you see that England is wrecking France (no PU, just taking land). You don't want England to take over all of France, as then you'll have a huge blob on your doorstep. So there are two basic options to stop it:
1. While everyone is distracted, grab as much French land for yourself as you can. That way you'll have part of France on your side of the border when the inevitable fight with England kicks off.
2. Patch up your differences with the French and intervene on their side, driving back the English (either as part of a formal alliance, or as a separate war). This will restore the balance of power and perhaps give you a strong ally.
For players, this kind of strategic thinking is basic stuff, although it's not always obvious which option is right. But the AI needs to be taught to choose between them. At the moment, the AI basically goes for the vulture option, i.e. option 1, resulting in a great big dogpile as all of France's neighbours do the same. There are mechanisms to make AI Spain hate England in this situation (namely AE). But there's no mechanism to encourage Spain to befriend France. Also, if Spain accidentally wanders into France's core zone (e.g. by annexing a French core in a war against England or some third party), then the French AI totally shuts off any possibility of alliance with Spain, even when England is the existential threat.
How can the AI be changed to sometimes make alliances of circumstance to preserve the balance of power, instead of just always scavenging provinces whenever a neighbour is weak?
1. While everyone is distracted, grab as much French land for yourself as you can. That way you'll have part of France on your side of the border when the inevitable fight with England kicks off.
2. Patch up your differences with the French and intervene on their side, driving back the English (either as part of a formal alliance, or as a separate war). This will restore the balance of power and perhaps give you a strong ally.
For players, this kind of strategic thinking is basic stuff, although it's not always obvious which option is right. But the AI needs to be taught to choose between them. At the moment, the AI basically goes for the vulture option, i.e. option 1, resulting in a great big dogpile as all of France's neighbours do the same. There are mechanisms to make AI Spain hate England in this situation (namely AE). But there's no mechanism to encourage Spain to befriend France. Also, if Spain accidentally wanders into France's core zone (e.g. by annexing a French core in a war against England or some third party), then the French AI totally shuts off any possibility of alliance with Spain, even when England is the existential threat.
How can the AI be changed to sometimes make alliances of circumstance to preserve the balance of power, instead of just always scavenging provinces whenever a neighbour is weak?
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