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swilhelm73

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I decided to try playing an early CSA and triggered the event in 1836, near the start of the GC.

Because I didn't modify all the necessary events at the get go, I found I had to change nations to the US a few times to manually fire events for them.

Anyway, it was a pretty desperate affair for me, and I had to convert alot of POPs to soldiers knowing they would merge if I then disbanded them; ie a bunch of 1-20K Dixie POPs, etc.

Well, I noticed two things jumping between the two countries.

While at war the AI converts a stunningly large number of its poor POPs to soldiers and then sets poor tax to 100% - I guess this works because soldier POPs end up with insane amounts of cash.

More importantly, the AI while in charge of my CSA at one point converted most of my soldier POPs back to farmers/laborers without them merging!!!

Am I missing something here, or do POPs not merge when the AI promotes/demotes them?

On a side note, the Civil War doesn't scale well historically. The US in 1836 is in a better position versus the CSA then it is in the 1861 scenario, which is the reverse of the historical case. I know, I know, I modding the game in an ahistorical way to begin with, but still...
 

Darkrenown

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swilhelm73 said:
More importantly, the AI while in charge of my CSA at one point converted most of my soldier POPs back to farmers/laborers without them merging!!!

That's odd. Did you check the non merging pops were of the same culture and had the same issues?
 

swilhelm73

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Well, one example - 3 dixie protestant farmers in a province, 1K, 8K, 9K

Convert the 9K to soldiers.

Check back later 3 farmers 1.1K, 8.5 K, 9K (roughly).

If I demobilized the farmers they would have merged...