Compare Gal Civ to MOO3, Civ IV, or any other turn-base game and maybe you have a case. But when you compare it to a continuous play game with about 50 x the number of AI opponents, about 1000 more provinces, and an overall level of game complexity that is roughly on par, you do not make anything remotely close to a meaningful case.
We are years away from users having the kind of computer systems available to be able to run a Stardock AI type of model on EU3's scale in real time.
Computers don't give a rats ass one way or another about 'turn-based' games. To a computer ALL games are turn-based; certain instruction sets are executed, in order, eating a number of cpu cycles. When all instructions are executed the process starts over again.
Whether or not the player thinks he's playing a 'turn-based' game or a 'real-time' game is irrelevent. To the computer they're the SAME THING.
This was explained once before on this forum, by another programmer. Perhaps we should have a sticky explaining the concept to the non-programmers, who keep making the mistake of thinking that the external human representation of the game somehow matters to the computer.
'm just saying that you can't compare them because they are not the same type of game so the requirements on the AI and player's system are a lot different.)
And you would be wrong. The "type" of game is a non-sequiter here; all that matters is the complexity of the actions that the AI has to consider in each execution cycle. For this reason, it's legit to compare games like EU and GalCiv - except that GalCiv is more demanding because the range of possible AI actions is far, far greater.
The only applicable point you made here is that the number of opponents is larger. However, since most of these opponents are minors with limited options (you aren't going to run through useless cycles considering actions they can't possibly engage in) this isn't nearly the processor load it looks like.
In any event, I don't see the point in apologia for Paradox AI's. It's quite reasonable for any gamer to expect a decent, challenging AI in EU 3 after so many attempts in previous games. Unless you already know that the AI sucks as bad as it did in EU 2, or the HOI series? That would be some useful information to have for those of us who're planning to purchase the game.
Max