As the devs are always telling us - the AI doesn't cheat - so what could possibly explain this couple of little niggles from my early Hansa game?
1. Denmark forging a claim on my capital. They are adjacent to the same water tile, but my problem is that whenever I find myself adjacent to a minor's capital it's impossible to fabricate a claim, unless the capital is their only province. Personally I find this mechanic quite annoying, but my point is, if that's how it is for the player, surely it should be the same for the AI.
2. You will probably find, as I do, that it's extremely difficult to make alliances whilst at war. Not impossible, perhaps, if you are fighting a defensive war - but if it's an offensive war, correct me if I'm wrong, but doesn't the target of your overtures always have negative 1000 - "fighting an offensive war"? So I'm halfway through a small defensive war against Luneburg and Brunswick, when Austria suddenly allies with Brunswick -the aggressor - and joins the war against me. I managed to escape with a white peace, just as Austria's stack appeared on my border, but what's going on here?
These are just two examples from my current game where the AI is behaving in ways that would be impossible for the human player - I'm sure many people will have many more examples. If it isn't cheating (which, as I say, I'm sure it isn't) perhaps the AI is making some kind of subtle use of game mechanics which are above and beyond my level of understanding - but I find this hard to believe, as the AI seems to be quite stupid much of the time.
Any other examples of this phenomenon, or possible explanations for the specifics outlined above?
1. Denmark forging a claim on my capital. They are adjacent to the same water tile, but my problem is that whenever I find myself adjacent to a minor's capital it's impossible to fabricate a claim, unless the capital is their only province. Personally I find this mechanic quite annoying, but my point is, if that's how it is for the player, surely it should be the same for the AI.
2. You will probably find, as I do, that it's extremely difficult to make alliances whilst at war. Not impossible, perhaps, if you are fighting a defensive war - but if it's an offensive war, correct me if I'm wrong, but doesn't the target of your overtures always have negative 1000 - "fighting an offensive war"? So I'm halfway through a small defensive war against Luneburg and Brunswick, when Austria suddenly allies with Brunswick -the aggressor - and joins the war against me. I managed to escape with a white peace, just as Austria's stack appeared on my border, but what's going on here?
These are just two examples from my current game where the AI is behaving in ways that would be impossible for the human player - I'm sure many people will have many more examples. If it isn't cheating (which, as I say, I'm sure it isn't) perhaps the AI is making some kind of subtle use of game mechanics which are above and beyond my level of understanding - but I find this hard to believe, as the AI seems to be quite stupid much of the time.
Any other examples of this phenomenon, or possible explanations for the specifics outlined above?
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