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T

tywinzo

Guest
It would be nice if:
  • Using history as basis for decisions. Sometimes it feels like the AI has the memory of a fish. Like it did not understand what it just did, and then suddenly decides to contradict itself.
  • AI "understood" the effects of those things expressed in effect tags. With the ability to reason and make choices according to their personality. Right now it is possible to mod the game, but if I just change something, like return levy % constant, the AI is just going to mis-handle it. So my modding is usually limited to the existing AI.

Pretty heavy stuff, I know.
 
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