I was going through the doctrines with TreborTheTall (good work by the way), and noted that there weren't any covert operation threads in the top few sheets. My guess is that this is because on the scale we typically use for most games, they are not a big deal. Few people seem to use them, and because they are fairly costly, and have a modest likelihood of success, they are not commonly focused on.
That said, AIs don't use them that way. AIs use them every single turn, hitting you with so many operations, you can't possibly do a thing. For instance, I was playing against 3 AIs, and I put up Motivating Broadcast one turn because I had a fight I wanted to use Propegators in. At the end of that turn, ALL THREE of the AIs hit my broadcast to disable it. And it went down. That was then what happened every single time I got the operation up.
Worse, when the AI gets access to energy theft, research theft, and cosmite theft, you better buckle up. They are going to clean you out completely. There were a few games I was hit with 2+ energy theft attempts PER TURN. That was WITH Secret State doctrine enacted, and performing sweeps constantly. No matter what, you are going to be under constant threat with the enemy factions perpetually throughout the game. You basically have to find a way to have supplemental energy sources, because you will constantly be hit with them.
Worse still, when the computer gets within vision of a city center, you are about to lose all of the buildings in that sector. I recall playing against 9 AIs, and they closed on a city with Level 3 defenses, turrets, and a hospital. They hit that city with so many bombs, that I don't believe I had a single building left. I was looking at the enemy army move, them Boom, bleep, crash, crunch, swoosh, like 10 operations went off at once, wiping out everything in the city down to the bottom. This was every time.
I think that this is a terrible way to play. Here is what I suggest:
1. Make it so that the computer has to be in your sector (maybe adjacent) to activate operations. No more global operations when they aren't even on the same side of the map with you. With Teams, you see what your allies see, so that only requires 1 cloaked unit to do the trick. That shouldn't be hard.
2. Make an option to TURN OPERATIONS OFF!!!!!!! Every time I play a number of AIs, things go here every time, period. It is really tiresome. This needs to have a toggle! Let us turn this damn thing off so that we don't rage-quit that our cities were turned to rubble because some scout somehow got 10 spaces from your city.
Seriously, please, change this system. I need some air with this nonsense.
That said, AIs don't use them that way. AIs use them every single turn, hitting you with so many operations, you can't possibly do a thing. For instance, I was playing against 3 AIs, and I put up Motivating Broadcast one turn because I had a fight I wanted to use Propegators in. At the end of that turn, ALL THREE of the AIs hit my broadcast to disable it. And it went down. That was then what happened every single time I got the operation up.
Worse, when the AI gets access to energy theft, research theft, and cosmite theft, you better buckle up. They are going to clean you out completely. There were a few games I was hit with 2+ energy theft attempts PER TURN. That was WITH Secret State doctrine enacted, and performing sweeps constantly. No matter what, you are going to be under constant threat with the enemy factions perpetually throughout the game. You basically have to find a way to have supplemental energy sources, because you will constantly be hit with them.
Worse still, when the computer gets within vision of a city center, you are about to lose all of the buildings in that sector. I recall playing against 9 AIs, and they closed on a city with Level 3 defenses, turrets, and a hospital. They hit that city with so many bombs, that I don't believe I had a single building left. I was looking at the enemy army move, them Boom, bleep, crash, crunch, swoosh, like 10 operations went off at once, wiping out everything in the city down to the bottom. This was every time.
I think that this is a terrible way to play. Here is what I suggest:
1. Make it so that the computer has to be in your sector (maybe adjacent) to activate operations. No more global operations when they aren't even on the same side of the map with you. With Teams, you see what your allies see, so that only requires 1 cloaked unit to do the trick. That shouldn't be hard.
2. Make an option to TURN OPERATIONS OFF!!!!!!! Every time I play a number of AIs, things go here every time, period. It is really tiresome. This needs to have a toggle! Let us turn this damn thing off so that we don't rage-quit that our cities were turned to rubble because some scout somehow got 10 spaces from your city.
Seriously, please, change this system. I need some air with this nonsense.
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