OHgamer said:Question for everyone
To what degree should the AI-controlled nations be able to be ahistorical? Never mind the question of player ahistorical behavior, that is a given we all like to do the what-if type of game. But should the AI itself have the potential to act in an ahistorical manner? If yes, how ahistorical should that potential be? If no, then should AI-controlled nations be able to respond to human ahistorical behavior with ahistorical responses?
One of the great complaints I recall from Victoria is that in colonization of Africa and the South Pacific, nations like Russia and the USA, under AI control, were colonizing heavily. Now, the AI-controlled nations met all the conditions needed to be able to start colonization, but there was a huge outcry because Russia and the USA were not historical colonizers of Africa and were colonizing Africa in almost every game. Would it have been fine if AI USA or AI Russia had colonized in Africa say once every 20 games? Once every 50 games? Or should neither be colonizing Africa if they are AI controlled?
As a lead developer for VIP I have a lot of interest in this, and I would wager that the response might be of interest to those developing EU3 as well.
Agree with Mowers the model was totally wrong.
If Poland colonizes the New World before Spain the model is wrong.