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Hammer54

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As I understand it paradox is planning to give us to option to assign certain fronts to the AI. This is a feature i'm rather exited about, but I also think execution of this feature is equaly important.

First of, as I understand it, you can, for example playing UK, assign North africa to the AI. From that point the AI will take control of your troops in north africa.
- How is this acomplished exactly? Do you assign troops to a HQ? do you assign command staff to that HQ aswell? Or do you just tell the AI to control "that area," and then it promptly takes controll of all the forces in that area?

I am a great fan of multiplayer, and this gives the HOI series a possible MP renessanse. This since games wont get bogged down by some player overmanaging.

What I would like to see is that we get some way of assigning troops, command staff and objectives to the AI. For example North africa.. You attach the forces you see fit, both naval, air and land, and the AI uses these forces to achieve the objectives you assign. This opens up a lot of options as I see it. You could set up a anti submarine AI, where you attach nav bombers, destroyer groups and carrier groups. As japan you could set up the AI to take care of china, or parts of it. For example give one AI the land assault from manchu, while you control the naval landings, or the other way around. As germany, you could set up defence AIs for France and Norway, so you dont have to pay attention all the time.

Point of this is that I can do what I like best, grand strategy. Although its fun to give a show of my excelent tactics in poland and france, It quicly becomes tedious in russia. Looking at the new number of provinses this is going to be even worse. With these new AIs I could set up army groups for north centre and south, and still keep the big picture. This also looks promising for MP games, as you can run the timer a bit faster. Instead of micro managing you could spend your time making plans and making sure your generals have the equipment they need.

For this to work the AI needs to be somewhat better than what we saw from HOI2 and the region CAP AI. We also need a simple way to define to the AI area of responsibility and objectives. We need to be able to trust that the AI doesn't schrew up completly, and the AI needs to understand when it is viable to attack, and when your only option is to defent. It needs to understand what a breakthrough is, and how to achieve one, and it also needs to employ combined warfare.

just my 10 kr.
 

Uitra

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You have many good reflections about it. Lets hope the system will work something like you envision. MP play would improve drastically this way.
 

Luka

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Hammer54 said:
- How is this acomplished exactly? Do you assign troops to a HQ? do you assign command staff to that HQ aswell? Or do you just tell the AI to control "that area," and then it promptly takes controll of all the forces in that area?

It's already been stated that you will select units and then designate them and their subordinates to AI control. So it's not a geographical/region control thing, it's a hierarchical control of your forces thing. Which is very good indeed.

Though I'm unsure of how they're going to handle the interface between our (haman) objectives and the AI's implementation of those. Should be interesting to say the least.
 

unmerged(92480)

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Though I'm unsure of how they're going to handle the interface between our (haman) objectives and the AI's implementation of those. Should be interesting to say the least.
As the minimum - likes they did it now. You select some forces and set a mission for them - attack here (or there), defend there (or here).
 

blue emu

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In addition to assigning geographical goals, it would be nice if we could assign various "Postures" to the Front AI:

Static Defense
Static Defense with Counterattacks
Elastic Defense
Fighting Withdrawl
Delaying Action
Probe Forward
Assault
All-Out Assault

... and so on.
 

Myth

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blue emu said:
In addition to assigning geographical goals, it would be nice if we could assign various "Postures" to the Front AI:

Static Defense
Static Defense with Counterattacks
Elastic Defense
Fighting Withdrawl
Delaying Action
Probe Forward
Assault
All-Out Assault

... and so on.
These would have to be well defined. How extensive is a counterattack from a static defense? The regain of provinces lost beyond a certain player-drawn line? Spoiling attacks? How elastic should the defense be? How long should the delaying action attempt? How far is a probe? What's the difference between assault and all-out assault? Etc etc. I'd love to have a very flexible mission system for the AI that can be made as general or specific as possible (IE: advance, final objective Leningrad versus advance Vilnius-Riga/Opochka-Tallinn/Luga-Leningrad) but each task would need defined boundaries, and ones that are made explicit to the player.
 

humancalculator

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blue emu said:
In addition to assigning geographical goals, it would be nice if we could assign various "Postures" to the Front AI:

Static Defense
Static Defense with Counterattacks
Elastic Defense
Fighting Withdrawl
Delaying Action
Probe Forward
Assault
All-Out Assault

... and so on.

Blitzkrieg.
 

unmerged(31044)

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Luka said:
It's already been stated that you will select units and then designate them and their subordinates to AI control. So it's not a geographical/region control thing, it's a hierarchical control of your forces thing. Which is very good indeed.

Though I'm unsure of how they're going to handle the interface between our (haman) objectives and the AI's implementation of those. Should be interesting to say the least.


This is scary tho,if i AI a couple of divisions in lets say Central Africa and 9months later you see them running around the Atlantic wall just coss the AI feels it needs to stack up there.
To me this might be a major problem; if you cannot set goals itll either be useless or itll work against you.
 
Aug 26, 2008
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I wonder if it will be possible to give the AI total control of the army? I know i will rather not give the AI anything but... Concentrate on production - research and let the AI do the rest. Quite interesting.
 

henryjai

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i think if the OP's idea is implemented (which is good) you can let AI control everything for something "new" experience...no army control challenge :p (would increase replayability!)

of course if there's automation players should be able to give some more "instructions" such as.... (using checkboxes)

"fight to last men" : AI would try to hold as long as possible...not caring about casualties.

"save fuel" : AI would try to minimize oil usage (less air/sea activities)

"attack with full firepower" : AI would use all her firepower on attacks and not conserving ammunitions.

"human wave" : AI would not care about soldier's lives and put breakthrough at highest priority.

"encirclement focus" : AI would try to do encirclement at highest priority.

"disturb warfare" : AI will try to 'annoy' enemies.


for naval actions ...

"convoy raiding focus" (with a target country) : to.. sink as much convoy as possible

"don't take risk" : AI would try to be coward and avoid any unfavourable engagements...

"destroy enemy fleet" : to take out enemy fleet... as it's target.

"control seazone" : to secure some seazones...
 

unmerged(105989)

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An interesting thing that could happen is you could assign units to generals, and give the generals orders. That way, you're still controlling the formation, but the generals are carrying out whatever you don't want to command personally. An example would look like this:

You assign a panzerarmee (3 panzer divisions), one mech corps and two motor corps to GEN Kleist (or whoever), and designate this 6th Army, and they are set up along the Dutch border, perhaps in several provinces (keep in mind this is NOT uberstacking). Then you give Kleist an order to advance along an axis of advance, say - across the Zuider Zee, and to take Antwerp. He then executes those orders, moving all his corps as best he can to accomplish this. You would also have the option of issuing orders to individual units and corps (perhaps a toggle - AI control/player control) as a backstop against AI looniness or in case you REALLY wanted that unit to do something else.
 

Hollandia

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ecnan02 said:
An interesting thing that could happen is you could assign units to generals, and give the generals orders. That way, you're still controlling the formation, but the generals are carrying out whatever you don't want to command personally. An example would look like this:

You assign a panzerarmee (3 panzer divisions), one mech corps and two motor corps to GEN Kleist (or whoever), and designate this 6th Army, and they are set up along the Dutch border, perhaps in several provinces (keep in mind this is NOT uberstacking). Then you give Kleist an order to advance along an axis of advance, say - across the Zuider Zee, and to take Antwerp. He then executes those orders, moving all his corps as best he can to accomplish this. You would also have the option of issuing orders to individual units and corps (perhaps a toggle - AI control/player control) as a backstop against AI looniness or in case you REALLY wanted that unit to do something else.

You should get a copyright on this idea ;)
 

unmerged(105989)

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Hollandia said:
You should get a copyright on this idea ;)
But I have NO idea how to code it. I just think it would be fun. That way you, as the CINC aren't moving each and every division. I always manage to forget about some units and when I remember them, they are well behind the front
 

Random Blah

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I haven't been on this forum for a while, but I'm glad that Paradox are working on HOI3. I'm pleased if Paradox allows AI control of various aspects such as fronts and I see that this 'modular AI' approach could lead to a promising situation if the AI is sufficiently programmable.

Suppose for example that you are Germany and you want to hand over submarine warfare against the allies to the AI. You have a built-in selection of strategies that you can tell the AI to pursue. Now suppose that a modder creates a new superior AI strategy for German submarine warfare (let's call this strategy Wolfpack). The modder publishes to the Internet and HOI3 can pick up this new strategy and provide it as a new choice.

Now apply it to the situation where Germany is the enemy. The AI could continually pick up new strategies that modders have devised from the Internet and therefore keep providing new challenges.
 
Aug 26, 2008
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Damn - i like that :D
New AI strategies that u can add!
What do u need mods for? There wont be any more neccesary LOL
U can just add all to vanilla :D
There should be more options like that - no mods just addons with will not collide to the whole game but just work as addons.
 

unmerged(31044)

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ecnan02 said:
An interesting thing that could happen is you could assign units to generals, and give the generals orders. That way, you're still controlling the formation, but the generals are carrying out whatever you don't want to command personally. An example would look like this:

You assign a panzerarmee (3 panzer divisions), one mech corps and two motor corps to GEN Kleist (or whoever), and designate this 6th Army, and they are set up along the Dutch border, perhaps in several provinces (keep in mind this is NOT uberstacking). Then you give Kleist an order to advance along an axis of advance, say - across the Zuider Zee, and to take Antwerp. He then executes those orders, moving all his corps as best he can to accomplish this. You would also have the option of issuing orders to individual units and corps (perhaps a toggle - AI control/player control) as a backstop against AI looniness or in case you REALLY wanted that unit to do something else.


The problem with this is will the AI see that france has just moved in a megastack on the set path.
The problem with the backstop is that when you want to toggle out of the AI control looniness has already happend (why else toggle out of aicontrol) and you find your self with a defeated army and a gaping hole in your front.

Its all speculation i guess as to how this is implemented if its done right thisll be a great addition if wrong then itll b useless for a few patches.it sounds better then dumping 20divisions in Africa and having Italy controlling them tho!