As I understand it paradox is planning to give us to option to assign certain fronts to the AI. This is a feature i'm rather exited about, but I also think execution of this feature is equaly important.
First of, as I understand it, you can, for example playing UK, assign North africa to the AI. From that point the AI will take control of your troops in north africa.
- How is this acomplished exactly? Do you assign troops to a HQ? do you assign command staff to that HQ aswell? Or do you just tell the AI to control "that area," and then it promptly takes controll of all the forces in that area?
I am a great fan of multiplayer, and this gives the HOI series a possible MP renessanse. This since games wont get bogged down by some player overmanaging.
What I would like to see is that we get some way of assigning troops, command staff and objectives to the AI. For example North africa.. You attach the forces you see fit, both naval, air and land, and the AI uses these forces to achieve the objectives you assign. This opens up a lot of options as I see it. You could set up a anti submarine AI, where you attach nav bombers, destroyer groups and carrier groups. As japan you could set up the AI to take care of china, or parts of it. For example give one AI the land assault from manchu, while you control the naval landings, or the other way around. As germany, you could set up defence AIs for France and Norway, so you dont have to pay attention all the time.
Point of this is that I can do what I like best, grand strategy. Although its fun to give a show of my excelent tactics in poland and france, It quicly becomes tedious in russia. Looking at the new number of provinses this is going to be even worse. With these new AIs I could set up army groups for north centre and south, and still keep the big picture. This also looks promising for MP games, as you can run the timer a bit faster. Instead of micro managing you could spend your time making plans and making sure your generals have the equipment they need.
For this to work the AI needs to be somewhat better than what we saw from HOI2 and the region CAP AI. We also need a simple way to define to the AI area of responsibility and objectives. We need to be able to trust that the AI doesn't schrew up completly, and the AI needs to understand when it is viable to attack, and when your only option is to defent. It needs to understand what a breakthrough is, and how to achieve one, and it also needs to employ combined warfare.
just my 10 kr.
First of, as I understand it, you can, for example playing UK, assign North africa to the AI. From that point the AI will take control of your troops in north africa.
- How is this acomplished exactly? Do you assign troops to a HQ? do you assign command staff to that HQ aswell? Or do you just tell the AI to control "that area," and then it promptly takes controll of all the forces in that area?
I am a great fan of multiplayer, and this gives the HOI series a possible MP renessanse. This since games wont get bogged down by some player overmanaging.
What I would like to see is that we get some way of assigning troops, command staff and objectives to the AI. For example North africa.. You attach the forces you see fit, both naval, air and land, and the AI uses these forces to achieve the objectives you assign. This opens up a lot of options as I see it. You could set up a anti submarine AI, where you attach nav bombers, destroyer groups and carrier groups. As japan you could set up the AI to take care of china, or parts of it. For example give one AI the land assault from manchu, while you control the naval landings, or the other way around. As germany, you could set up defence AIs for France and Norway, so you dont have to pay attention all the time.
Point of this is that I can do what I like best, grand strategy. Although its fun to give a show of my excelent tactics in poland and france, It quicly becomes tedious in russia. Looking at the new number of provinses this is going to be even worse. With these new AIs I could set up army groups for north centre and south, and still keep the big picture. This also looks promising for MP games, as you can run the timer a bit faster. Instead of micro managing you could spend your time making plans and making sure your generals have the equipment they need.
For this to work the AI needs to be somewhat better than what we saw from HOI2 and the region CAP AI. We also need a simple way to define to the AI area of responsibility and objectives. We need to be able to trust that the AI doesn't schrew up completly, and the AI needs to understand when it is viable to attack, and when your only option is to defent. It needs to understand what a breakthrough is, and how to achieve one, and it also needs to employ combined warfare.
just my 10 kr.