I know this is a bit of a big/unrealistic thing to ask, all things considered, but it's a rather major gripe of mine with the PDX games, so I'm bringing it up here for discussion's sake. Would be interesting to hear dev input on this with the game nearing completion. Issue in a nutshell:
Please, make it clearer to me why the AI is doing what it's doing.
Currently playing EU4 as the Ottomans. I'm sieging a Mamluk fort together with an allied army, with another allied army standing in the province next door, when a Mamluk counterattack army materialises. Nothing we can't handle -- we have good troops, we outnumber them, and we'll be defending -- but suddenly the AI forces all decide to withdraw north. I have no idea where they're going all of a sudden, not to mention why, and they appear to be going in different directions, and all the territory to the north is friendly, which adds to my confusion. Either way, I'm forced to abort my siege (which was at 42% and possibly just a single phase away from completion -_-) and flee north so as not to lose my entire army.
Once I'm out of the province and the Mamluk army has taken up residence in the province we just abandoned, the AI forces decide they suddenly want to be in that province after all. We all head back in, and the enemy crushes us with the help of a second army they've bought time to bring in.
I've been told the AI is a bit of a "moment-to-monent" deal rather than a long-term planner, and that's fine. I know it's a complex game and sometimes a lot of things that make sense individually don't seem very logical when applied together. The friendly AI armies also belonged to diferent nations, which might have contributed to the confusion at least a little.
But please, give me some features that make it clearer what the AI is thinking. It can be tiny things like being able to select an allied army and seeing their "movement arrow" so that I at least know where that army is headed, or just let me hit a keyboard key or menu button to see the arrows for all friendly units. Or maybe tag the units with notes like "Reinforcing army", "Evading superior enemy", "Breaking siege", "Withdrawing due to attrition", etc. that will appear in the tooltip when I hover my mouse over the unit.
HOI4 will remedy this a bit if allied battle plans are visible to the player, so that I know that in x days, they will invade province y or being an offensive along line z. Looking forward to that.
I know it's a lot to ask, but sometimes this just really grinds my gears sometimes
.
Edit: we managed to make a counter-attack and through a miraculous victory shattered the Mamluk main army into retreat. I'm sieging the province again, and have landed a small force in Egypt which is taking advantage of the Mamluk disorganisation to "ninja" a couple coastal provinces, which should make them split up their army, and will also force their navy out to sea to be sunk en masse. Meanwhile my friends' armies, each with high organisation and numerically superior... are headed away from the action, moving in different directions.
Awesome illustration of situation right now:

Please, make it clearer to me why the AI is doing what it's doing.
Currently playing EU4 as the Ottomans. I'm sieging a Mamluk fort together with an allied army, with another allied army standing in the province next door, when a Mamluk counterattack army materialises. Nothing we can't handle -- we have good troops, we outnumber them, and we'll be defending -- but suddenly the AI forces all decide to withdraw north. I have no idea where they're going all of a sudden, not to mention why, and they appear to be going in different directions, and all the territory to the north is friendly, which adds to my confusion. Either way, I'm forced to abort my siege (which was at 42% and possibly just a single phase away from completion -_-) and flee north so as not to lose my entire army.
Once I'm out of the province and the Mamluk army has taken up residence in the province we just abandoned, the AI forces decide they suddenly want to be in that province after all. We all head back in, and the enemy crushes us with the help of a second army they've bought time to bring in.
I've been told the AI is a bit of a "moment-to-monent" deal rather than a long-term planner, and that's fine. I know it's a complex game and sometimes a lot of things that make sense individually don't seem very logical when applied together. The friendly AI armies also belonged to diferent nations, which might have contributed to the confusion at least a little.
But please, give me some features that make it clearer what the AI is thinking. It can be tiny things like being able to select an allied army and seeing their "movement arrow" so that I at least know where that army is headed, or just let me hit a keyboard key or menu button to see the arrows for all friendly units. Or maybe tag the units with notes like "Reinforcing army", "Evading superior enemy", "Breaking siege", "Withdrawing due to attrition", etc. that will appear in the tooltip when I hover my mouse over the unit.
HOI4 will remedy this a bit if allied battle plans are visible to the player, so that I know that in x days, they will invade province y or being an offensive along line z. Looking forward to that.
I know it's a lot to ask, but sometimes this just really grinds my gears sometimes
Edit: we managed to make a counter-attack and through a miraculous victory shattered the Mamluk main army into retreat. I'm sieging the province again, and have landed a small force in Egypt which is taking advantage of the Mamluk disorganisation to "ninja" a couple coastal provinces, which should make them split up their army, and will also force their navy out to sea to be sunk en masse. Meanwhile my friends' armies, each with high organisation and numerically superior... are headed away from the action, moving in different directions.
Awesome illustration of situation right now:
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