I completely get the difficulty of having to test multiple settings, but it still seems like a shame to lose the ability to selectively make the AI more aggressive towards the player without all the other settings changing.
In my experience, the AI bonuses always seemed to screw up game balance (things like Europe getting overbuilt/developed, etc.), so I liked being able to turn them off, yet still have the AI play "mean". I really hope the future difficulty levels allow for that option. E.g. if there are 5 levels, something like:
In other words, have a range of difficulties based purely on how the AI plays, without any bonuses
- Extra-Easy (player bonuses, AI plays dumb)
- Easy (no bonuses, AI plays dumb)
- Normal (no bonuses, AI plays to full ability)
- Hard (no bonuses, AI plays to full ability, and targets the player)
- Extra-Hard (AI bonuses, AI plays to full ability, and targets the player)
The trouble with AI targeting the player is that the player just abuses the targeting. I like all five of your options for difficultly I just think we have such a complex game on our hands that we can do without options 2 and 4. We should be gentle telling people to play on normal and easy of course.
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