Indeed. The frustrating part is that they COULD model the history here, and I thought they were going to when I heard about Coalitions being in the game, but then those turned out to just be a crappy implementation of punishing badboy."I get less AE because my name is X" is exactly the sort of thing that can't be justified using "history".
If countries would form coalitions regardless of aggressive expansion value against nearby threats, that would be the historical solution to too much blobbing.
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