When you are a big nation and want to declare war on someone, you want to send your stacks on nearby provinces to keep something like a "frontline" so that you can defend your stacks if attecked, or so that you can siege nearby forts without leaving occupied provinces unprotected. However, that 11k Uzbek stack has gone to Siberia to then proceed to carpet siege your provinces in Manchuria in the other side of the world, while leaving its country unprotected.
I remember some patches ago (Maybe 1.25 or 1.26?) when AI armies were competent enough to at least try to defend and keep their stacks around, but nowadays you have to block all posible escape routes for AI armies so they don't do dumb things. This overall kills the fun part of wars, and obligue the player to only declare wars where you can kill all stacks or at least don't let them run to the other side of your country to occupy steppe provinces.
In a game of war and conquest that is EU4, I think the most important thing to do is making war interesting and challenging, but right now it looks like "play tag" with enemy stacks, trying to kill them before they carpet siege everything, and the one that occupies the capital first and gets enough WS wins. I hope the devs are aware of this, and hopefully we can get a fix to this situation.
I remember some patches ago (Maybe 1.25 or 1.26?) when AI armies were competent enough to at least try to defend and keep their stacks around, but nowadays you have to block all posible escape routes for AI armies so they don't do dumb things. This overall kills the fun part of wars, and obligue the player to only declare wars where you can kill all stacks or at least don't let them run to the other side of your country to occupy steppe provinces.
In a game of war and conquest that is EU4, I think the most important thing to do is making war interesting and challenging, but right now it looks like "play tag" with enemy stacks, trying to kill them before they carpet siege everything, and the one that occupies the capital first and gets enough WS wins. I hope the devs are aware of this, and hopefully we can get a fix to this situation.
- 13
- 6
- 2