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unmerged(3931)

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May 19, 2001
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AI gains all income from their own looted provinces as well as those provinces controlled or besieged by enemies.

One-province minors (and perhaps other small nations) receive many times normal income while at war. This could be in the range of 8x to 10x at very hard (less for other difficulty levels).

Artificially, AI inflation is frequently reduced to a cap of about 0.10% per year on very hard (less for other difficulty levels). That is, in 1519, the AI inflation is not substantially higher than 10%. In 1619, AI inflation could be 20%. In 1719, AI inflation could be 30%.
 
Dec 19, 2001
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ws2_32 said:
One-province minors (and perhaps other small nations) receive many times normal income while at war. This could be in the range of 8x to 10x at very hard (less for other difficulty levels).

The easiest way to implement this is taking something which is already in game: monarch bonus.
In war times the AI diverts all income to troops-raining and when the engine takes all the income from research to troops raising then you have the monarch bonus already in it...and this is a very big income boost the smaller the nation is.
A 5-5-5 would add 5+5+10+5+5=30 ducats/month.
No additional programming needed :)
 

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Nebukadnezar said:
The easiest way to implement this is taking something which is already in game: monarch bonus.
In war times the AI diverts all income to troops-raining and when the engine takes all the income from research to troops raising then you have the monarch bonus already in it...and this is a very big income boost the smaller the nation is.
A 5-5-5 would add 5+5+10+5+5=30 ducats/month.
No additional programming needed :)
I tested using a 0-0-0 monarch because it made it easier to see exactly how the income was being placed into the investments. I found the investments accurately reflect the correct percentage of the slider settings percentages on a game save. I also found the "estimation =" line of the save game to be an accurate representation of the amount of total income that went into the investments. I tested with no loans or random events, zero troops, and no ability to build troops because all provinces were covered. I also tested with zero base tax and no tax collector, it is not a war tax type of bonus.

I have no idea what the bonus is, why it is so much, or why it varies. Large nations like Castile are dead accurate in terms of how much income they receive while at war; the income is the same amount as for a human player. While at war, a one province minor can make more money than the 1419 Castile (over 17.5d per month). Trying to take over Mecklenburg in 1419 as Venice, I notice Bremen and Holstein to be horrific opponents. Bremen builds so much cavalry in their troops. It is no wonder that I dislike early fighting with one-province minors. I like to loot to replenish my lost troops. Minors have little loot, but have big armies to fight.