Ok, this is just a few observations i made while testing the Polish November Uprising events for my 1830 scenario. Since i wanted to make sure Poland will be properly squished and annexed, i was making all the historical choices, and ended up at war with Russia, by event. I noticed the Russians mobilised, and took no account of it, since i know that Russia started without a mobpool. Then i realised Russia had mobilised not five, but forty-five divisions; the scenario started in late July and they had mobilised on the twenty-ninth of november, and so had time only for one increase of the mob pool. Intrigued, i replayed the events as Russia; as a player, i could only get a mob pool of five divs before the November uprising events triggered. However, the Poles, whne played by the AI, had also increased their mob pool by more than is possible for a player-about thirteen divisions. Obviously, when the AI increases mob pool, unlike for a player who can only add five divisions at a time, the ammount of divisions the AI adds in one go depends on either the country's total population or the maximum ammount of divs in its mob pool, which is practically the same thing. But this is where things get tricky: Russia, excluding the Tsarate of Poland, can have a max of 237 divisions in its reserves, and added 45 in one go-less than 20% of the max. Poland can have 27 and added 13, practically 50%. What might also play is that Poland started the scenario with a small mob pool ( 2 divs ) and Russia didn't (although i have since given Russia a large starting mob-pool, to represent the inneficient but undeniably existant system of military colonies inaugurated by Aleksandr I ); further, i have no means of knowing wether the AI uses up all the supplies needed to equip its divisions when increasing its mob pools.