Okay, folks, first the set up.
I like to use the AI in my games and was playing a Germany game where the AI was at Army level. So I had the two Theatre HQs and under them were the Army Group HQs. Then the Army HQ (which had their AIs turned on) and under them were the Army Corps and Divisions.
So it was going okay but instead of controlling every little detail of the Air Units and Naval Units I wanted the AI to do it. So I started to experiment.
I did make a Navy Theatre Level HQ with the AI because, with the subs and ships, you need the longest radio range. It is a little aggressive but I kept control of the transport fleets and the port garrisons are all under the the command of the Army Theatre HQs, so they don't get moved about and destroyed.
I did try to make a Air Force Theatre Level HQ but that caused a problem. While it reacted to attacks on its airbases it did nothing at the front. I realized it wasn't ATTACHED to the units on the front so it wasn't reacting to their needs for air support and such.
The Navy Theatre HQ didn't have that problem because it was working on the naval front. It didn't need to know what was happening on the land. But my AIR UNITS need to know what is happening on the front lines to react so it can protect the ground troops or attack enemy troops, and so on.
Now, here is what I am thinking of doing. I plan to keep the Tactical Bombers and Close Air Support under control of the Army HQs. But the rest will be put under the control of a Army Group HQ (Or maybe I should call if a Air Group HQ) with the AI switched on, linked to the Theatre HQ so it KNOWS what is going on.
Does that make sense? Does anybody who has dealt with the AI a lot more than me know if that would work?
So it should look something like this:
While the Navy would be just a Oberbefehlshaber des Marine (Theatre HQ) with the AI on and the subs, Naval Bombers, CAGs (if any) and surface warships (not already assigned as escorts to the Ship Transports) under it's control. I think any Marine Divisions would likely be kept under Heers theatre control.
Does that make sense? I have been playing with the AI a lot and wonder if this is the best way to have a balanced, combined arms, command structure. I would still have to do some work at picking operatives and when the need come out carry out airborne or beach landings but I figure the AI can handle the rest pretty well.
Any suggestions?
I like to use the AI in my games and was playing a Germany game where the AI was at Army level. So I had the two Theatre HQs and under them were the Army Group HQs. Then the Army HQ (which had their AIs turned on) and under them were the Army Corps and Divisions.
So it was going okay but instead of controlling every little detail of the Air Units and Naval Units I wanted the AI to do it. So I started to experiment.
I did make a Navy Theatre Level HQ with the AI because, with the subs and ships, you need the longest radio range. It is a little aggressive but I kept control of the transport fleets and the port garrisons are all under the the command of the Army Theatre HQs, so they don't get moved about and destroyed.
I did try to make a Air Force Theatre Level HQ but that caused a problem. While it reacted to attacks on its airbases it did nothing at the front. I realized it wasn't ATTACHED to the units on the front so it wasn't reacting to their needs for air support and such.
The Navy Theatre HQ didn't have that problem because it was working on the naval front. It didn't need to know what was happening on the land. But my AIR UNITS need to know what is happening on the front lines to react so it can protect the ground troops or attack enemy troops, and so on.
Now, here is what I am thinking of doing. I plan to keep the Tactical Bombers and Close Air Support under control of the Army HQs. But the rest will be put under the control of a Army Group HQ (Or maybe I should call if a Air Group HQ) with the AI switched on, linked to the Theatre HQ so it KNOWS what is going on.
Does that make sense? Does anybody who has dealt with the AI a lot more than me know if that would work?
So it should look something like this:
Does that make sense? I have been playing with the AI a lot and wonder if this is the best way to have a balanced, combined arms, command structure. I would still have to do some work at picking operatives and when the need come out carry out airborne or beach landings but I figure the AI can handle the rest pretty well.
Any suggestions?