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Zelius

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The AI will break their country with thousands of ducats of loans and mercenary armies to try and stop the player, while leaving their lands undefended and slowly sieged down by another war.

This is not smart unless the only goal of the AI is to stop the player.

The AI will take massive loans to fight any war. Playing the game you will eventually see a big red X in your CtA screen due to allies on one side or another having massive loans, all without player involvement. Have seen it less often in 1.18, sample size too small to be sure. This is not smart, but I haven't seen any anti-player bias.

For those trying to prove that the ai is behaving correctly please relate the time when you are in a war with a big power and another big power attacks your most powerfull ally but the ai doesnt care and literally lends you all their troops even though in the end they will be 50 % annexed. The ai never does that for the player but against the player? It seems like this is the norm from now on.

I think you got a bit mixed up there. You are describing precisely the fall of Hungary in your game: Hungary (you) are in a war against the Ottos, France attacks Liege with automatic co-belligerent on Austria (your powerful ally) and Austria definitely does NOT lend you all their troops, instead fighting for their own interests (safeguarding the HRE).

...I see in your screenshot that, actually, Hungary's army is sitting there defending itself and not helping against you? So if you were Austria in this scenario, AI Hungary is not literally lending you all their troops, allowing themselves to be 50% annexed?
 

Blood4u

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...I see in your screenshot that, actually, Hungary's army is sitting there defending itself and not helping against you? So if you were Austria in this scenario, AI Hungary is not literally lending you all their troops, allowing themselves to be 50% annexed?

The screenshot is when i made white peace at 80% land taken by them, by then hungray already started going back to ottomans would be completly dumb if he was standing in my country after white peace.

And for those saying it searches for the split stack the entire time i was 35 k stacked on top of paris hiding behind it's block and they still chase me i don't belive 35 k is a small stack at that time.
 

Jdub97

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It's the way AIs behave these days. They seek only battles they can win. Just leave a vulnerable 10k stack or something on the other side of the map where AI can reach (eventually) and see what it does. No help nearby. The AI will come straight for that bait.
That's not true. I've seen units run into larger armies and lose, almost like a suicide type thing. Maybe they assume that another country's stack is coming, but then they're wrong and the whole unit dies.
 

Aries666

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When you declared the war you were told who would join, if you knowingly clicked yes but weren't actually prepared to fight those nations, well that's your fault.
 

Chaingun

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That's not true. I've seen units run into larger armies and lose, almost like a suicide type thing. Maybe they assume that another country's stack is coming, but then they're wrong and the whole unit dies.

It's not possible to make simple statements like "AI always does X". Whether it's a good idea or not to attack a stronger enemy army depends on the strategic context, and if AI always did the same thing it would be rather predictable, not to mention, be outright wrong in many cases. It has some simple heuristics at the moment to make it dare attacks on stronger enemies, that works sometimes, but sometimes fails spectacularly (hence people are referring to suicidal attacks, Gnivom has the pleasure of tuning for 1.19 to reduce this).
 
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Kryndude

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On Normal difficulty there's even code that makes AI give preferential treatment to player, i.e. attack human player less than they would if it was another AI. AI only plays its best at Hard.

Could it be possible to seperate AI aggressiveness setting from difficulty setting like in Stellaris? I don't want AIs to be easy on me but at the same time don't want to give them the AE bonus in hard. I'd also like them to use condotierri more (as long as they can afford it and need it) so maybe that could be a seperate thing as well or included in the aggressiveness option?
 
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