I thought I'd make a new thread for this.
As has been mentioned in nearly every thread about Iberia and Southern Italy, it's pretty obvious the AI is a wee too energetic when it comes to pressing Holy War CBs. And it doesn't seem very good at judging the strength of an enemy; it doesn't matter how many times they lose to a player-controlled Apulia or Sicily, they just keep attacking.
But the stupidity doesn't seem limited to religion--I just had an AI son, my primary heir, who has the content AND coward traits, who had inherited the Duchy of Achaia, attack his own father to try to steal the Duchy of Capua title that he was set to inherit (and in fact did inherit when is father croaked of old age a year after the war began).
In CK1, you had to play with AI aggressiveness set to Coward for the game to play out reasonably. Unfortunately in CK2, there is no option to adjust their aggressiveness, and whatever it is set to is unreasonably high.
As has been mentioned in nearly every thread about Iberia and Southern Italy, it's pretty obvious the AI is a wee too energetic when it comes to pressing Holy War CBs. And it doesn't seem very good at judging the strength of an enemy; it doesn't matter how many times they lose to a player-controlled Apulia or Sicily, they just keep attacking.
But the stupidity doesn't seem limited to religion--I just had an AI son, my primary heir, who has the content AND coward traits, who had inherited the Duchy of Achaia, attack his own father to try to steal the Duchy of Capua title that he was set to inherit (and in fact did inherit when is father croaked of old age a year after the war began).
In CK1, you had to play with AI aggressiveness set to Coward for the game to play out reasonably. Unfortunately in CK2, there is no option to adjust their aggressiveness, and whatever it is set to is unreasonably high.