Ahistorical elements of England + France start

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Osman Pasha

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don't get me wrong, i agree with you. I'm just trying to figure out the gaming reason for the army size.
For the siege part, i find a little unrealistic how all the siege mechanic works: the sieging time is too long (the fall of Constantinople in 1453 was in 2 months, the fall of Rome in 1527 was in one day, the siege of Chartres in 1568 was in 15 days, the siege of Turin in 1706 was 4 months etc.), the sieging army size is too little (normally the sieging army size was ten times higher than the defender army size).
I suppose Paradox could change something about that like "you should have at least 3 times bigger army than defender to start a siege but lowering the sieging time (in this way the carpet siege mechanic will be out against medium/big nation). But if they implemented such mechanic they should change everything about the militar mechanic to reflect the new changes.
About the French army is too big compared to English army, i agree with you. But the question is still how? they could increase the FL and manpower of English provinces, but this will modifie the balance of the game heavily (same occurs if they decrease the FL and manpower of French army). They could give bigger Autonomy to French provinces, but this will put France in a weak position in the first 50 years of the game against Burgundy or Austria if Burgundian Inheritance happens or against Castille if Iberian Wedding happens too soon.
What i'm arguing here it's not the historical reason (which you have exlplained excellent and i agree with you), but the gaming reason. There is not a flawless, simple way to change something correlated to 2 of the great power about military and expect the game will not convey it.
I suppose the only way to do a change without involving too many balance aspect is give a bonus to English army and let this bonus to disappear as soon as the HYW ends by event.
For what i think, the CK2 mechanic in this way is better: even the HRE can't afford to siege more than few provinces, because the total army size is smaller and the for the siege you should have one big part of your army size and still you should fight the land battle, but the wars are shorter too. But this is EU4 and i suppose will not see such big change in such fundamental mechanic as military

Exactly, and also the super long battles. Most battles should take less than a day or so, but in EU4 a single battle can take up to months...There shouldn't be sieges only occupation progress of that single province. As for battles, they shouldn't name the battle "battle", rather it should be named "campaign". For example Albanian Campaign rather than Battle of Albania.
 

Maerd

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I agree that many of the French vassals should be modeled by being French provinces with high local autonomy. I think they were made vassals because the LA mechanics were not in the game originally.

I also agree that sieges right now are not modeled well. Assaults are bugged (you can loose 100k of infantry against 2k defenders, who several techs below you, in a flash). The carpet sieging should be an option only to really huge armies. If they do, say, the rule that besieging army must be at least 4 times larger than a fort size to make a progress then, I think, it'll do the trick. The problem is a small FL for small nations though, which in this case should be increased. Mountain fortresses with good fortification and low land supply limits should be close to impenetrable. History knows several cases where sieges were lifted not because the attackers were defeated but because it was too expensive to maintain the siege. Speaking of maintenance, to avoid things like carpet sieging PI can put an extra maintenance fee for each siege. This will give the incentive to assaults but the assaults themselves should be fixed as they are not working properly and viable only when forts are severely undermanned otherwise it's non-sensial.

Exactly, and also the super long battles. Most battles should take less than a day or so, but in EU4 a single battle can take up to months...
No kidding, once I had a battle ~300k of enemy allied troops vs my ~200k in Alps. While it was going I managed to train 20k of troops and send in as reinforcements. Also I was able to bring 30k reinforcements by ships from Africa while the battle was still going and another stack managed to join walking all the way from northern Black Sea provinces. It lasted almost 2 years.
 

Azraeil

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A pretender arises due to low legitimacy of thread. Disregarding battle abstractions, unit compositions and leaders, many of the claims in thread are un-sourced and of dubious factuality.

For example, what evidence is there, "French vassals should be modeled by being French provinces with high local autonomy. I think they were made vassals because the LA mechanics were not in the game originally." In reality France was considerably fractured during 15th and even 16th centuries.

http://en.wikipedia.org/wiki/Crown_lands_of_France
http://en.wikipedia.org/wiki/File:Map_France_1477-en_sovereign_Béarn.png
 

Squirrelloid

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A pretender arises due to low legitimacy of thread. Disregarding battle abstractions, unit compositions and leaders, many of the claims in thread are un-sourced and of dubious factuality.

For example, what evidence is there, "French vassals should be modeled by being French provinces with high local autonomy. I think they were made vassals because the LA mechanics were not in the game originally." In reality France was considerably fractured during 15th and even 16th centuries.

http://en.wikipedia.org/wiki/Crown_lands_of_France
http://en.wikipedia.org/wiki/File:Map_France_1477-en_sovereign_Béarn.png

And how is this different than pretty much every other large country in Europe? That's how feudalism worked. It's exactly what local autonomy should represent.

In France's case, it's not like they're giving every 2-bit baron their own country in vassalage to France. Some of the vassals are 'arranages' - lands left to non-inheriting male children of the King until their male line ends, at which point they are automatically repossessed by the crown. (This is definitely true of Bourbonnais and Orleans, for example). These were never apart from France, even if they enjoyed some local autonomy of rule.

Some of the others are simply noble dynasties that enjoyed a relatively high degree of autonomy from the crown for historical reasons, notably the Armagnacs and Foix lands in southern France (which has to do with how northern France asserted control over southern France in the first place).

The key words here are *relatively high degree of autonomy*. They weren't separate political entities as recognized by their contemporaries or as recognized by modern scholarship. They were part of France. The autonomy they enjoyed is exactly what the autonomy mechanic represents. None of these non-states ever succeeded in breaking away from France politically (unlike Provence and Burgundy, which are legitimately independent countries, and not vassals at all).

The Armagnacs rebelled in the 16th century - a much smaller affair than the War of the Roses in England, and easily represented by event.

The "Crown Lands" are simply lands directly ruled by the King, and is exactly what would be meant by 0% local autonomy. The game is not set up to handle dynastic possession within a nation, nor is the focus on your dynasty. If you want that, go play CKII, which is designed for the dynastic game. The use of vassals to represent this is a terrible cludge that creates serious ahistorical imbalances in the HYW, and has little long-term game impact, because France just annexes the Vassals as soon as possible.

So, historically they're _part of France_ (which includes more than just the crown lands, even in the eyes of contemporaries at the time). Game mechanically, there's no reason for these to be vassals instead of high autonomy provinces. And in terms of modelling the HYW, making them high autonomy provinces is actually better for the game, as it markedly reduces the ridiculous troop advantage France currently enjoys relative to England - something it never enjoyed historically.
 

Azraeil

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And how is this different than pretty much every other large country in Europe? That's how feudalism worked. It's exactly what local autonomy should represent...

What are the point of vassals if not to abstract royal appanage's? I don't think LA is good abstraction for this, which was seemingly implemented to abstract ones actual ability to govern a province. FL for minor nations/vassals need addressing perhaps (e.g. HRE vassal horde OPness), but further centralisation of France is not the fix.

My suggestion would be to reduce the FL of subject nations unless they are a client state or march.
 

Squirrelloid

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What are the point of vassals if not to abstract royal appanage's? I don't think LA is good abstraction for this, which was seemingly implemented to abstract ones actual ability to govern a province. FL for minor nations/vassals need addressing perhaps (e.g. HRE vassal horde OPness), but further centralisation of France is not the fix.

My suggestion would be to reduce the FL of subject nations unless they are a client state or march.

Vassals (in game) are other formerly independent countries reduced to subservience, not former portions of countries granted high local autonomy.

I'm not sure what situation you think high local autonomy is supposed to represent other than grants of local rule, like an appanage. Unrest represents inability to adequately govern a province (because they're resisting your rule) - that's different than autonomy, which is literally degree to which the central government asserts direct authority.
 

Azraeil

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Vassals (in game) are other formerly independent countries reduced to subservience, not former portions of countries granted high local autonomy.

I'm not sure what situation you think high local autonomy is supposed to represent other than grants of local rule, like an appanage. Unrest represents inability to adequately govern a province (because they're resisting your rule) - that's different than autonomy, which is literally degree to which the central government asserts direct authority.

"Vassals (in game) are other formerly independent countries reduced to subservience." - Fundamentally disagree here. Though it may appear that way now, diplo-vassalisation once required royal marriages. I believe only for gameplay reasons is this no longer the case.

By your logic, CNs should not exist at all, but rather as regions with high autonomy. Though I suppose we could both agree that vassals and the autonomy mechanic share several areas of redundancy. I suppose the main difference, as far as game importance goes, is whether the royal had direct control over the military forces in that province/duchy/county/etc. I think you find many cases where the French main branch did not have direct control of the forces of its appanage's. Burgundy is a good example, though its somewhat of a special case since they tried to become recognized as a full kingdom and were known for their disobedience as a vassal (siding with the English for example).
 

Maerd

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Though it may appear that way now, diplo-vassalisation once required royal marriages. I believe only for gameplay reasons is this no longer the case.
And it's correct now, not as it was before. Russian Empire diploannexed several central Asian states and some Hordes without a need of any royal marriages and even without religious conversion.
 

Viking

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A "Restore Union" CB until the death of Henry VI would probably make the most sense. (Or until you rescind your claim, which should be available as a demand for France - or any other country subject to a Restore Union CB. The CB shouldn't go away because of a white peace!)

Current mechanics allow France to get a vast number of allies into it anyway, so either the AI needs to be less willing to join dynastic ('restore union') wars, or both of them should have the opportunity.

A Restore Union mission should be available for all union tags that don't have all their provinces as owned or as vassals. (portugal excepted)
 

Gnomi

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Start by eliminating France's silly vassals that should be part of the country, and giving those regions 50-75% starting autonomy. That'll drop their effective FL by ~15 instantly, which would at least go a long way towards balancing the two sides.

And make the general fixes, so England isn't hopelessly out-generaled all the time!

Bonus: no longterm impact on France's potential, since it was going to integrate those vassals anyway.

And starting with a 5-year truce would give both sides equal access to allies.

To be honest, nearly everyone at the start of the game should start with the starting autonomy above 50%, with many early events that try to increase the autonomy. Centralization was one of the most important challenge states faced during the EU timeframe. Autonomy is a great idea which I wish if it is utilized in much more substantive manner.
 

Opiu18

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To be honest, nearly everyone at the start of the game should start with the starting autonomy above 50%, with many early events that try to increase the autonomy. Centralization was one of the most important challenge states faced during the EU timeframe. Autonomy is a great idea which I wish if it is utilized in much more substantive manner.
THey should have put a 50% autonomy cap on the early government types just like the one the Ming's have with their celestial empire to reflect the decenteralized nature of those government types. Though this could be problematic for smaller nations.
 
U

Ultrix Prime

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I loved reading this OP.

Do this for every country and proceed through the game. Just reading what was and is thus wrong versus the game start was kind of thrilling. On the other hand, I love reading history - others may not as much.

Still, that was awesome analysis! Do more of it! :)

Thank you!
 

Gnomi

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THey should have put a 50% autonomy cap on the early government types just like the one the Ming's have with their celestial empire to reflect the decenteralized nature of those government types. Though this could be problematic for smaller nations.

I think that the simplest option is making it so that autonomy reduction requires MPs, and giving nasty autonomy-raising events to non-capital provinces of earlier government types. It would make it much more difficult to have 100 provinces with 0% autonomy, especially early on.

And yes, I think OP is awesome, too.:)