Ahistorical elements of England + France start

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Squirrelloid

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I don't care about historicity of gameplay - the game is divergent as soon as you unpause - but the game should *start* at a historical point. For England and France, it very much doesn't.

Political Situation
England and France had a truce 1444-1449.

Brittany is independent when they should be a French vassal. The Marshal of France is a future Duke of Brittany at game start (and begins as a French general...), and Brittany was decisively on the French side by 1444.

Most of France's starting vassals weren't that independent at game start and shouldn't be vassals. It would be like having the major lords of England start with their territories as vassals to England rather than just being part of England. (And while the struggle to unify France did involve a number of noble rebellions that had to be put down by force, these would be better modeled by some scripted events - it's not like the vassals ever seriously rebel against France - they just get quietly absorbed). Some of them, like Bourbonnais, don't even make any sense from that perspective.

Technology

The longbow has been a primary English weapon of war since at least the reign of Richard I. The importance of the longbow was reflected in the *requirement* that peasants train with it, and the frequent archery tournaments to reward skill with the bow - all of which form the cultural backdrop against which the Robinhood tales were originally told (unsurprisingly set during the regency of Prince John while Richard was away on crusade). During the HYW, the longbow featured prominently in a number of English victories, not least Poitiers and Agincourt. It's galling that the unit type isn't available until Mil Tech 5, and that *France will generally beat the English to it*.

Man-at-arms is inappropriate as a unit name for anything other than the starting infantry, and even then it's almost anachronistic by 1444. A Man-at-arms is a noble or one equipped by a noble as part of his retinue while fighting on foot - and was the typical infantry of the early and mid hundred years war. For example, Poitiers... One of the things which changed during the HYW was the professionalization of the military, which displaced the man-at-arms in favor of professional soldiers. Starting in 1444, this should already be accomplished! Man-at-arms should not be a technological 'advancement'!

(Similarly, the landsknecht, a copying of the formation of the Swiss Pikemen, comes way too late. Swiss Pikemen already exist at game start, having demonstrated their prowess as early as the late 13th century. Moving the Landsknecht to mil tech 5, and starting the Swiss with the equivalent unit under a suitable name (Reisläufer?) would seem appropriate. Also, letting other European nations hire the Swiss units as mercenaries...).

Cannon were successfully (Formigny in 1450) and decisively (Castillon in 1453) used in combat, and significantly contributed to sieges (reconquest of Normandy in 1449-1450, notably Rouen, Harfleur, Honfleur) at the end of the Hundred Years War. Not being available until military tech 7 puts them shockingly late. Considering the campaign of 1449-1450 is the first military action after the game start date (remember, there's actually a truce from 1444-1449), one can only suppose that cannon were available at or shortly after game start. (Especially when Jean Bureau's major claim to fame is making France's artillery the most effective in the world).

Military Situation

Force limits are way too high, and England is decisively outnumbered relative to France + all the faux vassals, which isn't historically accurate at all.

The major battles of the HYW featured *every available soldier* the respective sides could muster and afford to put into the field, especially on the french side (who weren't fighting overseas). Castillon featured no more than 10k on each side. Even assuming some additional capacity of either side to, in desperation, maintain larger armies, that suggests force limits of ~15 total for each side at game start (that includes France's vassals!).

France, in particular, had their population depressed from constant banditry by mercenary companies while the fighting had subsided, and the English balked at funding the war. Significant local autonomy at game start for both of them (and most of the world, for that matter) would be appropriate, or a negative modifier to FLs that would be removed by military technology advances.

Both England and France have been in frequent combat for over 100 years as of game start, and should begin with army tradition capable of producing their starting generals with some regularity.

People
England's starting generals make no sense:

Richard Neville - born November 22, 1428 - as of game start, he isn't yet 16, and won't even be knighted (much less given command of anything) until April 22nd, 1445.

Henry Percy - Slain at the battle of Shrewsbury in 1403! At least I assume this is supposed to be Henry 'Hotspur' Percy, since he was actually a notable commander in the Scottish theatre of the HYW. If it's meant to be Henry Percy, 2nd Earl or Northumberland, he's not particularly noteworthy as a military commander at all. If it's meant to be Henry Percy, 3rd Earl of Northumberland, it would be better to refer to him as Lord Poynings (he won't be elevated to Earl until his father's death in 1455), and as of 1444 it's unclear that he ever commanded in battle.

Richard Plantagenet - I'm assuming this must be the 3rd Duke of York. While appointed to Lieutenant of France after the death of the Bedford in 1435, Richard doesn't seem to have ever led troops in the field. Certainly he was politically prominent in the lead-up to the War of the Roses and afterwards, but as a military commander his notable field command isn't until the Battle of St. Albans (1455).

Assuming the 3rd Earl of Northumberland, all of these English generals seem to have been chosen for their prominence during the War of the Roses, which isn't until 11 years after game start!

The English generals should be:
John Talbot, 1st Earl of Shrewsbury - pre-eminent general of the end of the HYW, and the main English general on the continent from 1435 onwards. He should exceed any French general in stats, especially in shock. (He was renowned for decisive aggressive assaults). As of 1444 he was undefeated in the field as commander. Should also get a siege pip (he trained and equipped his soldiers for besieging fortresses).

Edmund Beaufort, 2nd Duke of Somerset - A military commander from 1431, led the recapture of Harfleur and lifted the Burgundian Siege of Calais in 1436, Lieutenant of France as of 1444, commander at Formigny in 1450 (1st major battle after the 5 year truce from 1444-1449).

I suppose Richard Plantagenet is an acceptable 3rd choice, lacking a better alternative. He at least held political office with military responsibilities prior to 1444.

France has the right generals, but every one being superior to the English generals makes little sense:
Arthur de Richemont: While he is Marshal of France, he's also a noble of Brittany, so including him as a French general seems odd. Shouldn't exceed the 'average' (non-Talbot) English generals in stats. Should not get a siege pip.

Jean Bureau as the best statted general in France seems quite a stretch, much less the best general between France + England. He was France's Master Gunner, who only had overall command in a single engagement (Castillon in 1453). High fire makes sense, but not high shock - he should be weak on that stat. And he should have a decent siege stat. (See also: technology - as an artillery commander who accomplished a number of firsts with cannon, including participating in the first battle where they significantly contributed (Formigny), the first significant use of cannon in sieges (including Rouen in I think 1449), and commanding the first battle where they were decisive (Castillon), the lack of cannon for him to command is silly).

Jean Poton de Xantrailles - seems to be most notable as having been a companion of Jeanne d'Arc. Being among the 'worst' of the French commanders is appropriate, but shouldn't exceed the English, like Arthur de Richemont. Should not get a siege pip.

Jean de Dunois - should probably be Jean d'Orleans or Jean, Batarde d'Orleans, either of which would be more recognizable. As a significant commander in the reconquest of Guienne and Normandy, being slightly above the average 'English' commander is appropriate, but he shouldn't exceed Talbot.
 
Last edited:

Mikalos

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your post gives me a resounding "ehhhh" to a situation that will always resolve itself to frances favor without player intervention anyways
 

Achanei

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Excellent post, thank you! I can't comment much on the historical data, but I think the french superiority is in large parts due to its vassals and how vassals work in EU - basically, the more decentralized the better if you look at raw military power. 100 BT worth of land as one country is much less scary than 100BT distributed between, say, 10 countries...which is also why the revoke privileges swarm is so powerful. this gets somewhat alleviated later in the game by bad idea choices from the AI, but early in the game it gives france a huge FL boost.

Autonomy and vassals are so sharply distinguished in the game while the difference was much more blurry in reality, and that leads to all kinds of strange situations with the current mechanics like how integrating a large vassal makes you much weaker militarily.

The technology things you mention are probably the most complex matter to get right, it would probably require a completely new system of innovation and knowledge dirstribution...not that it wouldn't be cool to have, but I guess its a big job.

Even from a gameplay perspective the HYW is more one-sided than it ever was, and winning it as the english causes even more trouble with that uppity french PU. It would be nice to get the whole thing a bit reworked to create more gameplay options.
 

Ktanzei

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This is how a forum post should be, although it might be better off in the Suggestions subcategory. Formatted, well written and with constructive suggestions of how to change the things criticised. The cannon problem is not an easy one as that will change the gameplay significantly but at least renaming the units should be pretty easy to do. Significant local autonomy in France and perhaps no vassals seems like a good idea as well.

Perhaps a "Restore Union" CB that disappears 1450 might be a solution, though that will mean England (and France) will be able to get a lot of allies into the war, making it into a vast European conflict rather than the private matter between the two countries I have understood it to be.

I don't know if you really can do it otherwise through events. There's not really a way to model the HYW in the game, making the current state of affairs an acceptable version in my opinion, though I agree it would be preferable if the historical reality was better reflected as it's a question of setup, not a divergent narrative.
EDIT: I took too long writing this post I see, I essentially meant "what he said!"
 

Squirrelloid

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Perhaps a "Restore Union" CB that disappears 1450 might be a solution, though that will mean England (and France) will be able to get a lot of allies into the war, making it into a vast European conflict rather than the private matter between the two countries I have understood it to be.

A "Restore Union" CB until the death of Henry VI would probably make the most sense. (Or until you rescind your claim, which should be available as a demand for France - or any other country subject to a Restore Union CB. The CB shouldn't go away because of a white peace!)

Current mechanics allow France to get a vast number of allies into it anyway, so either the AI needs to be less willing to join dynastic ('restore union') wars, or both of them should have the opportunity.
 
Last edited:

Yorkie-GBR

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It could also be argued that Burgandy should not be rivaled to England due to past "cooperation" and also should not be rivaled to France due to the formalisation of Burgundy as an independent principality in return for their support for Charles.,
 

Squirrelloid

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It could also be argued that Burgandy should not be rivaled to England due to past "cooperation" and also should not be rivaled to France due to the formalisation of Burgundy as an independent principality in return for their support for Charles.,

The back-and-forth nature of Burgundian 'cooperation' defies any of the game's mechanics to model it, much less the rivalry mechanic (which utterly fails).

Ultimately, to even be able to attempt to achieve that kind of behavior, you'd need some sort of 'temporary alliance' behavior, or the ability to 'co-declare' war with a non-ally, or call in a non-ally in return for some sort of favor or payment.
 

Praetorian44

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Paradox's games aren't exactly all that historically accurate for being "historical" strategy games. But that should be expected when one's primary source is Wikipedia. I would love for Paradox to put more emphasis on historical accuracy. With that being said, this is a game and therefore gameplay is the most important aspect. With the exception of the lack of domestic management, I think Paradox has done quite well creating a fun and engaging game.

I enjoyed reading your comments and suggestions.
 

Xinkc

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Paradox's games aren't exactly all that historically accurate for being "historical" strategy games. But that should be expected when one's primary source is Wikipedia. I would love for Paradox to put more emphasis on historical accuracy. With that being said, this is a game and therefore gameplay is the most important aspect. With the exception of the lack of domestic management, I think Paradox has done quite well creating a fun and engaging game.

I enjoyed reading your comments and suggestions.

Except that Wikipedia has much of this information. Honestly, things could probably get even more involved with all nations in Europe.
 

kente

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very nice thread. Anyway i think the tech in Europe and western tech group is well balanced for the game so if PI changes where you can unlock the units, it should change many other things.

For the cannon, maybe they can add few stack of cannon to France and England at their army, but they can't still able to recruit (i'm not sure if this is possible anyway).

For the military, i think if you lower the France army size, France will have several problem later in the game. From the first game i played i have always had the impression that the army size and the battle are far too big, in 1700 or in 1800 it's not unusual have battle between 200k army in each side (i.e. in the Battle of Austerlitz between France and Russia+HRE there were around 70k french and 85k russian+austrian, if the same happens in the game the army size will be way more bigger).
I suppose we should see the 1000 men in a stack just as a "Normalizing constant" (for not mathematician http://en.wikipedia.org/wiki/Normalizing_constant) than as "a well-defined number of men".
 

Demetrios

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Perhaps a "Restore Union" CB that disappears 1450 might be a solution, though that will mean England (and France) will be able to get a lot of allies into the war, making it into a vast European conflict rather than the private matter between the two countries I have understood it to be.

It wasn't. Both the Low Countries (in the HRE) and the Iberian Peninsula (Castile and Portugal) were secondary fronts for the HYW.
 

FrigidSoul

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Excellent post.

The mil-tech and force limit issues are most likely unchangeable, but there's no good reason the generals couldn't have more historically appropriate names and stats. The longbow thing has always made me laugh, though, for exactly the reason you describe.
 

Freudia

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This is a good thread, and if anything, it's a fun read. Post this to the suggestion section and see what Paradox has to say, if anything. The only thing I'm not sure about is the political situation part (France and England starting on a 5-year truce and Brittany being a vassal of France sounds like an exceptionally different starting makeup for England players to fight the HYW in), but I could go either way on that one.
 

volseraph

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I think you're right about the situation with the vassals, but representing France is a real problem for EU. The political makeup of France at the time was pretty similar to a (hereditary) HRE at the start of the HYW, with nobles of varying degrees of autonomy all over the place—indeed, the HYW started in part because the King of England wanted to hold Aquitaine and Gascony in his own right, instead of as a fief of France. Burgundy, like Brittany, was also a vassal of France—though the dukes were also actively trying to get out of the arrangement. (This is why the Burgundian Inheritance sends the core Burgundian lands back to France, rather than going along with its imperial possessions.) Bringing in a second HRE mechanic seems like too much, but some way of addressing the decentralized peculiarities of French politics (many of which persisted right through to the revolution) would be welcome.
 

Squirrelloid

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very nice thread. Anyway i think the tech in Europe and western tech group is well balanced for the game so if PI changes where you can unlock the units, it should change many other things.

For the cannon, maybe they can add few stack of cannon to France and England at their army, but they can't still able to recruit (i'm not sure if this is possible anyway).

For the military, i think if you lower the France army size, France will have several problem later in the game. From the first game i played i have always had the impression that the army size and the battle are far too big, in 1700 or in 1800 it's not unusual have battle between 200k army in each side (i.e. in the Battle of Austerlitz between France and Russia+HRE there were around 70k french and 85k russian+austrian, if the same happens in the game the army size will be way more bigger).
I suppose we should see the 1000 men in a stack just as a "Normalizing constant" (for not mathematician http://en.wikipedia.org/wiki/Normalizing_constant) than as "a well-defined number of men".

The problem is, we do have something else we can compare it to: the ability to siege fortresses. England and France *both* have too many men relative to the numbers needed to siege fortresses, by a large margin. Heck, once France chases England off the continent, it can afford to carpet siege all the English continental provinces while maintaining a roving doomstack capable of chasing off any English landing.

The ridiculous number of soldiers available makes for a very different style of military campaign than historically - sieging a single town (much less everywhere in a province) would have required the entire available army to be in the area - sieging places scattered across France simultaneously would have been impossible.

And even if they are a normalized unit of soldiery, the French side should not outnumber the English almost 2:1.
 

kente

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The problem is, we do have something else we can compare it to: the ability to siege fortresses. England and France *both* have too many men relative to the numbers needed to siege fortresses, by a large margin. Heck, once France chases England off the continent, it can afford to carpet siege all the English continental provinces while maintaining a roving doomstack capable of chasing off any English landing.

The ridiculous number of soldiers available makes for a very different style of military campaign than historically - sieging a single town (much less everywhere in a province) would have required the entire available army to be in the area - sieging places scattered across France simultaneously would have been impossible.

And even if they are a normalized unit of soldiery, the French side should not outnumber the English almost 2:1.

don't get me wrong, i agree with you. I'm just trying to figure out the gaming reason for the army size.
For the siege part, i find a little unrealistic how all the siege mechanic works: the sieging time is too long (the fall of Constantinople in 1453 was in 2 months, the fall of Rome in 1527 was in one day, the siege of Chartres in 1568 was in 15 days, the siege of Turin in 1706 was 4 months etc.), the sieging army size is too little (normally the sieging army size was ten times higher than the defender army size).
I suppose Paradox could change something about that like "you should have at least 3 times bigger army than defender to start a siege but lowering the sieging time (in this way the carpet siege mechanic will be out against medium/big nation). But if they implemented such mechanic they should change everything about the militar mechanic to reflect the new changes.
About the French army is too big compared to English army, i agree with you. But the question is still how? they could increase the FL and manpower of English provinces, but this will modifie the balance of the game heavily (same occurs if they decrease the FL and manpower of French army). They could give bigger Autonomy to French provinces, but this will put France in a weak position in the first 50 years of the game against Burgundy or Austria if Burgundian Inheritance happens or against Castille if Iberian Wedding happens too soon.
What i'm arguing here it's not the historical reason (which you have exlplained excellent and i agree with you), but the gaming reason. There is not a flawless, simple way to change something correlated to 2 of the great power about military and expect the game will not convey it.
I suppose the only way to do a change without involving too many balance aspect is give a bonus to English army and let this bonus to disappear as soon as the HYW ends by event.
For what i think, the CK2 mechanic in this way is better: even the HRE can't afford to siege more than few provinces, because the total army size is smaller and the for the siege you should have one big part of your army size and still you should fight the land battle, but the wars are shorter too. But this is EU4 and i suppose will not see such big change in such fundamental mechanic as military
 

Squirrelloid

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don't get me wrong, i agree with you. I'm just trying to figure out the gaming reason for the army size.
For the siege part, i find a little unrealistic how all the siege mechanic works: the sieging time is too long (the fall of Constantinople in 1453 was in 2 months, the fall of Rome in 1527 was in one day, the siege of Chartres in 1568 was in 15 days, the siege of Turin in 1706 was 4 months etc.), the sieging army size is too little (normally the sieging army size was ten times higher than the defender army size).
I suppose Paradox could change something about that like "you should have at least 3 times bigger army than defender to start a siege but lowering the sieging time (in this way the carpet siege mechanic will be out against medium/big nation). But if they implemented such mechanic they should change everything about the militar mechanic to reflect the new changes.
About the French army is too big compared to English army, i agree with you. But the question is still how? they could increase the FL and manpower of English provinces, but this will modifie the balance of the game heavily (same occurs if they decrease the FL and manpower of French army). They could give bigger Autonomy to French provinces, but this will put France in a weak position in the first 50 years of the game against Burgundy or Austria if Burgundian Inheritance happens or against Castille if Iberian Wedding happens too soon.
What i'm arguing here it's not the historical reason (which you have exlplained excellent and i agree with you), but the gaming reason. There is not a flawless, simple way to change something correlated to 2 of the great power about military and expect the game will not convey it.
I suppose the only way to do a change without involving too many balance aspect is give a bonus to English army and let this bonus to disappear as soon as the HYW ends by event.
For what i think, the CK2 mechanic in this way is better: even the HRE can't afford to siege more than few provinces, because the total army size is smaller and the for the siege you should have one big part of your army size and still you should fight the land battle, but the wars are shorter too. But this is EU4 and i suppose will not see such big change in such fundamental mechanic as military

Start by eliminating France's silly vassals that should be part of the country, and giving those regions 50-75% starting autonomy. That'll drop their effective FL by ~15 instantly, which would at least go a long way towards balancing the two sides.

And make the general fixes, so England isn't hopelessly out-generaled all the time!

Bonus: no longterm impact on France's potential, since it was going to integrate those vassals anyway.

And starting with a 5-year truce would give both sides equal access to allies.