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Niptium

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Well that's it for pre 1580 games for me... You won't see me playing them.
 

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Why can the colonization rules of Victoria Revolutions not have been implimented into EU3? At least, that gave some restrictions that worked quite well.
 

unmerged(514)

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SonofWinter said:
Have you read my suggestion or are you just talking out of sheer need to talk?

Your idea has merits but from a coding point of view I guess it is not easy to implement. Continuously monitoring which country has ports or not or has some undeveloped neighbour province is a performance nightmare, I guess.
 

Niptium

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ubik said:
Your idea has merits but from a coding point of view I guess it is not easy to implement. Continuously monitoring which country has ports or not or has some undeveloped neighbour province is a performance nightmare, I guess.

Well, if IRC, in EU2 you couldnt colonize if you hadnt access to a port...
 

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ubik said:
Your idea has merits but from a coding point of view I guess it is not easy to implement. Continuously monitoring which country has ports or not or has some undeveloped neighbour province is a performance nightmare, I guess.
Doesn't have to be continuously, only when you gain/lose provinces. Every time this happens, a flag should be updated whether a port is lost or won (and the other condition). Once this is done, you don't have to check every month.
 

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ubik said:
Your idea has merits but from a coding point of view I guess it is not easy to implement. Continuously monitoring which country has ports or not or has some undeveloped neighbour province is a performance nightmare, I guess.
Here you go, again:

Ideas:
1. Province is not reavealed till 150 years after it was discovered.
2. QftNW only available to nations with a seaport.
3. You start with -9 colonists per year.
4. +6 colonists per year if you have QftNW, now you are at -3 colonists per year.
5. +3 colonists per year if you own a CoT, making it base 0 colonists per year, if you have QftNW and CoT.

Read them again and explain how a costal nation without QftNW can colonize anything.
 

Niptium

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its a good start SonofWinter but I don't agree. Too few colonists to countries like Spain and England.

1. You shouldn't be able to get QftNW AND send colonists ifyou don't have a seaport.

2.Provinces shouldn't be revealed to others before 100 years.

3.As far as colonists spawning numbers, i think it should be limited by the total population numbers of your european provinces. For that matter, Portugal wouldn't have as many colonists as say Spain.
 

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Niptium said:
its a good start SonofWinter but I don't agree. Too few colonists to countries like Spain and England.

1. You shouldn't be able to get QftNW AND send colonists ifyou don't have a seaport.

2.Provinces shouldn't be revealed to others before 100 years.

3.As far as colonists spawning numbers, i think it should be limited by the total population numbers of your european provinces. For that matter, Portugal wouldn't have as many colonists as say Spain.
Again, someone who doesn't read. Your point 1, is answered in my point 2. Your point 2, in my point 1. What exactly did you not understand. As for Spain's and England's colonization, it didn't occur till Andalusia and London were CoTs.
 

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SonofWinter said:
Again, someone who doesn't read. Your point 1, is answered in my point 2. Your point 2, in my point 1. What exactly did you not understand. As for Spain's and England's colonization, it didn't occur till Andalusia and London were CoTs.

Well my friend...

Lets see here. If, by any chance, a country loses it's port, but has alreaady chosen QFTNW, what makes him unable to send colonists ? And a -9 colonists is a freaking low number if you ask me. There is no way a country like Spain would be able to colonize the way it did under your ''parameters''.
 

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SonofWinter said:
Again, someone who doesn't read. Your point 1, is answered in my point 2. Your point 2, in my point 1. What exactly did you not understand. As for Spain's and England's colonization, it didn't occur till Andalusia and London were CoTs.

Well, for the matter, it was Amsterdam that was a COT, not London when colonization of the Americas started !
 

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Niptium said:
Well my friend...

Lets see here. If, by any chance, a country loses it's port, but has alreaady chosen QFTNW, what makes him unable to send colonists ? And a -9 colonists is a freaking low number if you ask me. There is no way a country like Spain would be able to colonize the way it did under your ''parameters''.
I'm sorry, I'm wasting time talking to you. You've obviously never played EUII. And you obviously can't read since the -9 malus is completely removed with a CoT and QftNW, which Spain had when it begun to colonize.
 

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Niptium said:
Well, for the matter, it was Amsterdam that was a COT, not London when colonization of the Americas started !
The English CoT was gotten around mid-1500s, DOH. The first English settlement in NA, was established in 1600s, DOH. Anything else you want to educate me on?
 

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Niptium said:
its a good start SonofWinter but I don't agree. Too few colonists to countries like Spain and England.

1. You shouldn't be able to get QftNW AND send colonists ifyou don't have a seaport.

2.Provinces shouldn't be revealed to others before 100 years.

3.As far as colonists spawning numbers, i think it should be limited by the total population numbers of your european provinces. For that matter, Portugal wouldn't have as many colonists as say Spain.


Between what Sonofwinter said and what you said is a good foundation of fixing the colonization aspect of the game.

And I really like the elegant solution that gives less colonists to Portugal than Spain. In truth, that was Portuguese weakness. :)
 

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SonofWinter said:
I'm sorry, I'm wasting time talking to you. You've obviously never played EUII. And you obviously can't read since the -9 malus is completely removed with a CoT and QftNW, which Spain had when it begun to colonize.

Well, to me that makes it 0. How the freakidy freak do you want it to start colonizing?

I have been on that board for longer than you, dude.
 

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Niptium said:
Well, to me that makes it 0. How the freakidy freak do you want it to start colonizing?

I have been on that board for longer than you, dude.
All the other bonuses stand. Catholic bonus, protestant bonus, naval tradition bonus, conservative bonus, free trade bonus, having colonies next to your kingdom bonus and the naval shipyard bonus. Again, loot at EUII to see how it was handled.
 

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Niptium said:
Well, to me that makes it 0. How the freakidy freak do you want it to start colonizing?

I have been on that board for longer than you, dude.

Right, it would be zero, and then your DP settings, your religion, national ideas and government type would add or subtract from that.