Ahistorical Balance - I'd like to see it change

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77Hawk77

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Hey i played, Hoi3 a lot, and did many many sessions with other players where all major nations were played, mostly I ended up playing as Soviet, Great Britain, Germany, Japan and USA, in that order, usually because no one else wanted the chaos of the Soviets. I'd like to discuss some things that bothered me with Hoi3, that i hope will be more historical and still balanced possibly even, better balanced in Hoi4.
This might be quite long, i've made the suggestions in cursive if you don't want to read my analysis of my gameplay in Hoi3.

Also, I base a lot of my knowledge of the eastern front on House and Glantz history books and lectures. And i make direct references to this one which i think has also been posted before.

If I don't make something clear please ask me to clarify, as English isn't my first language.



National Leaders

In Hoi3, there was a strange bias with leaders and negative modifiers. While i think it's perfectly reasonable to have bad ministers, it's not reasonable to have bad permanent head of states that give huge negative modifiers that you can't get rid of and doesn't make much sense. While I can't remember all the leaders of hoi 3, the most strange example is that Stalin gives minus 5% industry.
This makes no sense, if i recall correctly Stalin was the one who insisted on rapid industrialisation of the Soviet Union, so why would he give a penalty to Industry?

Giving industrial penalties to communist leaders is like giving trade penalties to capitalist ones. It makes very little sense.

I'd suggest Stalin would give a penalty to international relations and diplomatic efforts for obvious reasons i find this much more historical.


In general i suggest that no national leader that can't be changed should be all bad, any national leader that is permanent should have as many benifits as penalties.

Soviet / German Balance


In Hoi3, the invasion of the Soviet Union felt very scripted to go right for the germans, and not usually for the right reasons. Obviously the purge hampered the Soviet Union's officer corps. However there was a lot more to it than that. The notion that Germany lost against the Soviets for the sole reason that Soviets had more troops and could make more mosin nagants and T-34s than Germany could shake a stick at is a false notion and not the most fun gameplay.

As for Technology, Soviets had extremely ahistorical tech in Hoi3, they didn't start with Airborne nor Marine infantry for example. Despite the fact that Soviet union invented Airborne infantry and established the still running VDV in 1930, 6 years before the game starts. They also never had good tank technology compared to Germany in Hoi3, despite that in 1941 Soviets heavily out-teched German tanks, which led to the creation of the next generation of German tanks, but they didn't have those in 1941.

For 1941, i think Soviet and Germany should have overall equal tech with each having advantages in some areas, germany being Air and Sea for example, while soviets having Infantry and Tanks. This makes a lot of sense as the Germans feared the initial Russian tanks, but destroyed the Soviet Airforce almost entirely. In no scenario i could find do the Russians even start off with heavy tank tech, even in the 1944 scenario.

The leaders in Hoi3, were also a bit dubious. With German generals having a higher overall starting ability and therefor also a higher cap, I find it hard to believe for example that Manstein or Model should have been a better generals than Rossokovsky, when Rossokovsky defeated them both and in Models case completely surprised and outwitted him during Bagration.

I suggest rather than pretending Soviets were technologically inferior or some other permanent penalty, the invasion of the Soviet Union can be made possible with other means in Hoi4.

Fire an Event in 1941, called the Soviet Army Reform, which gives them much better organized divisions, but reduces their organization by 50% from Summer of 1941 to December of 1941. This actually happened and according to House, a famous american historical was a major contribution to the success of Barbarossa, but is never really mentioned in popular media and games. Altenatively make it a focus that can only be made in 1941 or later.

The allies of Germany were basically useless in Hoi3, I think it should be important to have the more than a million extra men that the Germans got from Hungary, Romania, Bulgaria, Slovakia, Croatia and Italy to invade the Soviets. Making these nations have viable infantry divisions to help in the invasion would buff Germany indirectly.

It already looks like from the WWW that German is having a manpower and IC buff over Hoi3, so they can field their historical number of divisions more easily, which is good.

Don't make the purge about things it wasn't, remove a bunch of leaders/officers from the red army, that is already a big hit. The Soviet Army Reform will already acheive the Org hit needed.

If Germany needs and overall "german troops best troops buff" why not give them higher morale due to fanatical fighting from Hitler?

Remove Soviet Defensive Buffs, Soviet Doctrine had forgotten to stress the importance of defence in thier deep battle doctrine, without the soviet defensive buffs, germany won't need their offensive buffs to overcome them, and the same can be accomplished with less events, modifiers and ahistorical ideas.

Japan, China and the United States

This theater felt very weird in Hoi3, it didn't have much love, for example even now if you start in 1938 scenario China starts out being a Japanese puppet, that's how little attention this got.

Both the Chinese and the Japanese were way to weak. The chinese more so, the AI japanese won over the AI chinese nearly 100% of the time, and i never met a Chinese player that could even stall me if i played Japan in Vanilla. It is reasonable that Japan cannot build a lot of ships as they didn't in ww2, but they had a huge army, and even in 1945, they had more than a million soldiers in Japan proper, and around 2 million i believe on the asian mainland. They should have the industry to make weapons for these.

China needs a lot of love aswell, while horribly out-teched they should stil have the ability to make a lot of infantry, and develop defensive infantry doctrines.

I find United States to be outragously easy to play in Hoi3. There were several things that United States could do to completely gimp Japan, like building costal forts on all their islands up to level 10, so that Japan could never take a single one. Not to mention the amount of doom stacks and technology they could have in 1941.
If United States had a competend player he could completely defeat japan in 1941, invade his mainland and so on.
In reality japan was able to hold off america while taking almost all of land around Indonesia and Malaysia, not to mention the american islands.

US still seems to be able to produce way to much stuff before 1941, in Hoi4 looking at the WWW US is able to make D-Day, Invasion of Japan and more troops other places at the same time, something they were not able to do even in 1944.

Japan should be able to have a bigger army, and also have focus trees that allow much better naval combat to outweigh initial size of US fleet. I believe atleast 1 focus for torpedos are already in place.

China should be able to have a bigger army, to hold off the Japanese for a lot longer. China was not a minor player in world war 2. But one of the nations that saw the most combat overall.

US should not be able to have doom stacks in 1941, invade mainland japan and do D-Day at the same time. I suggest making it so that US gets dissent or other negative events if they try to be interventionist before they are attacked. It took america 3 years of preparation after being attacked before they were ready to take on a weakened German Army, it should atleast take a little longer than a few days of them being in the war before they invade mainland Europe or Japan.

 
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SchwarzKatze

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IRL US spent the first 5 years with hands tied in their back, they're just out of the Great Depression and people weren't keen on massive military buildup that benefits only a small section of industry, and they couldn't force people to produce arms in peace, they abided to the 2nd London Naval Treaty and hence had a limited naval buildup, they couldn't draft people when there's no threat around, they wouldn't move the capital ship portion of the Atlantic Fleet to the Pacific, build über military facilities in the Philippines, keep hundreds of aircrafts and tens of thousands of personnel in Guam because they didn't want to provoke anyone. In game, however, they are free of these restrictions, so besides arbitrary nerf bats, only the naval treaty can easily be authentically represented.
 
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77Hawk77

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IRL US spent the first 5 years with hands tied in their back, they're just out of the Great Depression and people weren't keen on massive military buildup that benefits only a small section of industry, and they couldn't force people to produce arms in peace, they abided to the 2nd London Naval Treaty and hence had a limited naval buildup, they couldn't draft people when there's no threat around, they wouldn't move the capital ship portion of the Atlantic Fleet to the Pacific, build über military facilities in the Philippines, keep hundreds of aircrafts and tens of thousands of personnel in Guam because they didn't want to provoke anyone. In game, however, they are free of these restrictions, so besides arbitrary nerf bats, only the naval treaty can easily be authentically represented.

Could one not simply give the great depression flag to USA until they are at war? That would solve the early over production.
And perhaps being isolationist can mean that you are unable to build fortifications.

Those aren't arbitrary and builds on things already ingame.
 
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Loke

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Rokossovsky outwitting Model during Bagration, well...

Im not disputing that the Russians won...
But considering troops, tanks and aircraft at disposal for both sides at the start and afterwards when comparing final losses.

Initial strength:
495 German tanks/assault guns vs 5818 Russian tanks.
602 German aircraft vs 7790 Russian.
486493 German soldiers vs 1 670300 Russian.
To me it looks like the "usual numbers" on the eastern front - Germany heavily outnumbered in every aspect and has to fall back but still manages to inflict casaulties, two even three times as high as the Russians - half of the Russian tankforce, almost 3000 tanks lost. Germany only had 495 tanks during the entire operation...

https://en.wikipedia.org/wiki/Operation_Bagration

At around the same time the Allies conducted operation Overlord and it had roughly the same strength for both sides as operation Bagration. The big difference are the losses inflicted, the German losses in soldiers are twice as high compared to the Allies during operation Overlord. During operation Bagration Russia had almost three times the losses in soldiers compared to Germany.

https://en.wikipedia.org/wiki/Operation_Overlord

So, im not convinced to be honest, maybe marshall Semjon Budjenny would have been more effective than Rokossovsky outwitting Model with those massive forces available for the Russian army.

Outwitting might not be the right word - overwhelming is more correct...
 
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hkrommel

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While I can't remember all the leaders of hoi 3, the most strange example is that Stalin gives minus 5% industry.
This makes no sense, if i recall correctly Stalin was the one who insisted on rapid industrialisation of the Soviet Union, so why would he give a penalty to Industry?

I believe that since there wasn't a real malus to command economies they instituted that through the leaders. Not to mention Soviet industry was pretty poor-quality compared to the US or UK until later in the war when they had better raw materials and machine tools due to lend-lease.

Giving industrial penalties to communist leaders is like giving trade penalties to capitalist ones. It makes very little sense.

Again, command economies are very inefficient. There are literally dozens of examples of this (nail factories having a set quota so manufacturing lots of small nails instead of a proportional amount, shoe factories manufacturing disproportionate amount of children's shoes since they take less material)and I don't want to get into an economic argument. Let's just say that there's a reason why in Darkest Hour the further you go towards Central Planning, the more IC you "have," but production takes longer and costs more.

As for Technology, Soviets had extremely ahistorical tech in Hoi3, they didn't start with Airborne nor Marine infantry for example. Despite the fact that Soviet union invented Airborne infantry and established the still running VDV in 1930, 6 years before the game starts. They also never had good tank technology compared to Germany in Hoi3, despite that in 1941 Soviets heavily out-teched German tanks, which led to the creation of the next generation of German tanks, but they didn't have those in 1941.

Most countries had inaccurate techs, it's all a part of balancing. Since HoI 3 was a mess on release, they had to patch over some stuff in a way that wasn't the best.


The leaders in Hoi3, were also a bit dubious. With German generals having a higher overall starting ability and therefor also a higher cap, I find it hard to believe for example that Manstein or Model should have been a better generals than Rossokovsky, when Rossokovsky defeated them both and in Models case completely surprised and outwitted him during Bagration.

This is a path you really don't want to go down. Comparing generals is always really difficult to do, especially if you're comparing the forces Rosskovsky had at his disposal during Bagration and the forces Model did. It really isn't an even playing field, thus comparison is exceedingly difficult.

Fire an Event in 1941, called the Soviet Army Reform, which gives them much better organized divisions, but reduces their organization by 50% from Summer of 1941 to December of 1941. This actually happened and according to House, a famous american historical was a major contribution to the success of Barbarossa, but is never really mentioned in popular media and games. Altenatively make it a focus that can only be made in 1941 or later.

A focus would be a better route, events are arbitrary historical railroading (like Pearl Harbor event removing ships that a US player reassigned to the Atlantic Fleet years before). However, there is already a "purge" focus tree. I would suggest gathering data on the current SOV tree before making recommendations.

It already looks like from the WWW that German is having a manpower and IC buff over Hoi3, so they can field their historical number of divisions more easily, which is good.

It's important to not make any judgements regarding balance, since they're playing with an alpha build. The most current build (not WWW build) is beta, but balancing is the last stage.

If Germany needs and overall "german troops best troops buff" why not give them higher morale due to fanatical fighting from Hitler?

Now that is ahistorical :p

It is reasonable that Japan cannot build a lot of ships as they didn't in ww2, but they had a huge army, and even in 1945, they had more than a million soldiers in Japan proper, and around 2 million i believe on the asian mainland. They should have the industry to make weapons for these.

To be fair they didn't have weapons for that army IRL. The IJA the Soviets rolled over in Manchuria was a hollow shell of an army.

I find United States to be outragously easy to play in Hoi3.

Sooo, just like real life?

US should not be able to have doom stacks in 1941, invade mainland japan and do D-Day at the same time. I suggest making it so that US gets dissent or other negative events if they try to be interventionist before they are attacked. It took america 3 years of preparation after being attacked before they were ready to take on a weakened German Army, it should atleast take a little longer than a few days of them being in the war before they invade mainland Europe or Japan.

Again, you're forcing the player into arbitrary situations based on what happened in real life. What if the US goes fascist? What if the US gets attacked in 1936? What if the player takes national focuses that enable intervention? You're eliminating plausible (for a game) choices just because certain things happened in real life. HoI isn't a replay of WWII, it's not a documentary, it's a game where history ends the moment you unpause the game.


In addition, an overall problem of your post is that you are considering two countries only, and sacrificing gameplay balance on the altar of realism. There are dozens of countries which need to be balanced against each other. Just like the actual war, there was far, far more going on than just the Eastern Front.

And perhaps being isolationist can mean that you are unable to build fortifications.

You seem to not understand isolationism...
 
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Gethsemani

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Rokossovsky outwitting Model during Bagration, well...

Im not disputing that the Russians won...
But considering troops, tanks and aircraft at disposal for both sides at the start and afterwards when comparing final losses.

Initial strength:
495 German tanks/assault guns vs 5818 Russian tanks.
602 German aircraft vs 7790 Russian.
486493 German soldiers vs 1 670300 Russian.
To me it looks like the "usual numbers" on the eastern front - Germany heavily outnumbered in every aspect and has to fall back but still manages to inflict casaulties, two even three times as high as the Russians - half of the Russian tankforce, almost 3000 tanks lost. Germany only had 495 tanks during the entire operation...

The reason the numbers are so skewed, as the very Wiki-page you linked to notes, is because the Red Army had conducted a successful Maskirovka campaign prior to the launch of Bagration, which had fooled the Germans into thinking the attack would come to the south. To counteract this perceived threat the Germans pulled most of their armor from Army Group Center, as well as Luftwaffe and other support assets. Meanwhile the Red Army concealed its' significant build-up of forces opposite Army Group Center, which allowed for the massive discrepancy between Soviet forces and German forces during Bagration.

The lead-up to Bagration is the very definition of outwitting, where the Red Army managed to completely mislead German high command and thus established an extreme numerical advantage for itself. Had Germany gotten wise to what was going on, they would not have pulled out as many troops from AG C, nor would they have allowed the Red Army to concentrate its' forces as intensely as they did.
 
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77Hawk77

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I believe that since there wasn't a real malus to command economies they instituted that through the leaders. Not to mention Soviet industry was pretty poor-quality compared to the US or UK until later in the war when they had better raw materials and machine tools due to lend-lease.

These are opinions and there are written very long books about this, I am not going to pretend to be able to explain the differences in such 3 completely different economies with 2 sentences. The Soviet industry was able to produce high quality equipment before after and during ww2. Maybe not in every area or in the same quantaties that USA did but it's not like everything US or UK made was great.


Again, command economies are very inefficient. There are literally dozens of examples of this (nail factories having a set quota so manufacturing lots of small nails instead of a proportional amount, shoe factories manufacturing disproportionate amount of children's shoes since they take less material)and I don't want to get into an economic argument. Let's just say that there's a reason why in Darkest Hour the further you go towards Central Planning, the more IC you "have," but production takes longer and costs more.

I'd prefer not having hearts of iron being a political instrument to say "our production system = good, their production system = bad." I can say both good and bad about both systems, but it's political, opinion, and not factual history.
Factual history tells us that all sides were perfectly cable of manufacturing what they designed.

Also this is a video game, and next to Germany Soviets are supposed to be the most important player faction with most of the wargoal for the Axis.

This is a path you really don't want to go down. Comparing generals is always really difficult to do, especially if you're comparing the forces Rosskovsky had at his disposal during Bagration and the forces Model did. It really isn't an even playing field, thus comparison is exceedingly difficult.

Rossokovsky is every bit as famous and Renowned as Model is and other German generals. There is no need for comparison, as my whole point is, it doesn't matter, we should assume that everyone had capable generals, as they clearly did.

A focus would be a better route, events are arbitrary historical railroading (like Pearl Harbor event removing ships that a US player reassigned to the Atlantic Fleet years before). However, there is already a "purge" focus tree. I would suggest gathering data on the current SOV tree before making recommendations.

A focus tree is decision is fine with me.

It's important to not make any judgements regarding balance, since they're playing with an alpha build. The most current build (not WWW build) is beta, but balancing is the last stage.

It's important to critize balance during beta so they know what they should change.

Now that is ahistorical :p
Makes more sense that hitler gives morale bonus than anything else he could give, fanatism is not ahistorical, it's a real thing.

To be fair they didn't have weapons for that army IRL. The IJA the Soviets rolled over in Manchuria was a hollow shell of an army.

You belittling a battle that involved around 2 million people is just stupid. Suggesting that the Japanese were not armed is also stupid. Since you made this ridiculus claim, i'd like to see your "IRL" source for the entire kwantung army not having weapons, herp derp.

Sooo, just like real life?

If you don't care about having a challenge and multiplayer balance, don't post in this thread, as this is spesifically a thread trying to discuss those things and not have a national pride parade.

Again, you're forcing the player into arbitrary situations based on what happened in real life. What if the US goes fascist? What if the US gets attacked in 1936? What if the player takes national focuses that enable intervention? You're eliminating plausible (for a game) choices just because certain things happened in real life. HoI isn't a replay of WWII, it's not a documentary, it's a game where history ends the moment you unpause the game.

You want all the historical strengths of USA but none of the historical weaknesses, that is what is called unbalanced. And that is not the goal of any serious gamer or developer. All your what ifs are already answered by my original point, so i am not sure if you are trolling or what you're trying to say here. If US goes fascist maybe interesting things can happen, while they will get other penalties, if US gets attacked in 1936, they won't have the mallus anymore which is abundantly clear that i meant that, when i said they'd lose it when they were attacked, not when it was 1941. Please try to read what i say a little harder before implying i want "railroading".

In addition, an overall problem of your post is that you are considering two countries only, and sacrificing gameplay balance on the altar of realism. There are dozens of countries which need to be balanced against each other. Just like the actual war, there was far, far more going on than just the Eastern Front.

My post deal with specifically 5 countries, it's extremely difficult to take you seriously when you are not understanding the point of the thread and not trying hard enough to count how many countries are involved in the OP.

Also there are not dozens of major countries in Hearts of iron. There are:
Germany - Axis Leader
Soviet - Commintern Leader
UK - Allies Leader
USA
Japan
Italy
France

Everyone else is a minor, atleast in hoi3, imo China should be a major aswell, and yes they should all be relatively balanced. The Eastern front is however without doubt the biggest front and about 4/5th of all combat in ww2 was between Axis and the Soviet union I don't know if you are trying to say that isn't the case. I am actually not sure what you are trying to say at all, other than USA is great and nothing should be changed apparently. Oh and that you didn't really read what you replied to.
 
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The reason the numbers are so skewed, as the very Wiki-page you linked to notes, is because the Red Army had conducted a successful Maskirovka campaign prior to the launch of Bagration, which had fooled the Germans into thinking the attack would come to the south. To counteract this perceived threat the Germans pulled most of their armor from Army Group Center, as well as Luftwaffe and other support assets. Meanwhile the Red Army concealed its' significant build-up of forces opposite Army Group Center, which allowed for the massive discrepancy between Soviet forces and German forces during Bagration.

The lead-up to Bagration is the very definition of outwitting, where the Red Army managed to completely mislead German high command and thus established an extreme numerical advantage for itself. Had Germany gotten wise to what was going on, they would not have pulled out as many troops from AG C, nor would they have allowed the Red Army to concentrate its' forces as intensely as they did.


There is nothing special about the numbers, the Russian army usually outnumbered the German counterpart on the eastern front, more and more as the war continued.

https://en.wikipedia.org/wiki/Eastern_Front_(World_War_II)

I link to my sources, you do not.
 
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There is nothing special about the numbers, the Russian army usually outnumbered the German counterpart on the eastern front, more and more as the war continued.

https://en.wikipedia.org/wiki/Eastern_Front_(World_War_II)

I link to my sources, you do not.

I never said they usually didn't outnumber the Germans. What I said was that Bagration, even by the standards of the Eastern Front in 1944, showed an extreme disparity in initial numbers. We are talking somewhere between 3:1-5:1 in manpower, depending on which source you use. Compare to the operation below that also took place in 1944. These all vary between 1.2:1 to 2.3:1, which are much more even force ratios then in Bagration. It should also be noted that by the end of Bagration the force discrepancy in terms of forces committed was down to 2:1, which is hardly overwhelming.
https://en.wikipedia.org/wiki/Leningrad–Novgorod_Offensive
https://en.wikipedia.org/wiki/Battle_of_Narva_(1944)
https://en.wikipedia.org/wiki/First_Jassy–Kishinev_Offensive
https://en.wikipedia.org/wiki/Lvov–Sandomierz_Offensive
https://en.wikipedia.org/wiki/Baltic_Offensive

Also, when I specifically refer back to your own source, I hardly need to link it again do I? But I'll do it, just for you: https://en.wikipedia.org/wiki/Operation_Bagration
 
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I never said they usually didn't outnumber the Germans. What I said was that Bagration, even by the standards of the Eastern Front in 1944, showed an extreme disparity in initial numbers. We are talking somewhere between 3:1-5:1 in manpower, depending on which source you use. Compare to the operation below that also took place in 1944. These all vary between 1.2:1 to 2.3:1, which are much more even force ratios then in Bagration. It should also be noted that by the end of Bagration the force discrepancy in terms of forces committed was down to 2:1, which is hardly overwhelming.
https://en.wikipedia.org/wiki/Leningrad–Novgorod_Offensive
https://en.wikipedia.org/wiki/Battle_of_Narva_(1944)
https://en.wikipedia.org/wiki/First_Jassy–Kishinev_Offensive
https://en.wikipedia.org/wiki/Lvov–Sandomierz_Offensive
https://en.wikipedia.org/wiki/Baltic_Offensive

Also, when I specifically refer back to your own source, I hardly need to link it again do I? But I'll do it, just for you: https://en.wikipedia.org/wiki/Operation_Bagration

Im glad you do link to your sources. :)

Eventhough outnumbered more than "normal" the German army managed to inflict these astonishing casualties on the Russian army.
Makes me wonder why these losses are so high? Tactic? Competence? Incompetence? Equipment? Training? Morale? Other?...

Yea, towards the end the numbers were more "even" but then the Russian army had lost roughly half a million more soldiers than the German army.

https://en.m.wikipedia.org/wiki/Operation_Bagration
 
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Im glad you do link to you sources. :)

Eventhough outnumbered more than "normal" the German army managed to inflict these astonishing casualties on the Russian army.
Makes me wonder why these losses are so high? Tactic? Competence? Incompetence? Equipment? Training? Morale? Other?...

Yea, towards the end the numbers were more even but then the Russian army had lost roughly half a million more soldiers than the German army.

https://en.m.wikipedia.org/wiki/Operation_Bagration

Germans and Soviets didn't calculate casualties the same way, so i wouldn't directly compare them if I wanted a clear picture.
 
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There is nothing special about the numbers, the Russian army usually outnumbered the German counterpart on the eastern front, more and more as the war continued.

https://en.wikipedia.org/wiki/Eastern_Front_(World_War_II)

I link to my sources, you do not.

Indeed. Except for Thyphoon, when for the first and only time during the war, the germans had more men, tanks and planes than the soviets, the latter always had a big advantage of most things. Ironically Typhoon failed, mostly due to logistic reasons, but it failed.
 
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@No idea @Loke

strange... the germans never complained that the russians outnumbered them at the beginning of the war? why is that? i wonder what factors changed later that allow the russian soldiers to become equal to there german counterpart?

@Gethsemani & @77Hawk77 knows for sure.
 
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@No idea @Loke

strange... the germans never complained that the russians outnumbered them at the beginning of the war? why is that? i wonder what factors changed later that allow the russian soldiers to become equal to there german counterpart?

@Gethsemani & @77Hawk77 knows for sure.

I am not sure what you are arguing. I was just pointing that the soviets almost always had more of everything than the germans, for Bagration and for every other major operation but Typhoon
 

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Yea, towards the end the numbers were more "even" but then the Russian army had lost roughly half a million more soldiers than the German army.
https://en.m.wikipedia.org/wiki/Operation_Bagration
~770,000 soviets to ~400,00- germans. 370k difference in casualties. A lot, but not "roughly half a million", neh? KIA and MIA - pretty much everybody agrees, that soviets lost less. ~180,000 soviets to ~290,000 germans. Don't forget, that nobody claims the number of german casualties includes the sick, but soviet casualties include it. Interesting, isn't it? I am using minimum numbers your source provided for germans here distributed by type.

Balance is hard. Soviet economy was inefficient in providing populace with variety of consumer goods. Its workers little experience in their jobs due to huge expansion, which resulted in bad products - but that's not the command economy fault. Japan, China, Korea - they all had same issues when undergoing their rapid industrialization. Soviets had better some tanks in 1941 on paper - but they had worse efficiency of use.
 
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~770,000 soviets to ~400,00- germans. 370k difference in casualties. A lot, but not "roughly half a million", neh? KIA and MIA - pretty much everybody agrees, that soviets lost less. ~180,000 soviets to ~290,000 germans. Don't forget, that nobody claims the number of german casualties includes the sick, but soviet casualties include it. Interesting, isn't it? I am using minimum numbers your source provided for germans here distributed by type.

It all ties back to the constant problem with comparing Wehrmacht and Red Army casualty figures. The Wehrmacht only counted combat casualties, which means that anyone who was hurt or killed by anything other then enemy action (or friendly fire), such as disease, accidents etc., wasn't included in the official casualty figures. The Red Army on the other hand counted all operational losses during their operations, which meant that they not only include all wounded and dead, but also everyone who became unavailable to their unit for some reason, such as temporary illness.

This is why Red Army "sick and wounded"-figures are always so high compared to German "wounded"-figures. Because if a Red Army soldier got dysentery and had to be taken away from his unit for a few days to recuperate he was written off as a casualty during that time. If the same happened to a German soldier he wasn't tallied as a casualty at all, even if he later was discharged from the Wehrmacht due to medical complications. It makes any direct comparison of casualty figures pointless, as Soviet figures were bloated to the extreme, while German figures were slimmed to the extreme.
 
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The Question in my opinion is what kind of Balance will HOI4 be given by Paradox?

1. Historical Balance? And the difficulty is chosen by picking the nation? USA easy, Germany medium, Italy hard? And MP is only fair if the allies are bound and burdened by house rules?
2. Game Balance? Based on the Idea of Balanced Multiplayer and the Idea that every nation is fun to play (at least the majors). Resulting in an Ahistorical Nerf to the Allies and the USSR.
3. Something in between.

And let’s face it, no matter what Paradox chooses, some loud group will complain in the forums about how bad balance is, because the Paradox Balance differs from their own expectations.

My take on this is, Paradox should do Ahistorical Game Balance, because HOI4 is still a game. And I`m sure we can find some moders to make a historical balance mod. Or better multiple ones because one also will not satisfy everyone in the HOI community.
As always just my opinions.
 
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These are opinions and there are written very long books about this, I am not going to pretend to be able to explain the differences in such 3 completely different economies with 2 sentences. The Soviet industry was able to produce high quality equipment before after and during ww2. Maybe not in every area or in the same quantaties that USA did but it's not like everything US or UK made was great.

That really depends on what you're talking about. Early Soviet equipment left a lot to be desired, and even though the T-34 was a better design than, say the M3 Lee, it had more production defects. It wasn't until early 1942 when you see large-scale implementation of Western machine tools and the centralization of Soviet industry that you see production quality on par with the UK or US, even though Soviet production quantity never matched the Americans or even the British in some areas.

Also, I'm not trying to say any economy is best, but rather that there are very real, very well-documented problems with totally centralized command economies (mostly revolving around being enslaved to the "big plan") that can be implemented, and if I recall correctly that's why Stalin had that malus. It wasn't like HOI 2 where ideologies had bonuses and maluses on their own with the slider system, so they had to implement it somehow.

Rossokovsky is every bit as famous and Renowned as Model is and other German generals. There is no need for comparison, as my whole point is, it doesn't matter, we should assume that everyone had capable generals, as they clearly did.

From your post it seemed like you were complaining that Rosskovsky was undervalued for some reason, though IIRC he was a level 5 general. That may have been a misunderstanding.

Makes more sense that hitler gives morale bonus than anything else he could give, fanatism is not ahistorical, it's a real thing.

Political power makes the most sense. The man was a political genius, though a horrible person. The way he spun events and harnessed revanchism was brilliant.

However, the fanaticism thing shouldn't be a bonus, since only 3 SS formations (the most fanatical, wouldn't you agree?) ever performed as well as their Wehrmacht counterparts and the rest were a disaster. You want the German elite? Look at Panzer Lehr, Grossdeutschland, the Fallschrimjager, etc.

You belittling a battle that involved around 2 million people is just stupid. Suggesting that the Japanese were not armed is also stupid. Since you made this ridiculus claim, i'd like to see your "IRL" source for the entire kwantung army not having weapons, herp derp.

You said English isn't your first language so I'll give you a pass here, but be careful about rudeness in the future. Obviously they had weapons, but they were so poorly equipped that the Japanese didn't have enough industry to keep them equipped with up to date weapons. Even at the end of WWII you didn't have Germans running around with Panzer Is, for example. The IJA from the start was equipped to be able to carry out operations against irregular forces in China. They couldn't have overly bulky equipment, or much of it at all. They were woefully prepared to face a conventional enemy in a normal fight. To think Manchuria was anything but a foregone conclusion or that it was challenging in any aspect for the Soviets is, frankly, wrong.

If you don't care about having a challenge and multiplayer balance, don't post in this thread, as this is spesifically a thread trying to discuss those things and not have a national pride parade.

Ah, and anti-American. This makes so much more sense now. In terms of HoI, the person who wins the game is the person with the most VPs at the end. It does not require an invasion of the US, it does not require world conquest. In fact, that should be impossible within this timeframe unless events go wildly ahistorically. The title of this thread is how you want balance to not be ahistorical, but then you seem to want the US to be ahistorically nerfed. You can't have it both ways.

You want all the historical strengths of USA but none of the historical weaknesses, that is what is called unbalanced. And that is not the goal of any serious gamer or developer. All your what ifs are already answered by my original point, so i am not sure if you are trolling or what you're trying to say here. If US goes fascist maybe interesting things can happen, while they will get other penalties, if US gets attacked in 1936, they won't have the mallus anymore which is abundantly clear that i meant that, when i said they'd lose it when they were attacked, not when it was 1941. Please try to read what i say a little harder before implying i want "railroading".

What is the "historical weakness" you're referencing? Go find some Gallup polls from before the US was involved, public opinion was not isolationist. The US Senate was. That's the key. Other than the Great Depression (which affected most of the nations of importance), what historical malus are you referencing? The US didn't have a huge army because they didn't need it. Who was going to invade them? Canada? No offense to our northern neighbors but that wasn't going to happen. The US had a massive navy, 2nd in the world to the UK (and even then slightly under 2 million tons while the UK was slightly over). They didn't need anything else. So again, what malus?

My post deal with specifically 5 countries, it's extremely difficult to take you seriously when you are not understanding the point of the thread and not trying hard enough to count how many countries are involved in the OP.

Also there are not dozens of major countries in Hearts of iron. There are:
Germany - Axis Leader
Soviet - Commintern Leader
UK - Allies Leader
USA
Japan
Italy
France

It's extremely difficult to take you seriously when you can't read (in all seriousness I was nothing but civil in my post, I don't know what you think gives you license to be rude). I said that since other nations that are not majors are important and contribute significantly (Romania, Canada, Australia, Bulgaria, Finland, etc), things need to be balanced correctly between all of these nations and the majors, but you seem fixated on the US-Japanese naval front and the USSR-German eastern front. There was a lot more going on than this.

The Eastern front is however without doubt the biggest front and about 4/5th of all combat in ww2 was between Axis and the Soviet union I don't know if you are trying to say that isn't the case. I am actually not sure what you are trying to say at all, other than USA is great and nothing should be changed apparently. Oh and that you didn't really read what you replied to.

Again with the uncalled for insults that have no bearing on anything I've said.

Also, how do you possibly quantify that? I mean come on. Combat was going on between China and Japan constantly from 1937-1945. The Germans were fighting the British from 1939-1945. What counts as "combat" for you? What historian are you quoting? What metrics are you using?

Look, I was perfectly reasonable and civil in my original post, and I will still give you the benefit of the doubt here because you've stated English isn't your first language. However, there is a vocal minority of "Soviet STRONK/Allies worthless" people on this forum who try to spread ahistorical information, make outlandish claims, and deemphasize every front of the war other than the Eastern Front just because of the body count. That's not how war works, and that's not how history is done. Again, I hope you're not one of them, but tread carefully lest you be mistaken for one.
 
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Pohjanmaalainen

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Also, I'm not trying to say any economy is best, but rather that there are very real, very well-documented problems with totally centralized command economies (mostly revolving around being enslaved to the "big plan") that can be implemented, and if I recall correctly that's why Stalin had that malus. It wasn't like HOI 2 where ideologies had bonuses and maluses on their own with the slider system, so they had to implement it somehow.

Sorry to butt in with my level of knowledge of production and economic systems (and of English language, ho-ho-ho). To my understanding (gathered by listening to rumblings of a brother of mine that actually studies economics) problem with Soviet style centralized economics comes up in civilian economy. In free market need of toasters, for example, is noticed by stores that sell them and they in turn order more from industry that produces toasters that in turn can expand their production if need be. If toasters on other just sit on the shelves gathering dust stores do not order more because they still have unsold products which in turn leads to less orders for toaster industry that must find new markets or produce less and thus cut expenses. Even if toasters expired like bread, stores would still order less because obviously the previously ordered amount was greater than consumption (that should stay about average). In economy with central planning this passive information flow does not exist and has to be done by bureaucrats that study toaster consumption and production and give quite micromanaging orders. This centralized economy must not only be as effective as free market one, but also produce enough extra to feed those bureaucrats not needed on free market. Price signals or some-such is the term I think.

This, however, should not apply to military production because it is always done by central planning of government. No civilian consumer buys tanks from his local store, or any store for that matter. Actually, and this is purely my opinion again, centralized economics should have experience and such to do this more effectively than their free market counterparts. So I think that Soviets should suffer penalty to their civilian industry and maybe get a small bonus to their military IC.

And oh, correct me I am being just stupid or something.

My take on this is, Paradox should do Ahistorical Game Balance, because HOI4 is still a game. And I`m sure we can find some moders to make a historical balance mod. Or better multiple ones because one also will not satisfy everyone in the HOI community.
As always just my opinions.

I have to say that because history, you know, really happened, I think that Paradox managing to nail historical balance exactly would be about the best thing ever. Germany, again for example, historically almost conquered Moscow and fought valiantly and effectively in a loosing battle in the later years. Germany, on other hand, also made many mistakes and suffered from incompetent leadership from the very guy at the top and could have performed much better too. So, if Paradox manages to make each and every nation to have potential to perform historically as well as plausibly better or worse, I am happy...and something about enjoyable gameplay too.

EDIT: And my first post too. So, hi.
 
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