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How do you rate AHD?


  • Total voters
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  • Poll closed .

unmerged(422512)

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Hey, secret ballots are definitly not implemented in this vote!

I can see Johan voted 5/5 and by this information i can blackmail him! hah ;)
Let's raise up the CON to see if we can enact secret ballots, or raise MIL to jacobin rebel this forum
 

Damorte

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3/5 for first impressions
I would give it 5/5 if they fix the very passive game expericence when playing uncivs for the first 40-60 years. Imo while the new system is great for some countries like japan its really horrendues for others like panjab (it was for me at least). Your economy is pretty much on the brink of collapsing all the time while your an unciv, and its still really hard to get your economy up and running even after westernizing because you will just be way to far behind on industrial techs to ever get anywhere.

This is just a first impression though, im gonna give it a few more chances and see if its my playstyle that does not work with the new system or what the deal is.
 

heliostellar

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It's honestly like a different game. I'm very surprised at how much content you were able to add with so little time. I'm very pleased because many of the things that I and others have complained about on forum have been addressed. It seems to be pretty bug free too, so the testing and QA definitely was well done! Cheers!!

Quick question: Can you pretty please add in buttons to split armies and detach siege like you did in DW???? :D :D

The performance increase and new westernization alone are worth it.

Absolutely!
 
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One thing that truly is bothering me right now is the new unit sprites and combat bar.

I LOVE that they added it BUT you cant click on it anymore to send units into a province. you have to click off of it on the land itself, its gets to be frustrating when I have to zoom as close as I can for some smaller provinces...
 

waffles92

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5/5

I think this is a massive improvement. That multicore optimization really did make a difference... a BIG difference for me, the years just fly by much faster than regular Victoria II. Also, I dont mind the new camera. I actually like it a lot over the original (Legacy?) one. But, thats just me. Guess I'm in the minority on that deal :ninja:
 

InnocentIII

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So much great stuff I gave it 5/5 even though late-game economy seems to be a problem. I stopped my Hawaii game (stuck perpetually Rank 8 not-long-enough-to-be-a-GP or Rank 9) when I hit 300k unemployed (I own only Hawaii's starting possessions). Fifth in prestige and no coal, oil, rubber (and other things) for many years?

Still, as I said, the new Unciv system is fantastic, the other improvements look great as well.
 

heliostellar

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Actually, you know what, scratch what I said, I have a better example.


Justify War alone is worth it.

It prevents so many weird things from happening like Jutland always becoming a part of Germany or Russia trying to conquer some random territory in Great Britain.
 

heliostellar

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5/5

I think this is a massive improvement. That multicore optimization really did make a difference... a BIG difference for me, the years just fly by much faster than regular Victoria II. Also, I dont mind the new camera. I actually like it a lot over the original (Legacy?) one. But, thats just me. Guess I'm in the minority on that deal :ninja:

Nope, I agree... I'm a fan of the new camera too!
 

Evans

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3 out of 5, frankly the unfinished 1861 scenario was too sloppy. I also mark it down because the military part of the game is still be more like a crazy brawl combined with whack-a-mole than a front-based waging of military campaigns. Attrition in foreign territory seems excessively high. The AI also still declares all sorts of lunatic wars. The research system remains pretty bland, and offers no trade-offs (Magna Mundi for example is great for the trade-off approach it takes, instead of the linear progression approach). Research is also feels too isolated an affair - I didn't get the sense that you could catch up if you fell behind, because you have to do it step-by-step on the different tracks and there are lots of tracks. It would be nice if there was a kind of tech and invention spread among the countries, with a bonus to civilized countries. I'd also favour more of an an 1880s "rush" for colonisation, where when the first person gets a certain invention it unlocks the region for everyone. As luck would have it, I had a scramble between the UK and France, but noone else got a look in except the event driven creation of the Congo Free State which went to Belgium.

The diplomatic influence game and the relations still feel like two seperate systems, and influence still feels a tedious chore that relies on timing and micromanagement. It also still sometimes hard to understand why you can sometimes get allies and sometimes not; admittedly my game was with a badly off Sardinia-Piedmonte because I couldn't sphere Lucca and Parma and I had no opportunity to hit Austria until the 1870s, so I accept I wasn't exactly a catch. All the same I preferred the system in EU2 with the alliances handled as blocs which you joined, or Vicky 1 when the balance was somehow right (or at least, the random aggression was lower). The AI is evidently a bit confused, because e.g. France didn't conquer Algeria or Tunisia but did get in lots of fairly pointless wars with Spain and the UK... Yeah the aggression needs to be channelled somehow against more viable targets, or the costs of a failed war against a modern foe need to be higher. Tthere were lots of white peace conflicts which should never have started in the first place. Consequences for breaking the European balance of power need to be higher, consequences of defeat in a European war need to be higher, and the AI should treat such consequences with a relatively higher sense of caution. I understand that it's hard to get Prussia to kick off the wars of unification, but some cheap and cheerful cassus belli conditions given at appropriate times (i.e. when certain conditions are met) would go a long way here. We don't need determinism, but we could be creative about setting up a nice balance to the game which has a feel of both plausibility and flexibility.

For all that it's a good expansion, lots of features are enjoyable. I think I'll now be able to enjoy Vicky 2, especially if I give multiplayer a go. Oh, and for me at least, it's pretty stable! That's what ups it for me from a 2 to a 3.
 
Last edited:

Sakkura

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It would be nice if there was a kind of tech and invention spread among the countries, with a bonus to civilized countries.
The techs become cheaper over time, so there is a catch-up gameplay mechanic. Also, there's no point in giving civilized countries a bonus since they're the only ones that can research technology anyway.
 

Evans

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Fair enough. I had a feeling that may have been the case, but as Sardinia I felt rather unable to keep up - could be my own silliness in not researching the culture techs when I could though.