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GAGA Extrem

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(1) I also have the feeling that the price of steel is too low. Throughout four games (Chile, Belgium, Prussia, USA), non of my steel factories was able to make decent profit (if profit at all).

(2) I think cement demand peaks when new railroads are build, afterwards it suffers from reduced demand and becomes less (or even not at all) profitable.

(3) Yep, once production efficiency goes up, weapon and ammo factories seem to be in deep red. I think you should forgo anything except tank factories if you want profit. Although, honestly, military goods shortage can be quite crippling during a war - best have some expanded factories ready for wartime if your buy-capacities on the world marked are impeded.

(4) Cloths and furniture are early game goods, but they are quite good. Luxury versions need fancy materials, so kickstarting with regular goods is a good idea. No need for more than 2 factories of each in your country, though.
 

KingCarrot

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I can't answer for most of the questions you have, but the problem with using the demand and supply is that for some reason paradox has created their own definition of demand instead of using the one reality has.
So when you read that there is a demand of say 100, that means that pops WANT to buy 100. If they then only have money for 50, they will buy 50 but it will still be listed as a demand of 100. In real life the actual demand is the 50 and not the 100 listed in vic2. I don't know why paradox don't change that. In my opinion that would help drastically on the economy seen from an economic perspective.
Using the current demand this means that you can see a market where there is a demand (100) larger than supply (75). But you are only selling the actual demand (50). So the AI will continue to build factories because there is room in the demand and they will loose money.

Since paradox have refused to change this in several patches I am guessing that there is something in the engine or economic system that will fail if this is changed. Or it is hardcoded or something. I also think this is tied in to the limited price range on trade goods. In a real economy these are after all totally free and flowing and thus self-regulating. There is a reason that it is this way in real life after all :) o be honest I thinnk this change would eliminate many of the current issues with the ingame economy.
 

Fuzzypickles

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I also have been having issues with factories not selling all of what they're producing.

I have a cement factory and my other factories need cement. They need more cement than my cement factory can produce, yet somehow my cement factory is still unable to sell of all its goods.

Other times factories are failing to sell goods when the demand on the market is higher than supply, but if what KingCarrot says is true then that would explain a few things. I'm just getting frustrated trying to figure out why my factories are failing when it seems like they're fulfilling a demand. With how rapid the prices change I feel like it's best just to go LF and let the game take care of itself rather than trying to outsmart anything.

Just a bit discouraged, I guess.

Also, how do you find any interest you've made off of loans to other nations? My bank is large and I have many debtors, but I can't tell how much interest I'm making. It doesn't show up in the income and the loan amounts haven't gone up... any ideas?
 
Last edited:

Naselus

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I can't answer for most of the questions you have, but the problem with using the demand and supply is that for some reason paradox has created their own definition of demand instead of using the one reality has.
So when you read that there is a demand of say 100, that means that pops WANT to buy 100. If they then only have money for 50, they will buy 50 but it will still be listed as a demand of 100. In real life the actual demand is the 50 and not the 100 listed in vic2. I don't know why paradox don't change that. In my opinion that would help drastically on the economy seen from an economic perspective.
Using the current demand this means that you can see a market where there is a demand (100) larger than supply (75). But you are only selling the actual demand (50). So the AI will continue to build factories because there is room in the demand and they will loose money.

Since paradox have refused to change this in several patches I am guessing that there is something in the engine or economic system that will fail if this is changed. Or it is hardcoded or something. I also think this is tied in to the limited price range on trade goods. In a real economy these are after all totally free and flowing and thus self-regulating. There is a reason that it is this way in real life after all :) o be honest I thinnk this change would eliminate many of the current issues with the ingame economy.

No, demand now works with real demand and not total potential demand, as has done for a couple of patches now...
 

ajax.hsp

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I'm just getting frustrated trying to figure out why my factories are failing when it seems like they're fulfilling a demand. With how rapid the prices change I feel like it's best just to go LF and let the game take care of itself rather than trying to outsmart anything.

Just a bit discouraged, I guess.

Exactly the same.
I was always against LF in V2, but in AHD... Well, now industry management sucks even with state capitalism, so it's easier to go LF and just forgot about your industry, just keeping your score with investments. The only downside of AHD LF is that it causes unemployment in every single state. And as you remember, unemployment in craftsmen POPs causes promotion penalty.
I just can't figure out what factories are stable. In V2 there were wine and automobile factories, fuel refineries and paper factories in early game. You just couldn't fail with them.
Actually this is the only issue I don't like much in AHD, everything else is just better.

Anyway, thanks for your answers, guys.
 

/pol/ is board of peace

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and that's excatly why I'm eagerly awaiting PDM update for AHD. its economy model was just great, and it paid off to play State Capitalism and micromanage your economy. in AHD it is pure madness, there is no long term trends, every factory can bankrupt anytime, no way to prevent it without (very costly) subsides, everything changes everyday and it's not steady but very rapid and impossible to counteract
 

s1234567890m

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and that's excatly why I'm eagerly awaiting PDM update for AHD. its economy model was just great, and it paid off to play State Capitalism and micromanage your economy. in AHD it is pure madness, there is no long term trends, every factory can bankrupt anytime, no way to prevent it without (very costly) subsides, everything changes everyday and it's not steady but very rapid and impossible to counteract

So you prefer nasuleus economy in PDM to the changed AHD economy?
 

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I think the economy problems are caused by the commercial techs. Now that they are so important, countries without them will have a hard time on the world market past 1870.
In addition, capis have become rather useless (iirc their influence on input was much larger in vanilla), so you cannot as easily mitigate lack of commercial techs via pops.