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Zlovie

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well, I basically can't seem to industrialize well.

Playing Sweden, 1854 or something, number 1 in prestige, and yet most of my factories are only selling half of what they produce....
And thus they end up bankrupt and get closed. Not just a few fertilizer or cement factories, also lux clothes and furniture.
Even my clipper shipyard couldn't sell enough, even though the supply was 16 and demand 80 :S

I even get the idea that the artisans of my spherelings are competing with my own factories, and the more spherelings I get, the worse my factories do.

Edit: I do really like the changes AHD made...
 

delra

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Artisans should start fading away as factories get better at their throughput and especially output efficiency. Help them with high taxes. :)
 

Zlovie

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Artisans should start fading away as factories get better at their throughput and especially output efficiency. Help them with high taxes. :)

Thnx that's a good thing to know!

Anybody can tell me why my factories aren't selling everything they produce? Almost none of them are, even though I'm switching between #1 and #2 in terms of prestige. The most idiotic example being the clipper shipyard above... Why wouldn't they sell all there clippers if the demand is 5x as high as the supply?

I've got a sphere of Japan, Guangxi, Denmark, Argentina, Chile
 

Beagá

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Can you post screenshots? Go to the Production and Trade tabs, seems like something is fishy. I´m seeing gome strange fluctuations as well, including clipper factory going bankrupt even with demand...
 

delra

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My guess would be that you are producing above demand. Stop subsidizing and factory will correct its employment to match the demand for the produce, maybe?
 

Meanmanturbo

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In my opinion Sweden is one of the easiest countries to industrialize early in AHD with their 80% starting literacy. Spending you NFs on bureaucrats early on will cause you to fill factories even without craftsman NFs so you can up clergy.

Also, I noticed a much larger problem in getting raw materials then selling, but you are first in prestige so...
Sure you haven't used a save from before you installed AHD?
 

Zlovie

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well, the ease to industrialize is the reason I indeed chose Sweden, what do Bureaucrats actually have to do with that?
haven't played an awfull lot of V2 games...

But the problem isn't getting an industry or even getting craftsmen, it's keeping my factories profitable.
Seems to get harder and harder over time. Whether it has something to do with my sphere increasing, I don't know.
I have seen a large amount of nations going bankrupt (even prussia, but it was fully occupied by france and Russia)

And no, this is just the first game I started in AHD
i'll try to post some screenshots during the weekend, but not sure if i've got a good save left for that one
 

Zlovie

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My guess would be that you are producing above demand. Stop subsidizing and factory will correct its employment to match the demand for the produce, maybe?

nope, I've got a laissez faire economy, so I'm not producing more than the demand

BTW, thnx everyone for helping me find the problem here
 

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Sweden's big issue is it's limited population, tbh; it peaks fairly quickly.

Go deep into Commerce tech as quickly as you can. You have a very, very small population, so you can get them all working in factories and still have under 100 industry. Prioritize output, then input, then throughput; your resource base is also pretty poor so you really, really want to get the most material efficiency you can. Use NFs to ensure that every factory has 20% clerks working in it - the output bonus from them is hugely important in AHD.

A lot of people will tend to go for Industry tech, like you used to in Vanilla. DO NOT DO THIS. Throughputs will increase the required inputs for a factory, and most resources are in high demand early on; this will cause some factories to stall, but since they're still paying their workers they will begin to lose money left, right and centre. Later in the game, as countries tech up, throughput becomes important, but for now input reduction and output increases are much, much more effective for a small-to-medium nation with no colonial empire. These will also make your factories crushingly superior to the Artisans in you SOI, and will slowly kill them off, increasing your market share.
 

Meanmanturbo

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well, the ease to industrialize is the reason I indeed chose Sweden, what do Bureaucrats actually have to do with that?
haven't played an awfull lot of V2 games...

Admin eff affects promotions. But your problem wasn't getting enough craftsmen, so that won't help you that much.

Also, admin eff affects tariffs so if you need money for early state capitalism puting NFs for bureaucrats in svealand and götaland first thing increas the money you can force out of your POPS, you will hurt them a bit this way though.
Sweden's big issue is it's limited population, tbh; it peaks fairly quickly.

Go deep into Commerce tech as quickly as you can. You have a very, very small population, so you can get them all working in factories and still have under 100 industry. Prioritize output, then input, then throughput; your resource base is also pretty poor so you really, really want to get the most material efficiency you can. Use NFs to ensure that every factory has 20% clerks working in it - the output bonus from them is hugely important in AHD.

A lot of people will tend to go for Industry tech, like you used to in Vanilla. DO NOT DO THIS. Throughputs will increase the required inputs for a factory, and most resources are in high demand early on; this will cause some factories to stall, but since they're still paying their workers they will begin to lose money left, right and centre. Later in the game, as countries tech up, throughput becomes important, but for now input reduction and output increases are much, much more effective for a small-to-medium nation with no colonial empire. These will also make your factories crushingly superior to the Artisans in you SOI, and will slowly kill them off, increasing your market share.

I would say that the power and early mining techs in industry still are very good since they mostly increase RGO outputs. And since most resources are in short supply early, it leads to decent cash flow. Massive furniture industry ftw I found myself running out of timber and iron early. Coal is a bit trickier, sphering Korea help a little though.
 

lordrisum

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Well, no one really answers the OP´s question, which is: Why does his factories become unprofitable the more spherelings he get? It is the exact oppposite of what you would expect and kinda kills the idea of having spheres....

I have the same problem with a Italy: The minute I sphered China, I saw a massive decrease in income. The reason is, as Zlovie observed, due my factories not being able to sell their gods all of the sudden. I have fiddle around with it a bit, but I cant make any sence of it. No way should a uncivilized nation as China be able to out-compete my products (its around 1890 and my tech is good).

Come to think about it, I started my game before installing patch 2.1, so maybe it is a bug from vanilla AHD. Im starting over and hopefully the problem will go away (fingers crossed ;) ).
 

Meanmanturbo

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If you only refer to state income, sphering a massive nation means that there is a lot of goods that you wont get any tariffs from when your pops buy them from your spherling. If you rely heavily on tariffs that can hurt you. But if it is about factory profitability, I do not know why that is.
 

unmerged(12779)

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Sure you haven't used a save from before you installed AHD?

I see that the saved games from VIC2/1.3 still work with AHD. I looked at them & don't see much difference.
What changes can I expect if I keep playing those saves. I am now at 1850 and would hate to restart the game
over back in 1836....
 

Zlovie

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Well, seems like I'm gonna have to change my research (and NF) priorities a bit...
Might help quite a lot in the future, thnx for all the help here!
Gonna try to see if there's something going on with artisans from my guangxi sphereling competing with my factories

BTW, I'm not using tariffs at all, and I started this game afresh in 2.1
 

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Guess i'll also be using the tips here.
In one my most recent games I played USCA, got a formidable prestige of about 8th rank and a booming industry, yet factories were swinging wildly from 20k sales to 20k losses every day, unsubsidised they all went bankrupt in a week.
Now yes I dont have good literacy, but I had an excellent immigration rate of literate citizens who were filling up my factories and bureaucracies amazingly quickly, at no point did I ever have a shortfall of literate citzens =P

My only failing was investing heavily into industry techs over commerce, imo it always seemed like a 3% gain to input was going to be a minimal gain compared to an extra 20-40-60% extra output!
Guess i'll change my strategy a bit, what nation to try this time... maybe chile.
 

GAGA Extrem

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Input techs are FANTASTIC. "Management Strategy" is probably one of the best commerce techs: -9% input from inventions increases profit significantly.
Troughput will only increase the number of goods manufactured, while output and input will produce more goods from less material.
 

Beagá

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Yes many people completely forgot the commerce tree. It´s worthwhile to get some levels eventually instead of only going military and industrial tech. The extra administrative efficiency and tax is also great for countries like Russia.
 

delra

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Market Regulations is a nice gamble for extra *put (you only get 1 of 3 possible inventions of different effect), and it boosts your diplomatic influence too. It's always high on my list early on.
 

ajax.hsp

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Could somebody help me out with some questions?

I pretty much understand how industry and economy of V2 works, but AHD seems a lot different.
Just FYI, playing Prussia->NGF->Grossdeutschland, now in 1853.

1. Steel. It's good to see that steel is finally not underestimated. So I'm a world leader in steel production, and as long as I remember in this game, demand was over supply. Right now it's like supply is about 600 and demand is about 800. So I was expanding my steel factories almost from the beginning. Yet somehow last few years my factories are in red. There's enough iron in my RGO's, and as I said demand is higher that supply. From commercial techs I definitely have Freedom of Trade and Market Regulations, but I guess it's all, because I needed military, some culture and industrial techs. Btw I have 2 level RR.

2. There is no more stable profitable factories, or at least I didn't notice them. Of course, it seems much more real, but every time I plan to build new factories I just try to guess what would be market like after 1-2 years from now. Cement is the most unstable - it could be profitable and after some time it's not, I understand why is this happening, but I'd like to build my industry on more stable goods.

3. Army goods. I read somewhere on the forum, that guns isn't overproduced anymore and it seemed like that in the beginning, but now I see that my artillery and ammo factories are in red again. Even during wars. So, do I really need these factories in AHD?

4. Clothes and furniture factries. Non-luxury ones seem redundant in the beginning, because artisans produce enough of them. Non-luxury seem like in good demand but somehow I don't think that building them in every state is a good idea.

So, any advise?