• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Axe27

Captain
64 Badges
May 6, 2010
486
1
  • Crusader Kings II
  • Supreme Ruler: Cold War
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Stellaris
  • Achtung Panzer
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Monks and Mystics
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Europa Universalis III Complete
  • Stellaris: Synthetic Dawn
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Magicka
Interventionism as anything other than Russia. If you're playing Russia, go with Reactionaries for state capitalism.

US can usually industrialize without government help, but you'll be behind in terms of industrial score. Try humiliating everyone to get prestige.

Never had a problem with the economy. For a good forty year span of time, my Greater Germany survived solely on 25% tariffs, before I built a massive military.
 

Foxbyte

Colonel
35 Badges
Nov 11, 2007
922
1
  • Crusader Kings II: Legacy of Rome
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars II
  • Sword of the Stars
  • Sengoku
  • Victoria: Revolutions
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Cities: Skylines - Parklife Pre-Order
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Parklife
  • Stellaris Sign-up
  • Stellaris
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Well, I checked it. Some of my factories make a minus, but they are selling everything.

Seems, you got it right though... I "overproduce" some of my products. One thing I still don't understand: Why do I have about 80k craftsmen, but only 3 usefull factories? It just doesn't make much sense to have a ton of unemployed people, practically useless. I didn't promote them either...

Maybe, I need a better understanding and a "How to" Guide for the "new" economy.

In general, factories that produce military goods aren't always going to be profitable; they'll be expanded during times where there are lots of big wars going on, but then generally fall into the red as their products need less.

Think of your industries as transitional rather than absolute; furniture and fabric won't always be a big seller, eventually the market will be clogged, especially if you upgrade these factories hard early on. Keep a nice variety of factories in every state, so as one market ebbs you can funnel your workforce into another. Also be sure to keep 1-2 slots free for when the late-game goods become available, as radios, telephones, and automobiles are excellent profit sources.

Electric gears? Outsource that. Remember, a civilized country you have sphered can be forced to send you 98% of their sales if you invest heavily... And the best part of this? Interventionism can't be used to build specific factories in your nation, but you -can- build specifics in foreign markets! Let your puppets deal with the factories in the red, and you can focus on the high-tier stuff like luxury goods.

Just be sure they don't become great powers. Single-state countries are best for this.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.989
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
(1) Do not subside factories for too long.
It is good to subside to start your economy, but if you do it too long, you will end up with upgraded factories that produce goods which are actually not profitable. This will drain ressources that could be used by other, profitable factories instead and creates a mass of craftsmen that have no profitable work to do. Try to cancel subsides from time to time, check the factories that are shut down, restart subsides, but delete some of the unprofitable factories and replace them.

(2) Research commercial techs.
Industrial techs just allow you to generate more goods in factories - which is nice for small nations, but not that necessary for big ones. Instead try to get techs that reduce input or increase output. This will allow you to generate more goods with less ressource input, thus increasing your profit margin. Forgetting about commerce is a good way to suffer from an economic crash around 1880 upwards, when all other competitors start becoming more efficient.

(3) The market is susceptible.
Large-scale wars with many occupied provinces or large nations achieving GP status can cause huge market fluctuations that can take several years to adjust.
 
Last edited:

zarinth

Captain
37 Badges
May 16, 2007
340
0
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • BATTLETECH
  • Surviving Mars
  • Pillars of Eternity
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
The big difference in AHD is efficiency. The railroads aren't like old school Victoria where you build freely. They are limited to open terrain. Mountains gets only half of available railroad tech. For factories there are three major difference in efficiency. Input Production Output. input reduces the raw material needed, production just boost production, i believe they are called throughput? Output means you get more stuff for the material spent producing it. But even with good efficiency, you need the demand for it else it won't sell. I like to have a diverse production and check the trade tab for amount being supplied and amount demanded.
 

Derp

nice
69 Badges
Jan 28, 2011
2.041
1.589
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings III
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • 500k Club
  • Hearts of Iron IV: Together for Victory
  • Age of Wonders: Planetfall
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Europa Universalis IV: Dharma
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Campus
  • Europa Universalis IV
  • Stellaris: Federations
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Shadowrun: Dragonfall
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Lithoids
  • Shadowrun Returns
  • Victoria 2
  • Stellaris: Ancient Relics
  • Stellaris: Necroids
  • Hearts of Iron III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
(2) Research commercial techs.
Industrial techs just allow you to generate more goods in factories - which is nice for small nations, but not that necessary for big ones. Instead try to get techs that reduce input or increase output. This will allow you to generate more goods with less ressource input, thus increasing your profit margin. Forgetting about commerce is a good way to suffer from an economic crash around 1880 upwards, when all other competitors start becoming more efficient.
Very much this. They seem to get overlooked a lot because they were kind of the black sheep of 1.x but with the much harsher economy those -1% and -2% factory input techs can mean the difference between industrial collapse and capitalists swimming around in pools full of gold coins.
 

Meanmanturbo

General
91 Badges
May 19, 2008
2.263
5.417
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Majesty 2 Collection
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • For the Motherland
  • Deus Vult
  • For The Glory
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 3 Sign Up
  • Victoria 2
Very much this. They seem to get overlooked a lot because they were kind of the black sheep of 1.x but with the much harsher economy those -1% and -2% factory input techs can mean the difference between industrial collapse and capitalists swimming around in pools full of gold coins.

Management Strategy is now a really good tech. There are a lot of things to prioritize of the 1870 techs. And market structure is a nice early tech that give a lot of bonuses.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.989
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
"Management Strategy" in 1870 is by far the most important tech in regards to industry. It grants a +3% output bonus, and the inventions grant a total -9% input bonus!

Maybe this is the reason for economy problems around this timeframe - if some or many industrial powers research the tech quickly, market competition skyrockets and other nations suffer an economic downfall.

edit: Gna! Emu'd!
 

Meanmanturbo

General
91 Badges
May 19, 2008
2.263
5.417
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Majesty 2 Collection
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • For the Motherland
  • Deus Vult
  • For The Glory
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 3 Sign Up
  • Victoria 2
"Management Strategy" in 1870 is by far the most important tech in regards to industry. It grants a +3% output bonus, and the inventions grant a total -9% input bonus!

Maybe this is the reason for economy problems around this timeframe - if some or many industrial powers research the tech quickly, market competition skyrockets and other nations suffer an economic downfall.

edit: Gna! Emu'd!

The best thing is of course that i competes with machine guns and chemistry for your prioritization. Chemistry more for support limit then fuel refineries though. But having refineries sop that your oil RGOs don't go completely broke is also important....decisions decisions, 1870-1885 are the turnings points of your industry:D
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.989
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
The 1870's are indeed the decade with the most important choises, and a crossroad for most nations.

There are several important techs:
Machine Gun for colonisation and military expansion.
Management Strategy, Steel Railroad and Organic Chemistry for industrial developement.
Expressionism for prestige.
Social Science for permanent social and poltical improvement via CON.
Revolution And Counterrevoltion for another NF and the Women's Suffrage Movement.
 

Darkrenown

Star marshal
142 Badges
Jan 8, 2002
24.761
16.975
no
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
Fun facts:
Opening one single factory costs you money, opening all of them at once, doesn't cost you a single dime.

When I open closed factories, they get a ton of workers, make huge surpluses and after few days with nice surpluses, they go broke. It's a bit like premature ejaculation... :eek:o

1) I just started a game as the UK, switched to Tory party, closed and opened all factories. Cost me 40k.
2) When you open a factory, the only you pay goes into the factory budget. So if you open an unprofitable factory it will have startup pile of money you just paid to hire workers, but shortly it will run out and close again.
 

Naselus

PDM's Benevolent Dictator for Life
56 Badges
Feb 26, 2009
14.260
1.598
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Victoria 2 A House Divided Beta
  • Pride of Nations
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Crusader Kings II: Rajas of India
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Heir to the Throne
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Knights of Honor
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2
Well, my problem is, that I play with really big profits, but in the 70s it always hits me big time. Everything's going down. I absolutely have no idea why.

Great Britain syndrome. You had great industry, didn't upgrade physical plant, and everyone else got much more efficient while your back was turned.

A 2% output bonus or -2 input bonus is better than all the throughput in the world. Get commerce techs and get clerks if you don't want to be out-competed in the late game.
 

Jazumir

Field Marshal
37 Badges
Jul 21, 2009
4.452
374
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
  • Cities: Skylines - Parklife
  • Stellaris
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
The fun part about AHD´s economy is that you can fail without the reason being obvious, but still you can trust the model to be solid enough to rest assured, that there is a reason. It takes some analysis to figure out sometimes, and sometimes you might end up with the wrong conclusions, even. That´s what makes you feel like a real decision maker...

That the economy makes sense now, is hands down the greatest achievement of AHD and i´d like to thank the people involved, especially those outside PI, for doing such a great effort on it.
 

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Capitalist AI is the only thing that still needs work IMO. Last night as SP finally got Lombardia, thought of stimulating steel or machine parts since both were in large demand and OMG WAI PAPER MILL THAT HAS 600 SUPPLY AND 400 DEMAND WAI PARADOX?! WAI?!

Also, happiness is building a steamer shipyard in 1850. Now THAT´S profit. Without steamers of your own it´s impossible to have a decent navy.
 

Meanmanturbo

General
91 Badges
May 19, 2008
2.263
5.417
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Majesty 2 Collection
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • For the Motherland
  • Deus Vult
  • For The Glory
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 3 Sign Up
  • Victoria 2
Heh, I produced 85% of the worlds tanks as Scandinavia and I still only produced a third of my government needs. A slight imbalance there. But I think that military industries are much more viable in AHD, in vanilla they were usually worthless. Especially steamers and artillery since navies are so damn expensive. And they stimulate your steel industries. I like building commerce raider navies just to stimulate my early industry. Military industrial complex here we come:D

I like constitutional monarchies so that I can run LF economy most of the time and just switch to state capitalist to plonk down some of the important factories when they appear. This corresponds to three stages of industrialization as well. Ideally in three batches, but usually a little more spread out:
1. Early industries focusing on your RGOs. So lumber mills, steal mills, maybe booze. Maybe cement and glass. Gets your industry started and gets your cappis earning some money.
2. Mid-early stuff. Steamers and machine parts essentially. Arty an other military goods work now as well. Arty I feel is useful throughout the game because of navy costs, the others I'm not that sure about. Some are useful, but I feel that they get overproduced.
3. Late stuff. Combustion and Electricity factories. Cars, planes, phones, refineries. This one usually have to be more spread out then just one switch.
 
Last edited:

Jazumir

Field Marshal
37 Badges
Jul 21, 2009
4.452
374
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
  • Cities: Skylines - Parklife
  • Stellaris
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
Capitalist AI is the only thing that still needs work IMO. Last night as SP finally got Lombardia, thought of stimulating steel or machine parts since both were in large demand and OMG WAI PAPER MILL THAT HAS 600 SUPPLY AND 400 DEMAND WAI PARADOX?! WAI?!

Also, happiness is building a steamer shipyard in 1850. Now THAT´S profit. Without steamers of your own it´s impossible to have a decent navy.

If the capis built only useful stuff, there´d be no drawback to LF*. And that you cant have a decent navy without your own steamer shipyard is sort of a ´duh´, in victoria terms. That´s what makes it so interesting, right? In any other game, you could of course have it all, if only to just not frustrate players. Vicky´s different - thanks god (and the devs).

*EDIT: I mean, common, it´s called ´laissez faire´ (´let them do´) - so dont complain if they dont do what you think they oughta do... if you feel the need to intervene, then go for ´interventionalism´ or what it´s called.
 

RedRalphWiggum

Field Marshal
52 Badges
Aug 10, 2008
16.327
560
  • Cities in Motion
  • Supreme Ruler: Cold War
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Imperator: Rome
  • Europa Universalis IV
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Campus
  • Cities: Skylines - Mass Transit
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Victoria 2 Beta
  • Victoria 2 A House Divided Beta
  • Europa Universalis IV: Pre-order
  • Crusader Kings III
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Supreme Ruler 2020
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
If the capis built only useful stuff, there´d be no drawback to LF*. And that you cant have a decent navy without your own steamer shipyard is sort of a ´duh´, in victoria terms. That´s what makes it so interesting, right? In any other game, you could of course have it all, if only to just not frustrate players. Vicky´s different - thanks god (and the devs).

*EDIT: I mean, common, it´s called ´laissez faire´ (´let them do´) - so dont complain if they dont do what you think they oughta do... if you feel the need to intervene, then go for ´interventionalism´ or what it´s called.

Indeed. It would be wildly unrealistic if they never made mistakes.
 

Jazumir

Field Marshal
37 Badges
Jul 21, 2009
4.452
374
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
  • Cities: Skylines - Parklife
  • Stellaris
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
Heh, I produced 85% of the worlds tanks as Scandinavia and I still only produced a third of my government needs. A slight imbalance there. [...]

Man, i want to be the country prodcuing the other 15%... :D Price must be through the roof, due to your scandinavian tank-army alone. I´d expand that factory like there is no tomorrow (as long as i have workers and raws/industrial goods for it), until that ´imbalance´ fixes itself (or you bancrupted yourself for those 15% alone, and disband parts of that tank-army).
 

HeilLoki

Major
94 Badges
Nov 30, 2010
788
1.435
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • For the Motherland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
Great Britain syndrome. You had great industry, didn't upgrade physical plant, and everyone else got much more efficient while your back was turned.

A 2% output bonus or -2 input bonus is better than all the throughput in the world. Get commerce techs and get clerks if you don't want to be out-competed in the late game.

That can't be the problem, because I'm a commerce tech powerhouse.
 

kingsword

Paladin Commander
58 Badges
Mar 6, 2004
1.059
1.045
  • War of the Roses
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Magicka
  • War of the Vikings
  • 500k Club
  • Cities: Skylines
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Victoria 3 Sign Up
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
(1) Do not subside factories for too long.
It is good to subside to start your economy, but if you do it too long, you will end up with upgraded factories that produce goods which are actually not profitable. This will drain ressources that could be used by other, profitable factories instead and creates a mass of craftsmen that have no profitable work to do. Try to cancel subsides from time to time, check the factories that are shut down, restart subsides, but delete some of the unprofitable factories and replace them.

(2) Research commercial techs.
Industrial techs just allow you to generate more goods in factories - which is nice for small nations, but not that necessary for big ones. Instead try to get techs that reduce input or increase output. This will allow you to generate more goods with less ressource input, thus increasing your profit margin. Forgetting about commerce is a good way to suffer from an economic crash around 1880 upwards, when all other competitors start becoming more efficient.

(3) The market is susceptible.
Large-scale wars with many occupied provinces or large nations achieving GP status can cause huge market fluctuations that can take several years to adjust.
1- It takes decades to rebuild a multiple level factory that closed just because AI ran out of money on its own, with no noticeable (Brazil vs Argentina isn't a war that can cause fluctuation in wine price) wars going on.
2- The amount of saving isn't enough to stop a massive loss that can happen in AHD, it's not there because you pay too much for the cost, it's because you cannot sell a high demand product now.
3- No wars around, no mobilizations, no buildup, no nothing. POP's and their governments simply cannot afford even half of their demand. It's like this: 1000 demand, 500 supply, 250 sold for cement. Extends to other goods arbitrarily with no apparent reason.