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podcat

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Another week, another development diary! Movements like abolitionism were an important part of the 19th century that deserve to be better represented in the game and many players still feel that the way pops join rebel factions feels a bit random. This addition hopes to solve both issues.

A pop will join a reform movement if it has one issue that has stronger support than others. Pops with general dissatisfaction are more likely to go nationalist or pan-nationalist instead of working inside the system to get a reform enacted. Once they have joined a movement they will effectively have 100% desire for that reform and not care about others until they leave the movement or it gets its goals fulfilled, although they can also lose interest and leave on their own. As mentioned earlier nationalist movements can also form when no other issue is more important, so you will be seeing groups advocating for the independence of Ireland for example.

rebs.png

Each movement has a value describing how radical they are. Once a movement becomes 100% radical it will transform into a rebel movement. The only way to stop them from doing so is to either give in to their demands for reform or suppress them. To suppress a movement you spend suppression points which are gained through bureaucrats, reforms and inventions (like state controlled press and secret police). There are also things that will make it harder like free press and allowing public meetings. When a movement is suppressed all supporters leave it, but its basic radicalization rating is increased because your people will remember how it was put down, so next time it gathers enough followers it might not be so easy to suppress. This means that no matter how good you are at suppressing, eventually you will have to either fight a rebellion or enact reforms.

Upper house support of reforms is now influenced by the strength of movements looking for reform changes. If you enact a reform a movement is striving for, it is finished and pops will happily leave it, however once you do this it will anger proponents of other reforms, so it will be important to consider the order in which you enact them.

Tanksgiving!
I'm going to be presenting one or two of the new tank sprites every week from now on. First up is the German A7V, nicknamed "The Moving Fortress":

German_A7v.png

Next week is going to be a collection of different smaller things, but focus will be on sphere mechanics improvement and historical flavor.
 
Really like this mechanic, I wonder how the generic tank unit sprite will look at.

One question, can another nation incite/fund/support other nations popular movements (increasing radicalization and/or membership)?
For example Britain supporting the Arab indepenence movements in the Ottoman Empire or communist nations supporting their neighbours communist movements.
 
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Really like this mechanic, I wonder how the generic tank unit sprite will look at.

One question, can another nation incite/fund/support other nations popular movements (increasing radicalization and/or membership)?
For example Britain supporting the Arab indepenence movements in the Ottoman Empire or communist nations supporting their neighbours communist movements.

sadly no, I'm not sure how much this was done in the time period. There will be some more options for communists that will be described in later diaries though :)
 
sadly no, I'm not sure how much this was done in the time period. There will be some more options for communists that will be described in later diaries though :)

Thanks for the answer, I was kind of hoping of pulling an Lawrence of Arabia against my enemies :p
 
What are those symbols in the rebel list? I presume the first is the total amount of people who support the movement, but what are the rest?

2nd is how many brigades they can muster up, the 3rd is how many brigades are ready and fighting, 4th is organization/strength which control size of uprising and when troops will defect to their side etc
 
So, will there be a movement for each step in reform (i.e. one for trinket healthcare, one for good healthcare, one for excellent etc), or just one to improve healthcare reforms and another to disimprove them?
 
So, will there be a movement for each step in reform (i.e. one for trinket healthcare, one for good healthcare, one for excellent etc), or just one to improve healthcare reforms and another to disimprove them?

There is a possible movement for each level
 
Wow, new politics UI is awesome!

Great move, the movements one ;)

Anyway, would political parties more tied to reforms? I mean, a socialist or liberal government should have an impact in Upper Camera evolution, giving bonus/malus to different ideologies (maybe not directly but using insteand the middle path of militancy-consciousness or even plurality)
 
This is a very good addition to the game that we can actually really "negociate" something with groups that are less likely to randomly revolt. I would have like changes in the diplomatic and internal politic game, but I guess that won't be for now, except if you are saving us a big surprise at the end of your DDs.

Some questions, though :
- Will the behavior of those groups be somewhat changed if a party supporting their demand is in power? (like less chance of becoming rebels)?
- What is the meaning of the little icons below the rebels names?
- Is the "sort of boot crushing a smilee " new icon the new suppression points? (ho, I see the explication on the screen, but I like the idea of a boot crushing a smilee)
- I suppose the burning fist is radicality of the movement, but is the suppression point directly linked with that radicality or is there a scale? (Like I see you could suppress all the movements except for the Irish one, which is probably because you have only 12 suppression points and they are at 74.)
- Can some movement be more generic (like a "pacifist movement"?
- Is it possible that a movement become something else than a rebel mobs and use another means to come to its ends (like lobbying and strikes (that you could make legal)? I would not like to see pacifists rebels destroying my capital, although it might actually happen...