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The many flavorful decisions are one of Victoria II's strong points and we wanted to make this even cooler. To have more room for reforms and popular movements we have split them off to their own tab which let us put in a picture for each one (I think we have something like 145 unique pictures).

It's small touches like these that add to the enjoyment of the game, and make the interface interactions more personal and feel more real. Your other games could also use more of these interface improvements, especially Rome, where any decision you make is just presented with some value changes, and you are actually aware that you only change some variables in the game's code.
 
Vicky2 could be such a better game if we could just get the option for pop-ups when a country hits 25, 45, and 75 influence with one of our sphere countries. The most tedious part of the game is having to spend so much time just staring at the diplomacy screen, carefully scouting for other GPs trying to break up your SoI.