Many may have noticed that there is much less income during the early stage of the game.
Cash supply is quite low and you may even lose money with maximized taxes and tarrifs.
So here are a few quick hints how to avoid bankruptcy:
(1) Reduce your stockpile spending.
Depending on the size of your army, your troops will require quite a lot of costly goods. Either reduce the "national stockpile" slider in the budget menu, or deactivate AI trade for army-consumed goods in the trade menu.
The first option is a quick way to balance your budged, but remember it will also increase the time it takes to buy other goods, for example cement and machine part for manually build rail roads, factories and fortifications. The second option allows more fine tuning, but is also more click-intensive.
BEWARE THE SIDE EFFECTS!
If your army does not receive enough goods, it will operate with decreased organisation and it will reinforce and regain ORG much slower. This effect scales with increasing goods shortage. Never forget to increase stockpile spending when at war! Reducing stockpile or army goods spending will make you vulnerable to enemy war declarations, so do not cut your national stockpile slider too much if you fear that an equal over stronger enemy will DOW you soon.
(2) Maximize pop taxes.
Remember that tax efficiency is quite low during the early game, so even a 100% tax slider will only tax your pops for about 23%.
This will have an impact on pop promotion/demotion, but you need the money.
(3) Research "Market Structure" and "Busines Regulations".
In vanilla, "Freedom Of Trade" increased farm and mine output by +50%. In AHD, 20% have been moved to "Market Structure" and additional 10% have been moved to "Business Regulations".
For most nations, it is a good idea to reserach at least "Market Structure" to boost income before focusing on industrial techs.
(4) Adjust research and production to your geographical situation.
For example, now that you can't just spam railroads everywhere anymore (oh, poor Chile!), some techs are no longer "no-brainers". In addition, factory output is much lower, so you will earn less cash from industrializing during the early game.
Check for your RGO productions and focus to research techs that improve them. Avoid railroads if you have mostly diffictult terrain and do not research "Clean Coal" unless you have enough coal or iron mines.
Cash supply is quite low and you may even lose money with maximized taxes and tarrifs.
So here are a few quick hints how to avoid bankruptcy:
(1) Reduce your stockpile spending.
Depending on the size of your army, your troops will require quite a lot of costly goods. Either reduce the "national stockpile" slider in the budget menu, or deactivate AI trade for army-consumed goods in the trade menu.
The first option is a quick way to balance your budged, but remember it will also increase the time it takes to buy other goods, for example cement and machine part for manually build rail roads, factories and fortifications. The second option allows more fine tuning, but is also more click-intensive.
BEWARE THE SIDE EFFECTS!
If your army does not receive enough goods, it will operate with decreased organisation and it will reinforce and regain ORG much slower. This effect scales with increasing goods shortage. Never forget to increase stockpile spending when at war! Reducing stockpile or army goods spending will make you vulnerable to enemy war declarations, so do not cut your national stockpile slider too much if you fear that an equal over stronger enemy will DOW you soon.
(2) Maximize pop taxes.
Remember that tax efficiency is quite low during the early game, so even a 100% tax slider will only tax your pops for about 23%.
This will have an impact on pop promotion/demotion, but you need the money.
(3) Research "Market Structure" and "Busines Regulations".
In vanilla, "Freedom Of Trade" increased farm and mine output by +50%. In AHD, 20% have been moved to "Market Structure" and additional 10% have been moved to "Business Regulations".
For most nations, it is a good idea to reserach at least "Market Structure" to boost income before focusing on industrial techs.
(4) Adjust research and production to your geographical situation.
For example, now that you can't just spam railroads everywhere anymore (oh, poor Chile!), some techs are no longer "no-brainers". In addition, factory output is much lower, so you will earn less cash from industrializing during the early game.
Check for your RGO productions and focus to research techs that improve them. Avoid railroads if you have mostly diffictult terrain and do not research "Clean Coal" unless you have enough coal or iron mines.