Agrarian Idyll is already incompatible with a handful of other Origins, so making it into an Origin makes some mechanical sense.
But also, from a flavor standpoint, the pre-built Districts on the Prosperous Unification start don't jibe with my idea of what an Agrarian Idyll homeworld would look like.
Finally, the 3.0 building slot changes mean that one major previous benefit of Agrarian Idyll -- not needing City districts to unlock building slots -- is no longer valid. There needs to be a mechanical replacement. For the purpose of this proposal, the mechanical replacement will be:
(The fact that this version of Agrarian Idyll would be an origin prevents shenanigans like building up a bunch of planets and then swapping out for a different civic.)
This is a proposal to change Agrarian Idyll to an Origin, and then leverage that to start out as a less-urban homeworld.
Based on those samples from the game, Agrarian Idyll might look like:
3 Industrial districts
3 Generator districts
3 Mining districts
3 Agricultural districts
Building slots:
+2 capital level 2, then +2 bonus for Agrarian Idyll capital
-3 pre-built buildings
= 13 districts total, 35 district housing and 28 district jobs, 3 pre-filled buildings, 1 free building slot
A fully-developed / fully-teched Agrarian Idyll empire would not need any City districts to unlock all 12 slots on a regular planet.
Starting out, you'll have 2 building slots immediately in each new colony, and one less building slot on your Empire Capital.
Your worlds will look different from those of default empires, and there should be a few play differences.
Not sure if this should start with 28 pops or get a few bonus pops, but there's definitely wiggle room depending on how powerful the proposed layout feels in comparison to Prosperous Unification.
Thoughts?
But also, from a flavor standpoint, the pre-built Districts on the Prosperous Unification start don't jibe with my idea of what an Agrarian Idyll homeworld would look like.
Finally, the 3.0 building slot changes mean that one major previous benefit of Agrarian Idyll -- not needing City districts to unlock building slots -- is no longer valid. There needs to be a mechanical replacement. For the purpose of this proposal, the mechanical replacement will be:
Agrarian Idyll capital buildings unlock double the usual Building Slots. Level 1 unlocks two slots, level 2 unlocks four slots, and so on.
(The fact that this version of Agrarian Idyll would be an origin prevents shenanigans like building up a bunch of planets and then swapping out for a different civic.)
This is a proposal to change Agrarian Idyll to an Origin, and then leverage that to start out as a less-urban homeworld.
3 city
3 industry
2 generator
2 mine
2 agricultural
= 12 districts total, 33 district housing and 21 district jobs, 28 pops, 2 free building slots
3 industry
2 generator
2 mine
2 agricultural
= 12 districts total, 33 district housing and 21 district jobs, 28 pops, 2 free building slots
3 city
2 industry
3 generator
2 mine
3 agricultural
Building slots:
+2 capital level 2
+3 city districts
-3 pre-filled buildings
= 13 districts total, 35 district housing and 23 district jobs, 32 pops, 2 free building slots
2 industry
3 generator
2 mine
3 agricultural
Building slots:
+2 capital level 2
+3 city districts
-3 pre-filled buildings
= 13 districts total, 35 district housing and 23 district jobs, 32 pops, 2 free building slots
Based on those samples from the game, Agrarian Idyll might look like:
3 Industrial districts
3 Generator districts
3 Mining districts
3 Agricultural districts
Building slots:
+2 capital level 2, then +2 bonus for Agrarian Idyll capital
-3 pre-built buildings
= 13 districts total, 35 district housing and 28 district jobs, 3 pre-filled buildings, 1 free building slot
A fully-developed / fully-teched Agrarian Idyll empire would not need any City districts to unlock all 12 slots on a regular planet.
Starting out, you'll have 2 building slots immediately in each new colony, and one less building slot on your Empire Capital.
Your worlds will look different from those of default empires, and there should be a few play differences.
Not sure if this should start with 28 pops or get a few bonus pops, but there's definitely wiggle room depending on how powerful the proposed layout feels in comparison to Prosperous Unification.
Thoughts?
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