You could just edit their dynasty in the save file. Or console the bastard trait to them and grant them a cadet dynasty (and then remove the legit_bastard trait). Otherwise there is no method to do it.How do you create cadet dynasties, other than using bastards?
They're useful when you end up with a crazed dragon that murders all the others.Ah, thanks. Another one, is there any way other than save game editing to get rid of dragon pits? I keep accidentally building them since they're so high in the list, but it's a rare game where I actually want to.
I noticed a little bug. I did a playthrough with those last remaining Mudd boys in the Bleeding Years start. After restoring Oldstones and becoming King of the Trident, nothing happens first. When the current king dies, a bloodline is created (Mudd bloodline). But everytime the king dies, the same bloodline gets re-created with stacking effects. BUT: if the heir becomes a dragon rider on his first day on the thrones, the bloodlines doesn't spawn at all. The whole mechanic is weird as heck. Wouldn't it be easier to give the two Mudd boys the Mudd bloodline from the get to?
anyone else had issues with colonies? In a game I just deleted(should have posted this beforehand) I was trying to colonize old ghis with a 15 treasurer and waited near 100 years and it still wasn't finished. It just kept firing the master builder event. I assume either I'm incredibly unlucky or i'm bugged. the whole timespan of the mod is like 400 years right?
The cononization time depends on the level of the colony, Ghis is big, it takes longer. What option did you pick for colonization time? If you are unlucky 100 years can happen. The current version of the mod seems to have a general problem with firing events it seems. Restarting the game sometimes helps with that.
So, what was the solution?Nevermind, found it accidentally.
you just right click the picture of the holding now instead of building something inside the holding.So, what was the solution?
Marriage weights are hardcoded, they added some events that fire on marriage occurring to check and autodivorce invalid marriages.More of a modding question. But did you guys modify the marriage weights? and if so where did you do it?