- Apr 10, 2018
Affected me too. Glad they came up with a fix!
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They're useful when you end up with a crazed dragon that murders all the others.Ah, thanks. Another one, is there any way other than save game editing to get rid of dragon pits? I keep accidentally building them since they're so high in the list, but it's a rare game where I actually want to.
Yeah, it is super weird and has been an issue for ages at this point. It seems like if a descendent of the recreator of the bloodline inherits there is no issue but if it is a brother it makes it again. I still don't get why they didn't just give them the Mudd bloodline. Like the rationale is that they might be fakes due to the amount of time that has passed since the fall of the Mudds but considering dynasties in ASOIAF seem to basically last impossibly long anyway I don't get it.I noticed a little bug. I did a playthrough with those last remaining Mudd boys in the Bleeding Years start. After restoring Oldstones and becoming King of the Trident, nothing happens first. When the current king dies, a bloodline is created (Mudd bloodline). But everytime the king dies, the same bloodline gets re-created with stacking effects. BUT: if the heir becomes a dragon rider on his first day on the thrones, the bloodlines doesn't spawn at all. The whole mechanic is weird as heck. Wouldn't it be easier to give the two Mudd boys the Mudd bloodline from the get to?
The cononization time depends on the level of the colony, Ghis is big, it takes longer. What option did you pick for colonization time? If you are unlucky 100 years can happen. The current version of the mod seems to have a general problem with firing events it seems. Restarting the game sometimes helps with that.anyone else had issues with colonies? In a game I just deleted(should have posted this beforehand) I was trying to colonize old ghis with a 15 treasurer and waited near 100 years and it still wasn't finished. It just kept firing the master builder event. I assume either I'm incredibly unlucky or i'm bugged. the whole timespan of the mod is like 400 years right?
The cononization time depends on the level of the colony, Ghis is big, it takes longer. What option did you pick for colonization time? If you are unlucky 100 years can happen. The current version of the mod seems to have a general problem with firing events it seems. Restarting the game sometimes helps with that.