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wyskass

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With more control over the design of aircraft in BBA, I've had trouble discerning the advantages between Small and Medium frames for Naval and CAS missions. I believe agility has been deprioritized a bit in general in Air warfare but Small frames used to be more effective with CAS and Naval before.
For Naval attack missions..
I have read that Agility doesn't affect the damage received. In that case, we'd want max targeting and naval attack and defense such as armor plates. With that, a medium airframe while being slower should very much outperform a small, yet I haven't anecdotally seen that. How does speed affect the interaction of Naval AA and Naval missions for aircraft?
Now, I'm not factoring the build cost/attack ratio for this question, but rather implying I want coverage of a larger zone or assuming the range is enough. How was a small airframe more effective for Naval before and is it still?
For CAS..
How does this battle formula differ from Naval, or does it? Both are pretty much attacking relatively immobile objects which defend with AA. Again, how were small airframes more effective before? I'm asking about the interaction with the ground units, assuming they got past the interceptors for this case. It seems to be maximize defense for damage absorption and max ground attack would be best, implying a medium should again be best. This implying both are within range and not factoring build cost. Just for CAS to ground unit battle formula.

To summarize, I'm having trouble seeing how or if a Small airframe is ever better for Naval or CAS, since agility and speed once target is reached doesn't seem to matter. How does speed and agility factor into these mission, once past any interceptors.. I'm currently trying to rely on more Fighters for Air Superiority so I can send CAS and Naval to be uncontested, thinking that they don't need that agility or speed in that case. I'm just not finding it very effective, with uneventful Naval attack missions.
Thanks
 
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Cavalry

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For CAS vs ground, only ground attack matter. Agility and Speed help to fight enemy fighters and avoid disruption somewhat. Check the disrupted numbers, usually it is OK to have 1:1 fighter CAS ratio if all we want is bomb the ground troops. After having 1000 CAS then we can have 2000 fighter/ 1000 CAS because not enough land battle in an air zone.
 
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The Colonel

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AFAIK, there is no stat that will increase survivability against divisional AA for planes on the ground support mission. For planes on naval strike, defense and agility can lower the naval AA hit chance but not damage (which is similar to how state AA works for bombers doing strategic bombing/logistic strikes).

Cavalry is right though that in my experience, CAS is much more vulnerable to enemy fighters than ground AA. I wouldn't want to reduce the ground attack stat, but don't add stuff that lowers defense and consider and armor plate. Def do dive brakes.

Hopefully anything wrong there will summon bitmode or someone else with arcane knowledge. Been too lazy to test it thoroughly myself...
 
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wyskass

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It says nothing in the Wiki about agility and speed for Naval Strike. Are we supposed to guess on the formula used for Naval Strike? I'm trying to decide and understand why my medium frames aren't doing too well on naval strike, as well as trying to decide if I want to have less Naval Strike attack and more speed defense or agility.
Apparently it continues to remain a mystery, and there are conflicting statements by people.
 

The Colonel

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The wiki is not 100% reliable in general (much love to the editors, but there's just too much to cover and not enough dev transparency), and I don't particularly trust anything on there about air stuff since BBA since a lot changed without telling us how, at least in any sort of centralized way. Some old stuff like strat bombing seems to work the same, but there have been a lot of qualitative changes to close air support, air supremacy, interception, and naval strike missions that feel hard to quantify. Not to mention stuff that changed in the hotfixes after BBA dropped which can lead to misinfo that was true in an older game state. Even if you test to confirm a correlation, it's not always easy to divine the precise formulas used, altho enough effort and snooping for constants in the defines.lua file will probably make it mostly doable.
 
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SeekTruthFromFx

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I don't think the wiki includes any of the BBA/Avalanche air changes.

The HoI4 wiki was mostly maintained by one dedicated volunteer who got nothing for it and now appears to be on hiatus. It's annoying when PDX gives free stuff to YouTubers who sometimes earn money from what they do.
 
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