Agendas should be more ruler specific

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Enero

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Sep 29, 2018
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Currently it is just a very boring mechanics, which I would completely ignore should there be a "select random" option.

I think it is better to grant a player the selection of 3 possible agendas, which are somehow connected to a ruler personality (or just enforce agenda as it was before). It will also make a ruler more distinct from other members of the council and make a ruler appointment actually important.
 
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Sep 4, 2021
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The ruler being completely irrelevant is such a massive design flaw. This is the update that was supposed to make our leaders have more personality, but instead it doesn't matter whatsoever which leader is the ruler and which is the head of research... except the head of research can still be on a science ship and thus is more useful.
 
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A2ch0n

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is more useful.
In this case i disagree! I would pay extra if my council woul be separate from the "field" leaders in exchange for a extra leader slot for a field researcher / goveneur / admiral / general.
 
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Stormwindzor

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but instead it doesn't matter whatsoever which leader is the ruler and which is the head of research... except the head of research can still be on a science ship and thus is more useful.
Off topic, but worth noting that scientists are probably the best rulers anyway, since taking an admiral or governor off can crash your economy or your fleet plans, even if they were just pulling double duty as a councilor
 

A2ch0n

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scientists are probably the best rulers anyway
I would say it clearly depends on what you plan todo or how you over all play the game. For a tech rush sure. But i i.e. prefer governeurs. And i bet miliarist players love admirals. And...well no one likes generals i guess.
 

Verx90

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i'm so confuse on why ppl like to push for a meccanic that invite only infinite-recicle to get the agenda you wanted.

i find the current system perfect for what it want to do . the only thing i could think of , is making it more clear on how agenda progress work , and give various bonuses-maluses to various leader traits-ethics-type ( admira, scientist etc...) for the various agenda speed\cd.
to hardlock a leader from an agenda is pure "infinite recicle" inducing meccanic .
 

Stormwindzor

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I would say it clearly depends on what you plan todo or how you over all play the game. For a tech rush sure. But i i.e. prefer governeurs. And i bet miliarist players love admirals. And...well no one likes generals i guess.
I mean specifically as rulers. As becoming ruler takes you off your current job. Having one less scientist hurts a lot less than losing fleet command or messing up your planet/sector buffs
 

A2ch0n

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I mean specifically as rulers. As becoming ruler takes you off your current job. Having one less scientist hurts a lot less than losing fleet command or messing up your planet/sector buffs
Ok maybe an issue for democracies. I prefer rulers that never change if possible.
 

Pancakelord

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Currently it is just a very boring mechanics, which I would completely ignore should there be a "select random" option.

I think it is better to grant a player the selection of 3 possible agendas, which are somehow connected to a ruler personality (or just enforce agenda as it was before). It will also make a ruler more distinct from other members of the council and make a ruler appointment actually important.
We do have ethic specific Agenda - but they're tied to the governing ethos.
1683810467454.png

It might be good to say these 8 agenda are valid if you have that governing ethos OR your ruler has that ethos (so if im fan auth and spir, but my ruler is materialist - i can still run a materialist-keyed agenda).
Also i think it would be good if we could have a "Ruler favours [Agenda]" - and the game randomly picks 1-3 from your valid pool. Running that empowered agenda makes it take 50% less time/cost less to rush and increases the statistical effect by 50% when it's active at full power.

I don't think this is going to make it less of a boring mechanic - nor would upping the number of ethos-locked agendas IMO - but the option to pick empowered agendas would make it slightly more engaging in elections when choosing who gets the top position, without things becoming locked off - normally I'd be for locking off things for choice, but given how powerful ruler/council traits can get, I can imagine forgoing agendas just to not deal with the hassle of juggling my council and watching a random planet go bankrupt lol.

That said, I stand by what I said in another thread yday about agendas, for them to be improved, we need small story events to tie them to factions, council-leaders directly (as characters) and "empires of interest" (neighbours, rivals, your overlord etc). A bit like some of the events in the new origin - but more generally, for all empires, and more wide-reaching.
 
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Enero

Sergeant
Sep 29, 2018
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We do have ethic specific Agenda - but they're tied to the governing ethos.
View attachment 980656
It might be good to say these 8 agenda are valid if you have that governing ethos OR your ruler has that ethos (so if im fan auth and spir, but my ruler is materialist - i can still run a materialist-keyed agenda).
Also i think it would be good if we could have a "Ruler favours [Agenda]" - and the game randomly picks 1-3 from your valid pool. Running that empowered agenda makes it take 50% less time/cost less to rush and increases the statistical effect by 50% when it's active at full power.

I don't think this is going to make it less of a boring mechanic - nor would upping the number of ethos-locked agendas IMO - but the option to pick empowered agendas would make it slightly more engaging in elections when choosing who gets the top position, without things becoming locked off - normally I'd be for locking off things for choice, but given how powerful ruler/council traits can get, I can imagine forgoing agendas just to not deal with the hassle of juggling my council and watching a random planet go bankrupt lol.

That said, I stand by what I said in another thread yday about agendas, for them to be improved, we need small story events to tie them to factions, council-leaders directly (as characters) and "empires of interest" (neighbours, rivals, your overlord etc). A bit like some of the events in the new origin - but more generally, for all empires, and more wide-reaching.
Currently agendas are not worthy player attention, they are just a burden and ain't no events will help it. I want it to be meaningful. With current system I just want it to have "random" option and forget about this distraction.