• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

BloodAsp

Second Lieutenant
39 Badges
Feb 27, 2015
148
132
  • Majesty 2 Collection
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars
  • Europa Universalis IV: Third Rome
  • Sword of the Stars II
  • Europa Universalis IV: Pre-order
Hi,

Which upgrades are worth having?
I browsed through wiki, but can't see any benefits of them (except for additional spy).
Passive defense looks good on paper, maybe suicide pills (so you don't have to recover captured agents).
Which upgrade gives bonus to Forming Collaboration Gov? Or at least network creation?
 

blahmaster6k

Bob Semple Tanker
38 Badges
Feb 8, 2018
2.306
6.312
  • Stellaris
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
None of them boost network creation or collaboration governments. The best upgrades are the ones to Cryptology, Invisible Ink, Blueprint Stealing, Interrogation Techniques, and Passive Defense. Most of the time in vanilla you want to just get your initial 5 upgrades ASAP for +1 spy and then don't upgrade anymore until mid-late game when you have all the industry you need.

The best use of spies is to prepare collaboration governments or to steal industrial blueprints. Prioritize getting spies with safe cracker trait, then seducer. Having two spies with safe cracker will give you 100% chance of the bonus outcome for blueprint stealing, which is a 1-2 year ahead of time penalty reduction on top of the normal 300% research bonus. Having four spies allows you to run the "Steal Industrial Blueprints" operation on repeat after one "Infiltrate Civilian Government" operation, while maintaining your quiet intel network with the fourth spy(the spy maintaining the network should have Seducer). This will give either a free tech in one of industry, synthetics, and electronics, or a 300% research speed bonus if you already researched every technology the target nation knows in those categories. Doing this operation repeatedly will allow pretty much any country to max their industrial tech tree extremely early and snowball their factory count.
 
  • 1
Reactions: