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Triumph Jordi

Quality Assurance Specialist
Paradox Staff
QA
Feb 18, 2019
4.807
3.852
Hello Commanders,

We hope you've all had a great summer. At Triumph HQ we've been hard at work on the next Expansion and while that's coming along swimmingly , we've prepared a 'Welcome Back' Patch. The focus of this patch is on various crash fixes, console optimizations and addressing issues reported by the community. During the summer break Age of Wonders - Planetfall also celebrated it's 1 year anniversary, and while it passed quietly we've had a great year. We want to thank you for all your support and we're excited for what is coming up! Enjoy, commanders!


PatchNote_Dinosaurs_Diplodocus.jpg


V1.303 - Diplodocus 2
MacOS
  • Fixed an issue which would mean the game was not able to access installed mods
General
  • Fixed an issue where combat would hang after a battle where the player is attacked in hotseat mode with combat retry disabled
  • Fixed a crash caused by a temp unit dying on new turn starts
  • Kir'ko Outpost orbital icon fixed
  • Vehicles of units with stagger resistance now also give it to the hero equipped with these vehicles.
  • Fixed an issue where hero special abilities would disappear when they got into vehicles
  • Fixed an issue where the Quartzite Worms had animation issues when moving, they pop up and down mid-run.
  • Fixed an issue where Hero skin material looked very red when selecting a hero at first.
  • Fixed Tactical Operations that weren’t benefiting from the Technologist Doctrine
  • Fixed certain conditions bypassing Immunities
  • Emissary doctrine now correctly only applies to influence rewarded from quests
  • Fixed units not evolving when they reach prime rank by sitting on an anomalous site
  • Fixed a rare case where attacking an army next to a sector base or colony wouldn’t trigger battle within the base or colony
  • Fixed an issue with health regeneration bonuses being listed multiple times in tooltips
  • Targeting Array duplicate text fixes
Assembly
  • Fixed an issue where reprocess colonist would only give 2 turns of extra income, instead of 3
Shakarn
  • AI Shakarn units now use the correct mod template icons.
  • Shakarn's Tactician: Cooldown reset abilities now work on the One of Us All Along ability; Fallback can now heal adjacent targets.
  • Shakarn (Un)happiness banners no longer use the Kir’Ko banners
  • Fixed an issue where only one version of a propaganda broadcast could be active in a battle at once. Now each player can bring their own copy.
Syndicate
  • Mirage Unit now correctly gains stagger resistance when it activates its defense mode while equipped with the Spatial Acceleration Sails
  • Fixed a skinning issue on one of the 'Legs' options
Vanguard
  • Fixed colony militia doctrine not properly scaling with the number of garrisons the player has built.
Psi-Fish
  • Added chance icons to the Path of the Chimera Psi-Fish mod
Forgotten
  • Eater of the Dead's Punishment is now 12 range 4 hex AoE instead of map-wide
Therians
  • Bouncer: Bullet Spin now correctly has str 12 bleed chance when equipped with the Flechette Ammo mod
  • Carbon Glaive now correctly counts as a Melee Weapon
Voidbringer
  • Voidbringers Leviathan Resuscitate Thrall now correctly heals for 50%
  • Voidbringers Leviathan no longer gets Maternal Rage when a Thralled Psi-Fish dies
  • Flowering Node can no longer spawn from the Pandora Portal
Celestian
  • Compelling Presence on the ascended teacher now correctly converts the mind controlled unit into a colonist
Heritor
  • Es'Teq Confiscator now correctly states it can be applied to any unit.
  • Es’Teq Conduit now has a PFX; Now correctly says it can be applied to any unit with an Essence Drain ability.
  • Quintessence Ark can now just heal itself with Sacrament of Vitality
Promethean
  • Aegis Tank's attacks are now considered Sonic and can use Sonic upgrades
  • Superheated Plasma Actuators now has the correct price when equipping it on a Hero
Psynumbra
  • Echo of Despair Sinister Chorus no longer applies to mindless units
Synthesis
  • Doomsday Level 3 should now correctly apply Daemons to Compromised units.
  • Hacker - Scrambling Virus: Accuracy settings allow it to miss if the unit is blinded
  • Hero Skill: Electrification Subroutines now correctly affect psionic attacks
VoidTech
  • Fixed an issue where Quantum Avatar could teleport static turrets, causing a crash
Xenoplague
  • Bio-Spores Hyper Aggression: Cooldown increased to 3 turns; Buff duration decreased to 2 turns.
FireArms
  • Firearms mods Incendiary Ammo now correctly states the adjacent damage (50%); Burning applied by the splash no longer affects burn immune units.
  • Firearms mods Kinetic Phase Modulator now correctly says it bypasses 3 shield on the ability tooltip, when equipped
 
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Reactions:
Nice to see some activity but most of the bugs that were fixed in this update I didn't even notice :p I wonder about that issue with game ending a battle with draw after loading a save which was happening to me regulary in Shakarn campaign...
 
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What about the bug that causes a crash while playing online because I autoresolved a battle and didn't like the results so I do the manual battle against the voidbringers instead? Was that fixed in this patch?
 
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Thank You for your hard work on this magnificent game, Triumph! This game is easily my favorite strategy right now! Each play session I keep playing "just one more turn" for hours and hours. :)
I can't wait to see the next expansion for the game! Please keep us informed!

Kind Regards!
 
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Thank you for your hard work and regular communication. This game is a gem, and while it might still have a few flaws, the overall trajectory of your work allows me to have a lot faith in Triumph Studios.

Can't wait to start hearing about that next expansion!
 
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Love this game, and this is the only sci fi grand strategy game on console, the only one, well the other is stellaris but that one is focused in space while this one is about exploring a planet.