Scissors-Rock-Paper model
is a basic example of objective balance approach.
Let us call melee units scissors, tanky units rock and ranged units paper.
Why do I say there are units out of this universe that should get some natural counters?
Let us compare flyers present in the game. Note that fliers are ground scissors- immune units, that can only be struck hard by some high tier units melee attacks.
Ramjet - scissors, glass cannon;
L. rider - paper/scissors;
Harrier - classic paper; ALB - classic scissors.
Mirage - classic rock;
Gunship - a pretty good paper;
Engulfer
- unbelievably good (in hands of a human player when good heroes are present) paper/rock unit, which has Basic def. stats of 5/40 and range of 7, repeating attack.
Kir'ko can boost their range up to 10, evasion up to 50% (ty psibuffs), make them ignore 35% damage (that will go to 90hp heroes), and...
Have you ever seen a 11 defence stats 10 attack range flying unit? I see it in 50% of my games.
How does 5 transform into 11? Those are easiest options:
1. Psybuff +6 resistance (psybuff in AOE with guiding presence/aura)
2. Pick heritor and transform 3 charges into aoe 6-shield with mod.
3. Pick heritor and essence links on heroes, collect 3 charges per each connected unit.
Also there are many ways to get 3-4 defence:
- a psybuff;
- a tac op;
- adaptive carapace.
You can say: okay, okay, i can also get most defence options as Syndicate or other race. Do i need kir'ko that much?
The answer is: you do. No other race has range 10 fliers with 5 basic defence.