Right, since quite a bit is already known, I will try to answer or comment on a few of the questions here to the best of my recollection (from reading the Dev Diaries).
emmasterakia has also kindly stated that there will be an attempt at a public FAQ after the stream.
There will be whole numbers, rounded in the normal way. At least we have not seen any fractions.
Undead faction has not been mentioned I believe. But there are several playable factions and unplayable parties (roaming monsters and dwellings that spread their influence over the planet).
2. The lore was stated to be disconnected from previous AoW titles, but with some "nods" to the original lore. What this means, I guess the stream might tell?
3. Dvar (Space Dwarves), Amazon (Very buff and muscular warrior women). Syndicate (Cloaky-cloaky-stabby-stabby looking dudes), Assembly, Kir'Ko (Cute squashy bugs) and Vanguard have been stated as playable races. There are also non-playable races such as Psynumbra (Demonesque creatures from the Void, which is also the source for Cosmite, the Planetfall special resource).
4. Let's just say one of the victory conditions is literally called Doomsday.
It is apparently more in-depth than AoW3, I'd guess to the level of MoO2. Essentially you do get more options that even the AI can understand, but it is no diplomacy simulator.
They did mention something about campaign decisions (which race you want to play) possibly changing the RMG settings for the Campaign maps. Think of that what you will. It does not answer the question, but it is something...
There are sectors, each sector taking up a portion of the map. Any sector can have at most one city, not all sectors are settleable and no two side-by-side sectors can have cities. Sectors without cities can be taken under your control by connecting it to a city in a neighbouring sector using resources (which or how much has not been stated - might only be time).
emmasterakia has also kindly stated that there will be an attempt at a public FAQ after the stream.
Actually, the Dev Diaries appear to be written in a way that would spoil as little as possible at this stage of development. The fans know the experience of playing AoW3, but that is about it. Often even we read too much into how a particular sentence is structured, and only realize our error when the devs respond to our avalanche of silly questions.Can you guys please explain the game in a way that someone who knows nothing about how Age of Wonders works, can get somewhat of an idea? The dev diaries are all written in a way that the devs expect you to know what is being talked about rather than explaining in more depth. I don't mean entire paragraphs, but explaining how the gampelay is structured (do you travel to different planets over the course of the game, conquer them and add them to your empire, travel from planet to planet like a quest with the goal to complete all objectives before moving to the nextleveplanet etc). Stuff like that.
I suspect the gameplay reveal will answer most questions like these, but some backstory and going into more depth about the way mechanics work than expecting you to know the basics already, would be helpful.
will there be fractions or something similiar?
and Will there Be Undead
There will be whole numbers, rounded in the normal way. At least we have not seen any fractions.
Undead faction has not been mentioned I believe. But there are several playable factions and unplayable parties (roaming monsters and dwellings that spread their influence over the planet).
I have 4 main questions about the game, otherwise i'd have to make an entire powerpoint presentation to ask everything.
1. Heroes and units, how will they work and will the heroes just become murder hobos to rival the gods, or are they capable of more, for example espionage and statecraft maybe?
2. In terms of setting can the game be considered a future universe of the Age of Wonders games before it?
3. In continuation of the last one - what nations and races will there be, if you could show off the different civs and minor civs possibly during the stream?
4. priority over the others ----> What is the level of DESTRUCTION you can wreak upon the world? <---- priority over the others
1. Murder hobos.What are the races in the game?
2. The lore was stated to be disconnected from previous AoW titles, but with some "nods" to the original lore. What this means, I guess the stream might tell?
3. Dvar (Space Dwarves), Amazon (Very buff and muscular warrior women). Syndicate (Cloaky-cloaky-stabby-stabby looking dudes), Assembly, Kir'Ko (Cute squashy bugs) and Vanguard have been stated as playable races. There are also non-playable races such as Psynumbra (Demonesque creatures from the Void, which is also the source for Cosmite, the Planetfall special resource).
4. Let's just say one of the victory conditions is literally called Doomsday.
If it's a thing, can we get some detail on how diplomacy will be made interesting?
I know a lot of games like this have a diplomacy that barely matters outside to exploit it (civ for example). Endless space/legend did a decent job of making it matter by requiring a resource to use it and having races focus on it (although it's still lacking in depth).
What kind of approach are you taking with pvp diplomacy, or will it not really be a factor?
It is apparently more in-depth than AoW3, I'd guess to the level of MoO2. Essentially you do get more options that even the AI can understand, but it is no diplomacy simulator.
What is the setup for the campaign? Custom Leaders vs Preset characters? One single campaign track or multiple tracks by faction? Branching within a track?
They did mention something about campaign decisions (which race you want to play) possibly changing the RMG settings for the Campaign maps. Think of that what you will. It does not answer the question, but it is something...
I was wondering about the empire growth mechanics in this game:
1. Is there city spam?
2. What prevents city spam?
There are sectors, each sector taking up a portion of the map. Any sector can have at most one city, not all sectors are settleable and no two side-by-side sectors can have cities. Sectors without cities can be taken under your control by connecting it to a city in a neighbouring sector using resources (which or how much has not been stated - might only be time).