@Tomipapa , slight correction, the icon you posted was for the Celestian Secret Tech. The named technologies you're referencing are for a Secret Tech with a currently unknown name, ending in "sis".
Personally, if you wanted to link them, I would consider this bracketing of key identifiers: (again, personally)
Promethean: primarily Mechanical(two/three of the three/four units), Thermal, AoE damage, and to a lesser extent, raw defenses(anti-Thermal in particular)
-- Thematic links:
Primary:
- Vanguard: primarily Mechanical, Thermal(Laser Weapon Tech), durability from raw defense stats(health/armor)
- Dvar: primarily Mechanical(implied), AoE damage, durability from raw defense stats(health/armor)
Secondary:
- Assembly: primarily Cyborg(similar to Mechanical), unknown damage application propensity, durability possibly from raw defense stats(armor/shields)
Tertiary:
- the remaining three have poor thematic connection, and possibly poor unit mod synergy, aside from the Purifier, if their non-weapon-tech mods are primarily/exclusively Bio and Bio/Cyborg.
We can't really do an accurate detailed analysis, such that the above even counted as one, of the remaining ones, but:
Xenoplague: Biochemical, Biological
-- Thematic links:
- Kir'Ko: Biochemical, Biological, Evolution(arguably)
- Amazon: Biochemical, Biological, Genetic manipulation(also arguably)
Secondary:
- Syndicate: Biological, and possibly matching some unknown identifier for Xenoplague
- Assembly: Cyborg(it's notable that many Biological unit mods also have the tag for Cyborg, and the reverse might be true as well, or perhaps some Cyborg mods directly from Assembly are Biological, and some are Mechanical in concept), and again possibly matching currently unknown identifiers
Tertiary:
- Vanguard and Dvar have limited thematic synergy, and possibly limited unit mod synergy in some cases, although it didn't seem that Vanguard had a lot of Mech-only mods.
Psynumbra: The only thing we really know is Psionics are extremely likely, giving them a conceptual link with both Kir'Ko and Syndicate. Their units might count as Biological.
VoidTech: We only know of some unit mod names, and a weapon that deals Kinetic damage. Conceptually, I consider both Vanguard and Assembly reasonably evenly for thematic link, but that's just a personal thought on what VoidTech might be, and is entirely unfounded.
Celestian: Entirely unknown aside from the symbol. No real conclusions to be drawn.
Name ending in "sis": Military techs appear to be associated with information regulation, with a modest technological bent. The two closest factions, for different thematic reasons, would appear to be Assembly and Syndicate.
Yes, just like in the AoW 3 days when we speculated about how the draconians will look or do the goblins really have their exalteds with angelic wings. There were some heated debates(hello elven dreadnoughtSo much speculation. ☺☺
Triumph must be enjoying this discussion.
Just as in AoW 3 you could make an elf dreadnought, but lore wise, it was a human thing.
It wasn't a human thing, it was a goblin thing. All of them were originally invented by goblins, in fact. The other races just stole it all then acted like the Goblins were the bad guys to hide the fact.
Merlin was actually a goblin who wore stilts and put on a false beard because it was the only way the other, bigoted races would take him seriously.
Merlin was actually a goblin who wore stilts and put on a false beard because it was the only way the other, bigoted races would take him seriously.
So, on the topic of the thread, how many Kir'ko units are, in lore, sentient and sapient? All the techs are named as "X caste", implying that all the unit types are genetically Kir'ko, but normal kir'ko, like frenzied and hidden, are sentient individuals. They get to be heroes, after all. But what about the other, more monstrous units? Are Tormented capable of holding a conversation? Are ravenous?
Merlin was actually a goblin who wore stilts and put on a false beard because it was the only way the other, bigoted races would take him seriously.
Since the Hive mind has been "gone", they probably more sentinent than before, but not sure if most of them could hold a decent conversation at a tea party. Since larvas should be considrered the lowest in the caste i'm sure they have zero influence about their own evolution. Pretty much what the hive needs.That’s a really good question and I second your interest, how intelligent are the individual Kir’ko Castes? We can presume all of them come from larva, but say, is it a tree? Like, Larva->Warrior->Ravenous->Etc
Or is it a choice, and different larva evolve into completely seperate kinds depending on hives needs? How sapient are they, can a frenzied hold a conversation with a ravenous? So on and so forth. How is that life cycle?
So, on the topic of the thread, how many Kir'ko units are, in lore, sentient and sapient? All the techs are named as "X caste", implying that all the unit types are genetically Kir'ko, but normal kir'ko, like frenzied and hidden, are sentient individuals. They get to be heroes, after all. But what about the other, more monstrous units? Are Tormented capable of holding a conversation? Are ravenous?
From the info I got from unit description, to me it seems only the higher forms are intelligent, like the sniper-like units (who are basically immature queens) and the psychic floater. I think the frenzied, ravenous and tormented are just drones that do as they are told - since they became apathetic and let humans control them after the federation lobotomized the old queens.That’s a really good question and I second your interest, how intelligent are the individual Kir’ko Castes? We can presume all of them come from larva, but say, is it a tree? Like, Larva->Warrior->Ravenous->Etc
Or is it a choice, and different larva evolve into completely seperate kinds depending on hives needs? How sapient are they, can a frenzied hold a conversation with a ravenous? So on and so forth. How is that life cycle?
From the info I got from unit description, to me it seems only the higher forms are intelligent, like the sniper-like units (who are basically immature queens) and the psychic floater. I think the frenzied, ravenous and tormented are just drones that do as they are told - since they became apathetic and let humans control them after the federation lobotomized the old queens.
I feel like Queens will be the Kir’ko T4. Make armies on the fly for that swarm mechanic and maybe some monstrous psychic powers?
are these special techs free to choose for any faction?
Because I think the Kir'ko would look weird using Promethean tech.