Arch Priest of Profit
- Mar 12, 2012
Really exciting stuff! Particularly the addition of sensor ranges. Hated losing scouts to units i could not see or avoid.
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
I'm thinking more that it's a branch of the Military tech tree that is a mix of faction-neutral scanner enhancing techs and faction-specific modifier techs.Covert ops tech tree = a secret tech?
A solar flare being the most likely culprit, I imagine. Although there are plenty of other flavorful options I suppose.And we might add a global scanner scrambler event
Does that mean "any unit in this sector will not appear on other player scanners." Or does it mean "This sector appears unclaimed to other players even though you own it". Or does it mean it will go back to the fog of war as if unexplored? Or did I miss it completely and you meant something different?...and it is possible to hide sectors.
it hides units on scanner + it covers it in fog / reduces vision when entering. Note all the variants of sector cloaking haven't been developed.Does that mean "any unit in this sector will not appear on other player scanners." Or does it mean "This sector appears unclaimed to other players even though you own it". Or does it mean it will go back to the fog of war as if unexplored? Or did I miss it completely and you meant something different?
Yeah Rogue did, as did Death from AoW2/SM. From the way scanning seems to work, it is probably necessary to give everyone some protection of their sectors/settlements from scanning at least on a basic level.Rogue or partisan have a similar spell in aow3 right? So it'd be making that mechanic available to everyone
That is really reassuring to hear. With City building being reworked, Diplomacy getting deeper, tactical combat changing pretty much I was starting to worry that you cut down on the world map to have the time for all the great thigns you do at other aspects of the game (possibly no underground ). But the introduction of scanners is pretty cool!Yep we're working on that.