Age of Wonders: Planetfall - Dev Diary #9: World Map Structures I: Exploration Phase

Age of Wonders: Planetfall - Dev Diary #9: World Map Structures I: Exploration Phase

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Fenraellis

Field Marshal
14 Badges
May 20, 2016
2.540
2
  • Warlock: Master of the Arcane
  • Stellaris
  • Age of Wonders III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall - Revelations
  • Cities in Motion 2
  • Crusader Kings II
  • Magicka
Covert ops tech tree = a secret tech?
I'm thinking more that it's a branch of the Military tech tree that is a mix of faction-neutral scanner enhancing techs and faction-specific modifier techs.

And we might add a global scanner scrambler event :)
A solar flare being the most likely culprit, I imagine. Although there are plenty of other flavorful options I suppose.
 

LennartGS

Managing / Game Director @ Triumph
16 Badges
Jun 12, 2018
323
11
  • Crusader Kings II
  • Europa Universalis III
  • Divine Wind
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Sword of the Stars II
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Prison Architect
Covert ops tech tree = a secret tech?
Covert ops and Intelligence like abilities are part of a tech tree section that is shared between all factions. Sort of how like dispel magic and disjunct were in AoW3, only more extensive.
 

Fluksen

Kir'Ko Commander
16 Badges
Apr 28, 2018
744
25
  • Magicka
  • Cities: Skylines
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall - Revelations
Scanner range the way you seem to implement it really sounds like a great thing!
But could you elaborate a bit more on this:
...and it is possible to hide sectors.
Does that mean "any unit in this sector will not appear on other player scanners." Or does it mean "This sector appears unclaimed to other players even though you own it". Or does it mean it will go back to the fog of war as if unexplored? Or did I miss it completely and you meant something different?
Also related to vision stuff. In AoW once you explored a place you would see through the fog of war if: A site there got cleared, a fort/city/tower was built, or a unit summoned. How will this be handled in Planetfall? Could this be something for "When a unit is "summoned", a site gets cleared or a structure is built you notice it only if it happens within scanner range"? I Always disliked that all you had to do was "go there once" to get a somewhat good idea of how a special segment of the map looked for the rest of the whole game.
 

LennartGS

Managing / Game Director @ Triumph
16 Badges
Jun 12, 2018
323
11
  • Crusader Kings II
  • Europa Universalis III
  • Divine Wind
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Sword of the Stars II
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Prison Architect
Does that mean "any unit in this sector will not appear on other player scanners." Or does it mean "This sector appears unclaimed to other players even though you own it". Or does it mean it will go back to the fog of war as if unexplored? Or did I miss it completely and you meant something different?
it hides units on scanner + it covers it in fog / reduces vision when entering. Note all the variants of sector cloaking haven't been developed.
 

NINJEW

General
30 Badges
Jul 25, 2018
2.166
72
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall
  • Prison Architect
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Steel Division: Normandy 44
  • Magicka 2
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
  • The Showdown Effect
  • Cities: Skylines Deluxe Edition
  • Majesty 2 Collection
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Conquest of Paradise
  • Dungeonland
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
Rogue or partisan have a similar spell in aow3 right? So it'd be making that mechanic available to everyone
 

Dr_K

Captain
19 Badges
May 21, 2018
468
0
  • Crusader Kings II: Way of Life
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Rogue or partisan have a similar spell in aow3 right? So it'd be making that mechanic available to everyone
Yeah Rogue did, as did Death from AoW2/SM. From the way scanning seems to work, it is probably necessary to give everyone some protection of their sectors/settlements from scanning at least on a basic level.
 

LennartGS

Managing / Game Director @ Triumph
16 Badges
Jun 12, 2018
323
11
  • Crusader Kings II
  • Europa Universalis III
  • Divine Wind
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Sword of the Stars II
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Prison Architect
Yeah Rogue did, as did Death from AoW2/SM. From the way scanning seems to work, it is probably necessary to give everyone some protection of their sectors/settlements from scanning at least on a basic level.
Yep we're working on that.
 

Fluksen

Kir'Ko Commander
16 Badges
Apr 28, 2018
744
25
  • Magicka
  • Cities: Skylines
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall - Revelations
Yep we're working on that.
That is really reassuring to hear. With City building being reworked, Diplomacy getting deeper, tactical combat changing pretty much I was starting to worry that you cut down on the world map to have the time for all the great thigns you do at other aspects of the game (possibly no underground :(). But the introduction of scanners is pretty cool!
Pretty please say that there will be more terraform options than in AoW3 (poison plants, setting things on fire for X turns?) and the possibility to at least dig some underground chambers (maybe exclusively Dvar)? If there is no complete UG layer.