Good afternoon everyone!
I’m Eowynil, part of the design team here at Triumph and today I will be revealing some of the secrets of a returning feature: World Events! This feature will be included in the upcoming expansion, Invasions, which will be releasing on the 26th of May! Holy cow, that’s in less than 2 weeks.
So, what are World Events?
That’s a great question, let me explain:
They are events that change the behavior of specific mechanics, add combat effects, landmarks, or hazards, or terraform entire sectors! While most events are temporary, some effects are permanent until removed by the player (like spawned hazards and terraformed sectors).
The world events are inspired by a similar system from Age of Wonders III, called Cosmic Events. We’ve taken inspiration from cosmic events, but it quickly turned out that we wanted all new events that are uniquely suited to Planetfall’s game play. Additionally, we’ve also made sure that most of these events are actually two-fold: They consist of a strategic effect and a tactical effect.
A great example of this is the Void Echoes world event: On the strategic layer it gives every colony +1 to every resource that has a colonist working it, while on the Tactical layer it will “clone” a random unit for 2 turns, every 2 turns!
But… why?
Can’t we just make things because they are cool? Well, okay, fair enough.
The World Events aim to change up the pace of the game. They do this by offering the player a choice to lean into the event and try to make use of its effects, which requires some (small) change in their immediate tactics. Sometimes these effects are economic: "Do I change my production around to make use of these effects or not?" Sometimes they are tactical; "Oh shoot my enemy’s most powerful unit just got cloned. Time to change my strategy!"
How about some examples?
There are a total of 27 events, but I will only show you five in this dev diary. You will need to find the rest for yourself once the expansion hits.
First is one of my favorites: Reflective Dust.
It may or may not give everyone Universal Camouflage (spoiler; it does).
Secondly, Interstellar Trade Convoy
These traders have wares if you’ve got… production?
Third, Earthquake
Yes, that’s a new mountain range.
And last but not least, Acid Rains
Say goodbye to your armor.
It’s been a lot of fun to work on the World Events, trying to make them as engaging as possible, and I hope you’re looking forward to playing with them once the expansion hits on May 26th!
I’m Eowynil, part of the design team here at Triumph and today I will be revealing some of the secrets of a returning feature: World Events! This feature will be included in the upcoming expansion, Invasions, which will be releasing on the 26th of May! Holy cow, that’s in less than 2 weeks.
So, what are World Events?
That’s a great question, let me explain:
They are events that change the behavior of specific mechanics, add combat effects, landmarks, or hazards, or terraform entire sectors! While most events are temporary, some effects are permanent until removed by the player (like spawned hazards and terraformed sectors).
The world events are inspired by a similar system from Age of Wonders III, called Cosmic Events. We’ve taken inspiration from cosmic events, but it quickly turned out that we wanted all new events that are uniquely suited to Planetfall’s game play. Additionally, we’ve also made sure that most of these events are actually two-fold: They consist of a strategic effect and a tactical effect.
A great example of this is the Void Echoes world event: On the strategic layer it gives every colony +1 to every resource that has a colonist working it, while on the Tactical layer it will “clone” a random unit for 2 turns, every 2 turns!
But… why?
Can’t we just make things because they are cool? Well, okay, fair enough.
The World Events aim to change up the pace of the game. They do this by offering the player a choice to lean into the event and try to make use of its effects, which requires some (small) change in their immediate tactics. Sometimes these effects are economic: "Do I change my production around to make use of these effects or not?" Sometimes they are tactical; "Oh shoot my enemy’s most powerful unit just got cloned. Time to change my strategy!"
How about some examples?
There are a total of 27 events, but I will only show you five in this dev diary. You will need to find the rest for yourself once the expansion hits.
First is one of my favorites: Reflective Dust.
It may or may not give everyone Universal Camouflage (spoiler; it does).
Secondly, Interstellar Trade Convoy
These traders have wares if you’ve got… production?
Third, Earthquake
Yes, that’s a new mountain range.
And last but not least, Acid Rains
Say goodbye to your armor.
It’s been a lot of fun to work on the World Events, trying to make them as engaging as possible, and I hope you’re looking forward to playing with them once the expansion hits on May 26th!
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