Hello Commanders! Today I’ll be sharing the details on the new planet template: Conquered World, which will be included in the Age of Wonders: Planetfall - Invasions Expansion, releasing 26th of May.
The Conquered World:
A team of allied Commanders face off against one single, stronger Commander. The allied Commanders will need to combine all of their forces, resources and wits to stand a chance in this high-paced new game mode.
Conceptualization:
For this Expansion's new Planet Template, we wanted to build something more special than the unique quests seen in the Infested World (Deluxe Edition) and Tomb World (Revelations Expansion).
Conquered World delivers a co-op game mode for 4 to 6 players duking it out in one-versus-many battle. The solo Commander starts with extra starting colonies and forces, leading to early clashes with the allied team.
The planet template will be available in both single- and multiplayer.
Gameplay:
The Conquered World will be present in the list of planet types when starting a new planet. An extra option on the right side menu allows you to set up which side you would like to play as.
Do it solo…
The solo Commander starts off in the middle of the map, with a number of colonies equal to the number of opponents they’re facing.
The early forces this Commander gains will need to be put to work, as their colonies start off surrounded by many wildlife and marauder spawners!
These colonies also start off with a special Auxiliary Generator, providing extra resources to pay for upkeep for the extra starting armies. This structure also provides Cosmite to be able to mod the extra units, as well as food and production to help initial Colony growth.
…or bring your friends
The allied Commanders start spread out across the world, each an equal distance away from the Commander in the middle.
The team starts out with a trick up its collective sleeve as well. Every allied Commander starts next to a Forward Base with an Orbital Relay.
An Orbital Relay can transport forces between any other Orbital Relay within the empire or any belonging to allied Commanders. Use these to orchestrate combined attacks, or to rush to a teammate’s defence when required.
These Relays have an upkeep, provided for by the Orbital Relay Batteries every allied Commander gets in their HQ.
Note that in order to build additional Relays, players still need to research Orbital Relay Development.
The Orbital Relay Batteries, just like the Auxiliary Generators, will remain in the colonies they start in, making them valuable targets to be captured.
Planet Setup and available rules
With the teams set up as one versus many with one Commander having extra resources, the Domination, Score and Unifier Victory Conditions cannot be achieved on Conquered Worlds. The upcoming Invasions mechanic will also be unavailable for these planets.
Conquered Worlds can only be Medium size, as the distance and room to expand between the solo Commander and the allied Commanders should be fair in all situations.
A powerful empire with a foothold on the planet is facing off a united team of underdogs. Come 26th of May, the Conquered Worlds will be up for grabs. It is time to pick your side.
The Conquered World:
A team of allied Commanders face off against one single, stronger Commander. The allied Commanders will need to combine all of their forces, resources and wits to stand a chance in this high-paced new game mode.
Conceptualization:
For this Expansion's new Planet Template, we wanted to build something more special than the unique quests seen in the Infested World (Deluxe Edition) and Tomb World (Revelations Expansion).
Conquered World delivers a co-op game mode for 4 to 6 players duking it out in one-versus-many battle. The solo Commander starts with extra starting colonies and forces, leading to early clashes with the allied team.
The planet template will be available in both single- and multiplayer.
Gameplay:
The Conquered World will be present in the list of planet types when starting a new planet. An extra option on the right side menu allows you to set up which side you would like to play as.
Do it solo…
The solo Commander starts off in the middle of the map, with a number of colonies equal to the number of opponents they’re facing.
The early forces this Commander gains will need to be put to work, as their colonies start off surrounded by many wildlife and marauder spawners!
These colonies also start off with a special Auxiliary Generator, providing extra resources to pay for upkeep for the extra starting armies. This structure also provides Cosmite to be able to mod the extra units, as well as food and production to help initial Colony growth.
…or bring your friends
The allied Commanders start spread out across the world, each an equal distance away from the Commander in the middle.
The team starts out with a trick up its collective sleeve as well. Every allied Commander starts next to a Forward Base with an Orbital Relay.
An Orbital Relay can transport forces between any other Orbital Relay within the empire or any belonging to allied Commanders. Use these to orchestrate combined attacks, or to rush to a teammate’s defence when required.
These Relays have an upkeep, provided for by the Orbital Relay Batteries every allied Commander gets in their HQ.
Note that in order to build additional Relays, players still need to research Orbital Relay Development.
The Orbital Relay Batteries, just like the Auxiliary Generators, will remain in the colonies they start in, making them valuable targets to be captured.
Planet Setup and available rules
With the teams set up as one versus many with one Commander having extra resources, the Domination, Score and Unifier Victory Conditions cannot be achieved on Conquered Worlds. The upcoming Invasions mechanic will also be unavailable for these planets.
Conquered Worlds can only be Medium size, as the distance and room to expand between the solo Commander and the allied Commanders should be fair in all situations.
A powerful empire with a foothold on the planet is facing off a united team of underdogs. Come 26th of May, the Conquered Worlds will be up for grabs. It is time to pick your side.
- 16
- 4
- 1