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I was thinking about this. It would be less work, but I would still need to do a bunch of stuff so that the Identity of the damage channels could be modded. I think the biggest issues is that mods themselves would not be moddable. Modders would need to come to agreements over who would use which slot, it could get quite messy.
We can solve the cross compatibility issues if we can agree as a community to not make our own damage types, but have a committee (eww) that would create mods which convert one of the blank channels into a fully flavoured one that can then be added as a dependency to our own mods.
TBH, I like the damage channel layout of PF at the moment and don't really see much concept space for additional channels that don't overlap with existing ones. But possibly I haven't considered it enough.
AoW3 being a high magic setting meant that there were a lot of potential flavours for damage that just came out as awkward to fit within the damage channels it has. Mostly due to the Spirit channel sort of representing holy, mind and soul damage. I didn't mind the lack of Death damage, as Cold/Blight worked well at representing the different sources of resistance to it. And Shock was a decent filler for Magic damage.
Death damage? What's even that? Some type of damage that kills?
Other "missing" sci-fi damage types that I can come up with off of the top of my head besides "Thermal/Cryo" would be some sort of generic Plasma/Energy channel (but not laser-y), Sonic (arguably a form of Kinetic), and Radiation.
That's pretty much correct. In the short term, radiation damage is typically either by dumping energy into the victim that would be essentially heat, or causing ionisation within the target (which would be thematically similar to ark damage - alpha and beta particles are even charged in and of themselves, with beta particles being free electrons). Neutron bombs would possibly be the hardest to model using existing damage channels, since neutrons are themselves uncharged and neutron radiation is sufficiently penetrating that most forms of thermal or electrical insulation won't do squat. That might have to be a special 'shields are the only defense' kind of attack. A gamma-ray laser would probably simply be a laser that ignores armour (and you'd need laser intensities for gammas to be immediately damaging).There were actually plans for radiation damage at some point, but we struggled with it because the tropes associated with radiation weren't working that well. Radiation damage is slow, even a fatal dose of radiation still takes hours to kill you, or it becomes so intense that it might as well just thermal damage instead. I'm sure some physicist will correct me on the details, but in terms of what is easy to communicate to normal people (and us) it just didn't really seem to work.
There were actually plans for radiation damage at some point, but we struggled with it because the tropes associated with radiation weren't working that well. Radiation damage is slow, even a fatal dose of radiation still takes hours to kill you, or it becomes so intense that it might as well just thermal damage instead. I'm sure some physicist will correct me on the details, but in terms of what is easy to communicate to normal people (and us) it just didn't really seem to work.
It's pretty accurate, actually. Most reasons for protection about radiation IRL is against mutations - mostly because of causing cancer and birth defects to offspring. The Fallout version has a harry potter sized artistic license. And making it instantly damaging would really be the same as roasting someone with a (bunch of) laser(s).
That said, it could be part of strategic ops - irratiate a sector to reduce food production, perhaps harm happiness, reduce production, incur cost of cleaning it up, things like that.
Gastrointestinal. This syndrome often follows absorbed doses of 6–30 grays (600–3,000 rad). The signs and symptoms of this form of radiation injury include nausea, vomiting, loss of appetite, and abdominal pain. Vomiting in this time-frame is a marker for whole body exposures that are in the fatal range above 4 grays (400 rad). Without exotic treatment such as bone marrow transplant, death with this dose is common. The death is generally more due to infection than gastrointestinal dysfunction.