Hey Planetfallers! Today I'll be going over the new NPC faction, the Therians.
Lore:
Born from tragic experiments to save a dying scientist’s wife from a ravaging genetic disease, the Therian Project was meant to fuse stable animal DNA with humans that were afflicted with incurable diseases.
Like all research that could ‘enhance’ humans, it didn’t take long for Terratech to get their hands on this new technology, altering and transforming those who could pay, no cost too great in attempts to perfect this new process. Society’s outcasts were the first to suffer at the hands of these experiments, eventually forming a cult-like status after their transformations proved too radical to continue as part of normal society.
Led by the mysterious and enigmatic leader Deer, the Therians took what Terratech they could get their paws on and scattered throughout the fragmenting Star Union to find a place they could call home.
Conceptualization:
The Therians came to life from mixing up the fantasy anthropomorphic animal theme with the classic renegade ‘good guy’ pirates in a playful yet futuristic take.
Gameplay:
The Therians look out for each other and will fiercely defend their kin in battle. Their damage channel combines Biochemical and Kinetic damage to rend and tear enemies that get too close, allowing for unique mod combinations.
During combat, every Therian unit benefits from two unique new features: Pheromones and Therian Presence.
Outside of combat, the Therians have mastered shady deals and smuggling routes. If you earn their favour, they might just teach you about their new Doctrine: Black Market Connections, granting you energy and Cosmite bonuses when selling unwanted items.
Units:
This faction is an incredibly versatile fighting force that encourages you to get into the action as soon as possible, hopefully you’ll have as much fun playing with them as we did. Despite their relatively unarmored bodies, the Therians are great at healing and buffing themselves and allies when taking damage, allowing you to shake off those first strikes in combat and show the enemy your animal ferocity.
Units – Prowler:
The Prowler is always first into fray, combining a hard-hitting medium range bio shotgun with a repeating melee attack to rip flesh and metal alike. Their Thrill Pheromone ability gives a whopping 20% damage buff that will give the edge when things get intense.
Units – Bouncer:
If you thought rabbits were tough to catch, try chasing down the Bouncer. Augmented with powerful leg enhancements, this unit can dive right into the chaos of battle and spin round in a deadly AoE attack with their dual machine pistols. The Bouncer’s Prance Pheromones make them even tougher to hit, granting nearby friendly units with Therian Presence the Skitter buff in addition to an evasion boost.
Units – Sharpshooter:
Sly, cunning, mysterious, you can call the Sharpshooter any of these, but don’t mistake these fuzzy tailed foxes for anything other than deadly. Equipped with powerful bio sniper rifles, the Sharpshooter can pick off targets from afar or heal a friendly unit with one of its health darts. When in trouble, the Sly Pheromone helps by granting a 20% critical hit chance boost to finish the fight.
Units – Chemist:
What do you get when you cross a genetically mutated squirrel with a bag of explosive acorns? A punchline with a bang!
These nutty critters have a whole bag of tricks, from destructive and de-buffing acorn grenades that spread noxious hazards, to healing and buff-granting chemicals to help their allies. Their Bioregeneration Pheromones provide a vital healing boost that can heal broken bones and cracked paws alike.
Units – Apex:
700 pounds of ferocity and leadership clad in the coolest jacket this side of the galaxy is bound to inspire the Therians to fight together.
Wielding a lightweight and diamond-sharp blade with the strength to cut through anything, the Apex is terrifying sight to behold on the battlefield. If the sword wasn’t enough, this beast can jump into battle and stun even the bravest of units. Lastly the Apex can inspire all nearby friendly units and even heal with a mighty roar. The Pride Pheromone gives a hearty +2 to all resistance channels for 2 turns, letting you shrug off even the heaviest attacks.
New Mods:
Earn the trust of the Therians and they may be willing to share some of their technology with you, with items such as:
So, explore your inner animal and roar with the Therians, I hope you get a kick out of the Therians when you find them, whatever side of the battlefield it’s on.
Lore:
Born from tragic experiments to save a dying scientist’s wife from a ravaging genetic disease, the Therian Project was meant to fuse stable animal DNA with humans that were afflicted with incurable diseases.
Like all research that could ‘enhance’ humans, it didn’t take long for Terratech to get their hands on this new technology, altering and transforming those who could pay, no cost too great in attempts to perfect this new process. Society’s outcasts were the first to suffer at the hands of these experiments, eventually forming a cult-like status after their transformations proved too radical to continue as part of normal society.
Led by the mysterious and enigmatic leader Deer, the Therians took what Terratech they could get their paws on and scattered throughout the fragmenting Star Union to find a place they could call home.
Conceptualization:
The Therians came to life from mixing up the fantasy anthropomorphic animal theme with the classic renegade ‘good guy’ pirates in a playful yet futuristic take.
Gameplay:
The Therians look out for each other and will fiercely defend their kin in battle. Their damage channel combines Biochemical and Kinetic damage to rend and tear enemies that get too close, allowing for unique mod combinations.
During combat, every Therian unit benefits from two unique new features: Pheromones and Therian Presence.
Pheromones are released when the unit has their health reduced by 1/3rd or more in tactical combat, this releases chemicals nearby that buff other friendly units in range. Each unit has their own unique Pheromone, allowing you to prepare for all eventualities even when the odds are stacked against you.
Therian Presence rewards players that keep their Therians close together, by healing each unit every turn in combat when adjacent to others with this ability. Keep an eye out for their dwelling and you may be able to purchase a mod that gives this power to any unit you choose.
Outside of combat, the Therians have mastered shady deals and smuggling routes. If you earn their favour, they might just teach you about their new Doctrine: Black Market Connections, granting you energy and Cosmite bonuses when selling unwanted items.
Units:
This faction is an incredibly versatile fighting force that encourages you to get into the action as soon as possible, hopefully you’ll have as much fun playing with them as we did. Despite their relatively unarmored bodies, the Therians are great at healing and buffing themselves and allies when taking damage, allowing you to shake off those first strikes in combat and show the enemy your animal ferocity.
Units – Prowler:
The Prowler is always first into fray, combining a hard-hitting medium range bio shotgun with a repeating melee attack to rip flesh and metal alike. Their Thrill Pheromone ability gives a whopping 20% damage buff that will give the edge when things get intense.
Units – Bouncer:
If you thought rabbits were tough to catch, try chasing down the Bouncer. Augmented with powerful leg enhancements, this unit can dive right into the chaos of battle and spin round in a deadly AoE attack with their dual machine pistols. The Bouncer’s Prance Pheromones make them even tougher to hit, granting nearby friendly units with Therian Presence the Skitter buff in addition to an evasion boost.
Units – Sharpshooter:
Sly, cunning, mysterious, you can call the Sharpshooter any of these, but don’t mistake these fuzzy tailed foxes for anything other than deadly. Equipped with powerful bio sniper rifles, the Sharpshooter can pick off targets from afar or heal a friendly unit with one of its health darts. When in trouble, the Sly Pheromone helps by granting a 20% critical hit chance boost to finish the fight.
Units – Chemist:
What do you get when you cross a genetically mutated squirrel with a bag of explosive acorns? A punchline with a bang!
These nutty critters have a whole bag of tricks, from destructive and de-buffing acorn grenades that spread noxious hazards, to healing and buff-granting chemicals to help their allies. Their Bioregeneration Pheromones provide a vital healing boost that can heal broken bones and cracked paws alike.
Units – Apex:
700 pounds of ferocity and leadership clad in the coolest jacket this side of the galaxy is bound to inspire the Therians to fight together.
Wielding a lightweight and diamond-sharp blade with the strength to cut through anything, the Apex is terrifying sight to behold on the battlefield. If the sword wasn’t enough, this beast can jump into battle and stun even the bravest of units. Lastly the Apex can inspire all nearby friendly units and even heal with a mighty roar. The Pride Pheromone gives a hearty +2 to all resistance channels for 2 turns, letting you shrug off even the heaviest attacks.
New Mods:
Earn the trust of the Therians and they may be willing to share some of their technology with you, with items such as:
- The DNA Injectors that let your commander transform into one of the Therian units
- Hunter’s Camouflage systems to always count as a Flanker
- Therian Ally Insignia to let the Therians recognize you as one of their own and benefit from their powerful buffs
- There are loads more you’ll have to check out for yourself
So, explore your inner animal and roar with the Therians, I hope you get a kick out of the Therians when you find them, whatever side of the battlefield it’s on.
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