I'm gonna turn all my leaders and heroes into squirrels, screw the haters.
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I'm gonna turn all my leaders and heroes into squirrels, screw the haters.
Antrophomorphic faction is something the game lacked so I'm happy it got added. But I wish it was a bit more serious. The squirrel throwing acorns is too ridiculous just like chicken-throwing halfings in AoW3. Sure this series is know for dire penguins but those are more like an easter eggs than regular units.
So, has anybody else here played Tooth and Tail, which features goofy animal units and is also super gritty and intense?That's a good point. One goofy unit like dire penguins is an Easter egg. Two ore more goofy units start to dilute the impact. So now we have penguins, pigs, squirrels, and bunny units, none of which really feel like Easter eggs. More like Animal Farm. But it's okay, it's okay. I'm still playing the game.
So, has anybody else here played Tooth and Tail, which features goofy animal units and is also super gritty and intense?
Oh, dude. Dude. Believe me, I know alllll about the virtues of using anthropomorphic animals in storytelling.I don't consider anthromorphic characters as "goofy". There are a lot of highly praised pieces of work that feature animals as a medium to present a story. They are as good characters as any other, sometimes even better, becasue they bring some additional characteristics that let the viewer immidiately recognize, for example, what a character is about.
Oh, dude. Dude. Believe me, I know alllll about the virtues of using anthropomorphic animals in storytelling.
I meant goofy as in, "using literal mustard as mustard gas, skunks with fart bombs, and using puns to puke up zombies". Which of course intentionally clashes with the gritty war-is-hell setting.
I dunno' about you, but Planetfall never came off as a 'war-is-hell' setting to me. If anything, it's more pulp sci-fi, and the wacky anthros are quite in-line with that.
I think that is basically it. If those attacks are area attacks, they're hitting fairly hard. There's also a couple of support abilities in the mix there, and while we don't know the numbers, if those are area support abilities...I, for one, am not a hater. I simply don't quite understand the design decision behind Chemist being T3 unless it's about the number of abilities it has. Whatever.
So, someone just pointed out the Deer pun, and I just groaned.
'cuz he's Deer Leader.