- Nov 8, 2019
Can't say I like this streamlining. Lessening effect of city development just means that Player will have to produce even more units (minus 12 total buildings to make, right?) with even less money from individual cities (as there's no scaling specialization bonuses now) - so more incentive towards T1 spam. That "faster late game" at least allows players to produce T3-T4s in reasonable time, if their prices aren't correspondingly adjusted, there's even less sense in building them. And if prices are adjusted, where's the impact of economy changes supposed to be felt?