Hello everybody! Today I’m here to tell you about one of the free improvements that is coming with the Stegosaurus patch in November: Capturable Imperial Defenses.
Imperial Defenses are remnants of Star Union weapons systems which have malfunctioned and started to randomly target nearby armies. You’ve probably seen them already, next to valuable landmarks triggering special effects for all combats in their sectors:
The Quartzite here have infested an Orbital Defense Uplink, if we were to try and attack the nearby Starport, then it would bombard us with missiles in combat, making it considerably more difficult.
In the current version of the game, the solution is to kill the Quartzite army and take the Uplink, doing this will destroy the Uplink and remove the effect. After the Stegosaurus patch however, you will be able to capture the Uplink and begin to use it for your own purposes!
Here, we have captured the Starport bringing the sector under our control, and we now have a new operation we can use to defend our own colonies! We can use the operation on as many colonies as we wish too, we don’t need one uplink per colony or anything like that. Of course, the enemy could always capture our Uplink and raze it, which would cancel all of those operations and leave us vulnerable. Captured Imperial Defenses to gain a small garrison to keep them safe, but it might still be a good idea to post an army nearby!
The base game contains 7 imperial defenses, such as the Pulse Defense Turret, Shroud Generator and Aerial Denial System, all of which are ready for you to capture and start making use of.
The upcoming Revelations expansion will be adding 3 more!
The Soul Beacon drains the energy of attackers and transfers it to your own units, boosting their attack power
The Cluster Mine Launcher drops mines over the map, damaging enemies who move over them
The Firestorm Missile Silo bombards the battlefield with powerful flaming energy blasts.
Thanks for reading, and we’ll have more news for you next week!
Imperial Defenses are remnants of Star Union weapons systems which have malfunctioned and started to randomly target nearby armies. You’ve probably seen them already, next to valuable landmarks triggering special effects for all combats in their sectors:
The Quartzite here have infested an Orbital Defense Uplink, if we were to try and attack the nearby Starport, then it would bombard us with missiles in combat, making it considerably more difficult.
In the current version of the game, the solution is to kill the Quartzite army and take the Uplink, doing this will destroy the Uplink and remove the effect. After the Stegosaurus patch however, you will be able to capture the Uplink and begin to use it for your own purposes!
Here, we have captured the Starport bringing the sector under our control, and we now have a new operation we can use to defend our own colonies! We can use the operation on as many colonies as we wish too, we don’t need one uplink per colony or anything like that. Of course, the enemy could always capture our Uplink and raze it, which would cancel all of those operations and leave us vulnerable. Captured Imperial Defenses to gain a small garrison to keep them safe, but it might still be a good idea to post an army nearby!
The base game contains 7 imperial defenses, such as the Pulse Defense Turret, Shroud Generator and Aerial Denial System, all of which are ready for you to capture and start making use of.
The upcoming Revelations expansion will be adding 3 more!
The Soul Beacon drains the energy of attackers and transfers it to your own units, boosting their attack power
The Cluster Mine Launcher drops mines over the map, damaging enemies who move over them
The Firestorm Missile Silo bombards the battlefield with powerful flaming energy blasts.
Thanks for reading, and we’ll have more news for you next week!